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hl2sdk/game/client/interpolatedvar.cpp

33 lines
1.0 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "interpolatedvar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#ifdef _WIN32
// warning C4660: template-class specialization 'CInterpolatedVar<float>' is already instantiated
#pragma warning( disable : 4660 )
#endif
template class CInterpolatedVar<float>;
template class CInterpolatedVar<Vector>;
template class CInterpolatedVar<QAngle>;
template class CInterpolatedVar<C_AnimationLayer>;
CInterpolationContext *CInterpolationContext::s_pHead = NULL;
bool CInterpolationContext::s_bAllowExtrapolation = false;
float CInterpolationContext::s_flLastTimeStamp = 0;
float g_flLastPacketTimestamp = 0;
ConVar cl_extrapolate_amount( "cl_extrapolate_amount", "0.25", FCVAR_CHEAT, "Set how many seconds the client will extrapolate entities for." );