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hl2sdk/game/client/hud_bitmapnumericdisplay.cpp
2013-06-26 15:22:04 -07:00

168 lines
4.1 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "hud_bitmapnumericdisplay.h"
#include "iclientmode.h"
#include <Color.h>
#include <KeyValues.h>
#include <vgui/ISurface.h>
#include <vgui/ISystem.h>
#include <vgui/IVGui.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
CHudBitmapNumericDisplay::CHudBitmapNumericDisplay(vgui::Panel *parent, const char *name) : vgui::Panel(parent, name)
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
m_iValue = 0;
m_bDisplayValue = true;
memset( m_pNumbers, 0, 10*sizeof(CHudTexture *) );
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void CHudBitmapNumericDisplay::SetDisplayValue(int value)
{
m_iValue = value;
}
//-----------------------------------------------------------------------------
// Purpose: renders the vgui panel
//-----------------------------------------------------------------------------
void CHudBitmapNumericDisplay::Paint()
{
float alpha = m_flAlphaOverride / 255;
Color fgColor = GetFgColor();
fgColor[3] *= alpha;
SetFgColor( fgColor );
if (m_bDisplayValue)
{
// draw our numbers
// surface()->DrawSetTextColor(GetFgColor());
PaintNumbers(digit_xpos, digit_ypos, m_iValue, GetFgColor());
// draw the overbright blur
for (float fl = m_flBlur; fl > 0.0f; fl -= 1.0f)
{
if (fl >= 1.0f)
{
PaintNumbers(digit_xpos, digit_ypos, m_iValue, GetFgColor());
}
else
{
// draw a percentage of the last one
Color col = GetFgColor();
col[3] *= fl;
PaintNumbers(digit_xpos, digit_ypos, m_iValue, col);
}
}
}
}
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
void CHudBitmapNumericDisplay::SetShouldDisplayValue(bool state)
{
m_bDisplayValue = state;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBitmapNumericDisplay::PaintBackground( void )
{
int alpha = m_flAlphaOverride / 255;
Color bgColor = GetBgColor();
bgColor[3] *= alpha;
SetBgColor( bgColor );
BaseClass::PaintBackground();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudBitmapNumericDisplay::PaintNumbers(int xpos, int ypos, int value, Color col, int numSigDigits )
{
if( !m_pNumbers[0] )
{
int i;
char a[16];
for( i=0;i<10;i++ )
{
sprintf( a, "number_%d", i );
m_pNumbers[i] = gHUD.GetIcon( a );
}
if( !m_pNumbers[0] )
return;
}
if( value > 100000 )
{
value = 99999;
}
int pos = 10000;
float scale = ( digit_height / (float)m_pNumbers[0]->Height());
int digit;
Color color = GetFgColor();
int width = m_pNumbers[0]->Width() * scale;
int height = m_pNumbers[0]->Height() * scale;
bool bStart = false;
//right align to xpos
int numdigits = 1;
int x = pos;
while( x >= 10 )
{
if( value >= x )
numdigits++;
x /= 10;
}
if( numdigits < numSigDigits )
numdigits = numSigDigits;
xpos -= numdigits * width;
//draw the digits
while( pos >= 1 )
{
digit = value / pos;
value = value % pos;
if( bStart || digit > 0 || pos <= pow(10.0f,numSigDigits-1) )
{
bStart = true;
m_pNumbers[digit]->DrawSelf( xpos, ypos, width, height, col );
xpos += width;
}
pos /= 10;
}
}