mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
270 lines
9.0 KiB
C++
270 lines
9.0 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Entity to control screen overlays on a player
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//
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//=============================================================================//
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#include "cbase.h"
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#include "shareddefs.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CEnvScreenOverlay : public CPointEntity
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{
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DECLARE_CLASS( CEnvScreenOverlay, CPointEntity );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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CEnvScreenOverlay();
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// Always transmit to clients
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virtual int UpdateTransmitState();
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virtual void Spawn( void );
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virtual void Precache( void );
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void InputStartOverlay( inputdata_t &inputdata );
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void InputStopOverlay( inputdata_t &inputdata );
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void InputSwitchOverlay( inputdata_t &inputdata );
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void SetActive( bool bActive ) { m_bIsActive = bActive; }
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protected:
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CNetworkArray( string_t, m_iszOverlayNames, MAX_SCREEN_OVERLAYS );
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CNetworkArray( float, m_flOverlayTimes, MAX_SCREEN_OVERLAYS );
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CNetworkVar( float, m_flStartTime );
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CNetworkVar( int, m_iDesiredOverlay );
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CNetworkVar( bool, m_bIsActive );
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};
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LINK_ENTITY_TO_CLASS( env_screenoverlay, CEnvScreenOverlay );
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BEGIN_DATADESC( CEnvScreenOverlay )
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// Silence, Classcheck!
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// DEFINE_ARRAY( m_iszOverlayNames, FIELD_STRING, MAX_SCREEN_OVERLAYS ),
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// DEFINE_ARRAY( m_flOverlayTimes, FIELD_FLOAT, MAX_SCREEN_OVERLAYS ),
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DEFINE_KEYFIELD( m_iszOverlayNames[0], FIELD_STRING, "OverlayName1" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[1], FIELD_STRING, "OverlayName2" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[2], FIELD_STRING, "OverlayName3" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[3], FIELD_STRING, "OverlayName4" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[4], FIELD_STRING, "OverlayName5" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[5], FIELD_STRING, "OverlayName6" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[6], FIELD_STRING, "OverlayName7" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[7], FIELD_STRING, "OverlayName8" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[8], FIELD_STRING, "OverlayName9" ),
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DEFINE_KEYFIELD( m_iszOverlayNames[9], FIELD_STRING, "OverlayName10" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[0], FIELD_FLOAT, "OverlayTime1" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[1], FIELD_FLOAT, "OverlayTime2" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[2], FIELD_FLOAT, "OverlayTime3" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[3], FIELD_FLOAT, "OverlayTime4" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[4], FIELD_FLOAT, "OverlayTime5" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[5], FIELD_FLOAT, "OverlayTime6" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[6], FIELD_FLOAT, "OverlayTime7" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[7], FIELD_FLOAT, "OverlayTime8" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[8], FIELD_FLOAT, "OverlayTime9" ),
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DEFINE_KEYFIELD( m_flOverlayTimes[9], FIELD_FLOAT, "OverlayTime10" ),
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// Class CEnvScreenOverlay:
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DEFINE_FIELD( m_iDesiredOverlay, FIELD_INTEGER ),
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DEFINE_FIELD( m_flStartTime, FIELD_TIME ),
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DEFINE_FIELD( m_bIsActive, FIELD_BOOLEAN ),
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DEFINE_INPUTFUNC( FIELD_VOID, "StartOverlays", InputStartOverlay ),
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DEFINE_INPUTFUNC( FIELD_VOID, "StopOverlays", InputStopOverlay ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SwitchOverlay", InputSwitchOverlay ),
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END_DATADESC()
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void SendProxy_String_tToString( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
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{
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string_t *pString = (string_t*)pData;
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pOut->m_pString = (char*)STRING( *pString );
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}
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IMPLEMENT_SERVERCLASS_ST( CEnvScreenOverlay, DT_EnvScreenOverlay )
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SendPropArray( SendPropString( SENDINFO_ARRAY( m_iszOverlayNames ), 0, SendProxy_String_tToString ), m_iszOverlayNames ),
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SendPropArray( SendPropFloat( SENDINFO_ARRAY( m_flOverlayTimes ), 11, SPROP_ROUNDDOWN, -1.0f, 63.0f ), m_flOverlayTimes ),
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SendPropFloat( SENDINFO( m_flStartTime ), 32, SPROP_NOSCALE ),
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SendPropInt( SENDINFO( m_iDesiredOverlay ), 5 ),
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SendPropBool( SENDINFO( m_bIsActive ) ),
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CEnvScreenOverlay::CEnvScreenOverlay( void )
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{
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m_flStartTime = 0;
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m_iDesiredOverlay = 0;
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m_bIsActive = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEnvScreenOverlay::Spawn( void )
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{
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Precache();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEnvScreenOverlay::Precache( void )
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{
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for ( int i = 0; i < 10; i++ )
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{
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if ( m_iszOverlayNames[i] == NULL_STRING )
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continue;
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PrecacheMaterial( STRING( m_iszOverlayNames[i] ) );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CEnvScreenOverlay::InputStartOverlay( inputdata_t &inputdata )
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{
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if ( m_iszOverlayNames[0] == NULL_STRING )
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{
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Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) );
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return;
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}
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m_flStartTime = gpGlobals->curtime;
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m_bIsActive = true;
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// Turn off any other screen overlays out there
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CBaseEntity *pEnt = NULL;
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while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "env_screenoverlay" )) != NULL )
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{
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if ( pEnt != this )
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{
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CEnvScreenOverlay *pOverlay = assert_cast<CEnvScreenOverlay*>(pEnt);
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pOverlay->SetActive( false );
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}
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}
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}
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int CEnvScreenOverlay::UpdateTransmitState()
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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void CEnvScreenOverlay::InputSwitchOverlay( inputdata_t &inputdata )
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{
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int iNewOverlay = inputdata.value.Int() - 1;
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iNewOverlay = abs( iNewOverlay );
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if ( m_iszOverlayNames[iNewOverlay] == NULL_STRING )
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{
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Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) );
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return;
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}
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m_iDesiredOverlay = iNewOverlay;
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m_flStartTime = gpGlobals->curtime;
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}
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void CEnvScreenOverlay::InputStopOverlay( inputdata_t &inputdata )
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{
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if ( m_iszOverlayNames[0] == NULL_STRING )
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{
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Warning("env_screenoverlay %s has no overlays to display.\n", STRING(GetEntityName()) );
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return;
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}
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m_flStartTime = -1;
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m_bIsActive = false;
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}
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// ====================================================================================
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//
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// Screen-space effects
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//
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// ====================================================================================
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class CEnvScreenEffect : public CPointEntity
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{
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DECLARE_CLASS( CEnvScreenEffect, CPointEntity );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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// We always want to be sent to the client
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CEnvScreenEffect( void ) { AddEFlags( EFL_FORCE_CHECK_TRANSMIT ); }
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virtual int UpdateTransmitState( void ) { return SetTransmitState( FL_EDICT_ALWAYS ); }
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virtual void Spawn( void );
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virtual void Precache( void );
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private:
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void InputStartEffect( inputdata_t &inputdata );
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void InputStopEffect( inputdata_t &inputdata );
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CNetworkVar( float, m_flDuration );
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CNetworkVar( int, m_nType );
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};
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LINK_ENTITY_TO_CLASS( env_screeneffect, CEnvScreenEffect );
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// CEnvScreenEffect
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BEGIN_DATADESC( CEnvScreenEffect )
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DEFINE_FIELD( m_flDuration, FIELD_FLOAT ),
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DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "type" ),
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DEFINE_FIELD( m_flDuration, FIELD_FLOAT ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "StartEffect", InputStartEffect ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "StopEffect", InputStopEffect ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CEnvScreenEffect, DT_EnvScreenEffect )
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SendPropFloat( SENDINFO( m_flDuration ), 0, SPROP_NOSCALE ),
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SendPropInt( SENDINFO( m_nType ), 32, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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void CEnvScreenEffect::Spawn( void )
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{
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Precache();
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}
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void CEnvScreenEffect::Precache( void )
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{
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PrecacheMaterial( "effects/stun" );
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PrecacheMaterial( "effects/introblur" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEnvScreenEffect::InputStartEffect( inputdata_t &inputdata )
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{
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// Take the duration as our value
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m_flDuration = inputdata.value.Float();
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EntityMessageBegin( this );
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WRITE_BYTE( 0 );
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MessageEnd();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEnvScreenEffect::InputStopEffect( inputdata_t &inputdata )
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{
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m_flDuration = inputdata.value.Float();
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// Send the stop notification
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EntityMessageBegin( this );
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WRITE_BYTE( 1 );
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MessageEnd();
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}
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