mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
71 lines
1.6 KiB
C++
71 lines
1.6 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#ifndef PLAYERENUMERATOR_H
|
|
#define PLAYERENUMERATOR_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "utlvector.h"
|
|
#include "ehandle.h"
|
|
#include "ispatialpartition.h"
|
|
|
|
class C_BaseEntity;
|
|
|
|
class CPlayerEnumerator : public IPartitionEnumerator
|
|
{
|
|
DECLARE_CLASS_NOBASE( CPlayerEnumerator );
|
|
public:
|
|
//Forced constructor
|
|
CPlayerEnumerator( float radius, Vector vecOrigin )
|
|
{
|
|
m_flRadiusSquared = radius * radius;
|
|
m_vecOrigin = vecOrigin;
|
|
m_Objects.RemoveAll();
|
|
}
|
|
|
|
int GetObjectCount() { return m_Objects.Size(); }
|
|
|
|
C_BaseEntity *GetObject( int index )
|
|
{
|
|
if ( index < 0 || index >= GetObjectCount() )
|
|
return NULL;
|
|
|
|
return m_Objects[ index ];
|
|
}
|
|
|
|
//Actual work code
|
|
virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity )
|
|
{
|
|
C_BaseEntity *pEnt = ClientEntityList().GetBaseEntityFromHandle( pHandleEntity->GetRefEHandle() );
|
|
if ( pEnt == NULL )
|
|
return ITERATION_CONTINUE;
|
|
|
|
if ( !pEnt->IsPlayer() )
|
|
return ITERATION_CONTINUE;
|
|
|
|
Vector deltaPos = pEnt->GetAbsOrigin() - m_vecOrigin;
|
|
if ( deltaPos.LengthSqr() > m_flRadiusSquared )
|
|
return ITERATION_CONTINUE;
|
|
|
|
CHandle< C_BaseEntity > h;
|
|
h = pEnt;
|
|
m_Objects.AddToTail( h );
|
|
|
|
return ITERATION_CONTINUE;
|
|
}
|
|
|
|
public:
|
|
//Data members
|
|
float m_flRadiusSquared;
|
|
Vector m_vecOrigin;
|
|
|
|
CUtlVector< CHandle< C_BaseEntity > > m_Objects;
|
|
};
|
|
|
|
#endif // PLAYERENUMERATOR_H
|