mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
496 lines
15 KiB
C++
496 lines
15 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include <vgui_controls/Panel.h>
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#include <vgui/ISurface.h>
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#include <vgui/ILocalize.h>
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#include "c_baseplayer.h"
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#include "voice_status.h"
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#include "clientmode_shared.h"
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#include "c_playerresource.h"
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#include "voice_common.h"
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#include "vgui_avatarimage.h"
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ConVar *sv_alltalk = NULL;
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//=============================================================================
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// Icon for the local player using voice
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//=============================================================================
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class CHudVoiceSelfStatus : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudVoiceSelfStatus, vgui::Panel );
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CHudVoiceSelfStatus( const char *name );
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virtual bool ShouldDraw();
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virtual void Paint();
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virtual void VidInit();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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private:
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CHudTexture *m_pVoiceIcon;
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Color m_clrIcon;
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};
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DECLARE_HUDELEMENT( CHudVoiceSelfStatus );
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CHudVoiceSelfStatus::CHudVoiceSelfStatus( const char *pName ) :
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vgui::Panel( NULL, "HudVoiceSelfStatus" ), CHudElement( pName )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_pVoiceIcon = NULL;
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SetHiddenBits( 0 );
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m_clrIcon = Color(255,255,255,255);
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}
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void CHudVoiceSelfStatus::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings( pScheme );
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#ifdef HL2MP
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SetBgColor( Color( 0, 0, 0, 0 ) );
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#endif
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}
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void CHudVoiceSelfStatus::VidInit( void )
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{
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m_pVoiceIcon = gHUD.GetIcon( "voice_self" );
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}
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bool CHudVoiceSelfStatus::ShouldDraw()
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{
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return GetClientVoiceMgr()->IsLocalPlayerSpeaking();
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}
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void CHudVoiceSelfStatus::Paint()
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{
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if( !m_pVoiceIcon )
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return;
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int x, y, w, h;
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GetBounds( x, y, w, h );
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m_pVoiceIcon->DrawSelf( 0, 0, w, h, m_clrIcon );
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}
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//=============================================================================
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// Icons for other players using voice
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//=============================================================================
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class CHudVoiceStatus : public CHudElement, public vgui::Panel
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{
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public:
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DECLARE_CLASS_SIMPLE( CHudVoiceStatus, vgui::Panel );
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CHudVoiceStatus( const char *name );
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~CHudVoiceStatus( void );
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virtual bool ShouldDraw();
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virtual void Paint();
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virtual void VidInit();
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virtual void Init();
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virtual void OnThink();
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virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
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protected:
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void ClearActiveList();
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int FindActiveSpeaker( int playerId );
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private:
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CHudTexture *m_pVoiceIcon;
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int m_iDeadImageID;
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Color m_clrIcon;
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struct ActiveSpeaker
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{
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int playerId;
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CAvatarImage* pAvatar;
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bool bSpeaking;
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float fAlpha;
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};
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CUtlLinkedList< ActiveSpeaker > m_SpeakingList;
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// CUtlLinkedList< CAvatarImagePanel* > m_SpeakingListAvatar;
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CPanelAnimationVar( vgui::HFont, m_NameFont, "Default", "Default" );
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CPanelAnimationVarAliasType( float, item_tall, "item_tall", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, item_wide, "item_wide", "160", "proportional_float" );
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CPanelAnimationVarAliasType( float, item_spacing, "item_spacing", "2", "proportional_float" );
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CPanelAnimationVarAliasType( bool, show_avatar, "show_avatar", "0", "bool" );
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CPanelAnimationVarAliasType( bool, show_friend, "show_friend", "1", "bool" );
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CPanelAnimationVarAliasType( float, avatar_ypos, "avatar_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, avatar_xpos, "avatar_xpos", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, avatar_tall, "avatar_tall", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, avatar_wide, "avatar_wide", "16", "proportional_float" );
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CPanelAnimationVarAliasType( bool, show_voice_icon, "show_voice_icon", "1", "bool" );
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CPanelAnimationVarAliasType( float, voice_icon_ypos, "icon_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, voice_icon_xpos, "icon_xpos", "24", "proportional_float" );
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CPanelAnimationVarAliasType( float, voice_icon_tall, "icon_tall", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, voice_icon_wide, "icon_wide", "16", "proportional_float" );
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CPanelAnimationVarAliasType( bool, show_dead_icon, "show_dead_icon", "1", "bool" );
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CPanelAnimationVarAliasType( float, dead_icon_ypos, "dead_ypos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, dead_icon_xpos, "dead_xpos", "0", "proportional_float" );
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CPanelAnimationVarAliasType( float, dead_icon_tall, "dead_tall", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, dead_icon_wide, "dead_wide", "16", "proportional_float" );
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CPanelAnimationVarAliasType( float, text_xpos, "text_xpos", "40", "proportional_float" );
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CPanelAnimationVarAliasType( float, fade_in_time, "fade_in_time", "0.0", "float" );
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CPanelAnimationVarAliasType( float, fade_out_time, "fade_out_time", "0.0", "float" );
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};
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DECLARE_HUDELEMENT( CHudVoiceStatus );
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CHudVoiceStatus::CHudVoiceStatus( const char *pName ) :
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vgui::Panel( NULL, "HudVoiceStatus" ), CHudElement( pName )
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{
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SetParent( g_pClientMode->GetViewport() );
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m_pVoiceIcon = NULL;
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SetHiddenBits( 0 );
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m_clrIcon = Color(255,255,255,255);
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m_iDeadImageID = surface()->DrawGetTextureId( "hud/leaderboard_dead" );
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if ( m_iDeadImageID == -1 ) // we didn't find it, so create a new one
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{
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m_iDeadImageID = surface()->CreateNewTextureID();
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surface()->DrawSetTextureFile( m_iDeadImageID, "hud/leaderboard_dead", true, false );
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}
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}
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CHudVoiceStatus::~CHudVoiceStatus()
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{
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ClearActiveList();
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}
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void CHudVoiceStatus::ApplySchemeSettings(vgui::IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings( pScheme );
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#ifdef HL2MP
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SetBgColor( Color( 0, 0, 0, 0 ) );
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#endif
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}
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void CHudVoiceStatus::Init( void )
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{
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ClearActiveList();
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}
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void CHudVoiceStatus::VidInit( void )
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{
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m_pVoiceIcon = gHUD.GetIcon( "voice_player" );
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}
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void CHudVoiceStatus::OnThink( void )
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{
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for ( int iPlayerIndex=1; iPlayerIndex<=gpGlobals->maxClients; iPlayerIndex++ )
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{
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int activeSpeakerIndex = FindActiveSpeaker(iPlayerIndex);
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bool bSpeaking = GetClientVoiceMgr()->IsPlayerSpeaking(iPlayerIndex);
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if (activeSpeakerIndex != m_SpeakingList.InvalidIndex() )
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{
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// update their speaking status
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m_SpeakingList[activeSpeakerIndex].bSpeaking = bSpeaking;
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}
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else
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{
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//=============================================================================
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// HPE_BEGIN:
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// [Forrest] Don't use UTIL_PlayerByIndex here. It may be null for some players when
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// a match starts because the server only passes full player info as it affects
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// the client.
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//=============================================================================
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// if they are talking and not in the list, add them to the end
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if( bSpeaking )
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{
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ActiveSpeaker activeSpeaker;
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activeSpeaker.playerId = iPlayerIndex;
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activeSpeaker.bSpeaking = true;
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activeSpeaker.fAlpha = 0.0f;
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activeSpeaker.pAvatar = NULL;
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//=============================================================================
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// HPE_BEGIN:
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// [pfreese] If a player is now talking set up their avatar
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//=============================================================================
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activeSpeaker.pAvatar = new CAvatarImage();
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#ifdef CSTRIKE_DLL
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// [jpaquin] this allows counter strike to display default avatars for bots. It can't be a virtual function on
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// C_BasePlayer because there would be no way to get a game specific default image if the player is null.
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extern vgui::IImage* GetDefaultAvatarImage( C_BasePlayer *pPlayer );
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activeSpeaker.pAvatar->SetDefaultImage( GetDefaultAvatarImage( UTIL_PlayerByIndex( activeSpeaker.playerId ) ) );
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#endif
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activeSpeaker.pAvatar->SetDrawFriend(show_friend);
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player_info_t pi;
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if ( engine->GetPlayerInfo( iPlayerIndex, &pi ) )
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{
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if ( steamapicontext != NULL && steamapicontext->SteamUtils() != NULL )
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{
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CSteamID steamIDForPlayer( pi.friendsID, 1, steamapicontext->SteamUtils()->GetConnectedUniverse(), k_EAccountTypeIndividual );
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activeSpeaker.pAvatar->SetAvatarSteamID(steamIDForPlayer, k_EAvatarSize32x32);
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}
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}
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activeSpeaker.pAvatar->SetAvatarSize( avatar_wide, avatar_tall);
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//=============================================================================
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// HPE_END
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//=============================================================================
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m_SpeakingList.AddToTail(activeSpeaker);
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}
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//=============================================================================
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// HPE_END
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//=============================================================================
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}
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}
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float fTime = gpGlobals->frametime;
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for ( int i = m_SpeakingList.Head(); i != m_SpeakingList.InvalidIndex(); )
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{
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ActiveSpeaker& activeSpeaker = m_SpeakingList[i];
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if (activeSpeaker.bSpeaking)
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{
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if ( fade_in_time > 0.0f )
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{
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activeSpeaker.fAlpha += fTime / fade_in_time;
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if ( activeSpeaker.fAlpha > 1.0f )
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activeSpeaker.fAlpha = 1.0f;
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}
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else
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{
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activeSpeaker.fAlpha = 1.0f;
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}
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}
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else
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{
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if ( fade_out_time > 0.0f )
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{
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activeSpeaker.fAlpha -= fTime / fade_out_time;
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}
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else
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{
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activeSpeaker.fAlpha = 0.0f;
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}
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if ( activeSpeaker.fAlpha <= 0.0f )
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{
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// completely faded, remove them them from the list
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delete activeSpeaker.pAvatar;
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int iNext = m_SpeakingList.Next(i);
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m_SpeakingList.Remove(i);
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i = iNext;
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continue;
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}
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}
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i = m_SpeakingList.Next(i);
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}
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}
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bool CHudVoiceStatus::ShouldDraw()
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{
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if ( IsInFreezeCam() == true )
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return false;
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return true;
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}
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void CHudVoiceStatus::Paint()
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{
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if( !m_pVoiceIcon )
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return;
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int x, y, w, h;
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GetBounds( x, y, w, h );
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// Heights to draw the current voice item at
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int ypos = h - item_tall;
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int length = m_SpeakingList.Count();
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int iFontHeight = 0;
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if( length > 0 )
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{
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surface()->DrawSetTextFont( m_NameFont );
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surface()->DrawSetTextColor( Color(255,255,255,255) );
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iFontHeight = surface()->GetFontTall( m_NameFont );
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}
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if ( !sv_alltalk )
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sv_alltalk = cvar->FindVar( "sv_alltalk" );
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//draw everyone in the list!
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FOR_EACH_LL(m_SpeakingList, i)
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{
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int playerId = m_SpeakingList[i].playerId;
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bool bIsAlive = g_PR->IsAlive( playerId );
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float oldAlphaMultiplier = surface()->DrawGetAlphaMultiplier();
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surface()->DrawSetAlphaMultiplier(oldAlphaMultiplier * m_SpeakingList[i].fAlpha);
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Color c = g_PR->GetTeamColor( g_PR ? g_PR->GetTeam(playerId) : TEAM_UNASSIGNED );
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c[3] = 128;
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const char *pName = g_PR ? g_PR->GetPlayerName(playerId) : "unknown";
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wchar_t szconverted[ 64 ];
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// Add the location, if any
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bool usedLocation = false;
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if ( sv_alltalk && !sv_alltalk->GetBool() )
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{
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C_BasePlayer *pPlayer = UTIL_PlayerByIndex( playerId );
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if ( pPlayer )
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{
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const char *asciiLocation = pPlayer->GetLastKnownPlaceName();
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if ( asciiLocation && *asciiLocation )
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{
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const wchar_t *unicodeLocation = g_pVGuiLocalize->Find( asciiLocation );
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if ( unicodeLocation && *unicodeLocation )
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{
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wchar_t *formatStr = g_pVGuiLocalize->Find( "#Voice_UseLocation" );
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if ( formatStr )
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{
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wchar_t unicodeName[ 64 ];
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g_pVGuiLocalize->ConvertANSIToUnicode( pName, unicodeName, sizeof( unicodeName ) );
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g_pVGuiLocalize->ConstructString( szconverted, sizeof( szconverted ),
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formatStr, 2, unicodeName, unicodeLocation );
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usedLocation = true;
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}
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}
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}
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}
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}
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if ( !usedLocation )
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{
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g_pVGuiLocalize->ConvertANSIToUnicode( pName, szconverted, sizeof(szconverted) );
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}
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// Draw the item background
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surface()->DrawSetColor( c );
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surface()->DrawFilledRect( 0, ypos, item_wide, ypos + item_tall );
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if ( show_dead_icon && bIsAlive == false && m_iDeadImageID != -1 )
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{
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// draw background for dead icon
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// surface()->DrawFilledRect(dead_icon_xpos, ypos, 0, ypos + dead_icon_tall);
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Vertex_t vert[4];
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float uv1 = 0.0f;
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float uv2 = 1.0f;
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// Draw the dead material
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surface()->DrawSetTexture( m_iDeadImageID );
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vert[0].Init( Vector2D( dead_icon_xpos, ypos + dead_icon_ypos ), Vector2D( uv1, uv1 ) );
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vert[1].Init( Vector2D( dead_icon_xpos + dead_icon_wide, ypos + dead_icon_ypos ), Vector2D( uv2, uv1 ) );
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vert[2].Init( Vector2D( dead_icon_xpos + dead_icon_wide, ypos + dead_icon_ypos + dead_icon_tall ), Vector2D( uv2, uv2 ) );
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vert[3].Init( Vector2D( dead_icon_xpos, ypos + dead_icon_ypos + dead_icon_tall ), Vector2D( uv1, uv2 ) );
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surface()->DrawSetColor(COLOR_WHITE);
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surface()->DrawTexturedPolygon( 4, vert );
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}
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//=============================================================================
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// HPE_BEGIN:
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// [pfreese] Draw the avatar for the given player
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//=============================================================================
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// Draw the players icon
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if (show_avatar && m_SpeakingList[i].pAvatar)
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{
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m_SpeakingList[i].pAvatar->SetPos( avatar_xpos, ypos + avatar_ypos );
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m_SpeakingList[i].pAvatar->Paint();
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}
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//=============================================================================
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// HPE_END
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//=============================================================================
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// Draw the voice icon
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if (show_voice_icon)
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m_pVoiceIcon->DrawSelf( voice_icon_xpos, ypos + voice_icon_ypos, voice_icon_wide, voice_icon_tall, m_clrIcon );
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// Draw the player's name
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surface()->DrawSetTextColor(COLOR_WHITE);
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surface()->DrawSetTextPos( text_xpos, ypos + ( item_tall / 2 ) - ( iFontHeight / 2 ) );
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int iTextSpace = item_wide - text_xpos;
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// write as much of the name as will fit, truncate the rest and add ellipses
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int iNameLength = wcslen(szconverted);
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const wchar_t *pszconverted = szconverted;
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int iTextWidthCounter = 0;
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for( int j=0;j<iNameLength;j++ )
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{
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iTextWidthCounter += surface()->GetCharacterWidth( m_NameFont, pszconverted[j] );
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if( iTextWidthCounter > iTextSpace )
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{
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if( j > 3 )
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{
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szconverted[j-2] = '.';
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szconverted[j-1] = '.';
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szconverted[j] = '\0';
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}
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break;
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}
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}
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surface()->DrawPrintText( szconverted, wcslen(szconverted) );
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ypos -= ( item_spacing + item_tall );
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surface()->DrawSetAlphaMultiplier(oldAlphaMultiplier);
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}
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}
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int CHudVoiceStatus::FindActiveSpeaker( int playerId )
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{
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FOR_EACH_LL(m_SpeakingList, i)
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{
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if (m_SpeakingList[i].playerId == playerId)
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return i;
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}
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return m_SpeakingList.InvalidIndex();
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}
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void CHudVoiceStatus::ClearActiveList()
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{
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FOR_EACH_LL(m_SpeakingList, i)
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{
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delete m_SpeakingList[i].pAvatar;
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}
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m_SpeakingList.RemoveAll();
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} |