mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 17:47:38 +08:00
3957adff10
Recompiled tier1 and mathlib for all platforms will come in next commit.
1518 lines
44 KiB
C++
1518 lines
44 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Normal HUD mode
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//
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// $Workfile: $
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// $Date: $
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "clientmode_shared.h"
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#include "iinput.h"
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#include "view_shared.h"
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#include "iviewrender.h"
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#include "hud_basechat.h"
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#include "weapon_selection.h"
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#include <vgui/IVGui.h>
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#include <vgui/Cursor.h>
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#include <vgui/IPanel.h>
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#include <vgui/IInput.h>
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#include "engine/IEngineSound.h"
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#include <KeyValues.h>
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#include <vgui_controls/AnimationController.h>
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#include "vgui_int.h"
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#include "hud_macros.h"
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#include "hltvcamera.h"
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#include "particlemgr.h"
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#include "c_vguiscreen.h"
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#include "c_team.h"
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#include "c_rumble.h"
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#include "fmtstr.h"
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#include "achievementmgr.h"
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#include "c_playerresource.h"
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#include "cam_thirdperson.h"
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#include <vgui/ILocalize.h>
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#include "hud_vote.h"
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#include "ienginevgui.h"
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#include "sourcevr/isourcevirtualreality.h"
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#if defined( _X360 )
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#include "xbox/xbox_console.h"
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#endif
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#if defined( REPLAY_ENABLED )
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#include "replay/replaycamera.h"
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#include "replay/ireplaysystem.h"
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#include "replay/iclientreplaycontext.h"
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#include "replay/ireplaymanager.h"
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#include "replay/replay.h"
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#include "replay/ienginereplay.h"
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#include "replay/vgui/replayreminderpanel.h"
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#include "replay/vgui/replaymessagepanel.h"
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#include "econ/econ_controls.h"
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#include "econ/confirm_dialog.h"
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extern IClientReplayContext *g_pClientReplayContext;
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extern ConVar replay_rendersetting_renderglow;
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#endif
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#if defined USES_ECON_ITEMS
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#include "econ_item_view.h"
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#endif
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#if defined( TF_CLIENT_DLL )
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#include "c_tf_player.h"
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#include "econ_item_description.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME 10
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class CHudWeaponSelection;
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class CHudChat;
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class CHudVote;
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static vgui::HContext s_hVGuiContext = DEFAULT_VGUI_CONTEXT;
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ConVar cl_drawhud( "cl_drawhud", "1", FCVAR_CHEAT, "Enable the rendering of the hud" );
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ConVar hud_takesshots( "hud_takesshots", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Auto-save a scoreboard screenshot at the end of a map." );
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ConVar hud_freezecamhide( "hud_freezecamhide", "0", FCVAR_CLIENTDLL | FCVAR_ARCHIVE, "Hide the HUD during freeze-cam" );
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ConVar cl_show_num_particle_systems( "cl_show_num_particle_systems", "0", FCVAR_CLIENTDLL, "Display the number of active particle systems." );
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extern ConVar v_viewmodel_fov;
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extern ConVar voice_modenable;
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extern bool IsInCommentaryMode( void );
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extern const char* GetWearLocalizationString( float flWear );
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CON_COMMAND( cl_reload_localization_files, "Reloads all localization files" )
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{
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g_pVGuiLocalize->ReloadLocalizationFiles();
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}
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#ifdef VOICE_VOX_ENABLE
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void VoxCallback( IConVar *var, const char *oldString, float oldFloat )
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{
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if ( engine && engine->IsConnected() )
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{
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ConVarRef voice_vox( var->GetName() );
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if ( voice_vox.GetBool() && voice_modenable.GetBool() )
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{
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engine->ClientCmd_Unrestricted( "voicerecord_toggle on\n" );
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}
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else
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{
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engine->ClientCmd_Unrestricted( "voicerecord_toggle off\n" );
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}
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}
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}
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ConVar voice_vox( "voice_vox", "0", FCVAR_ARCHIVE, "Voice chat uses a vox-style always on", true, 0, true, 1, VoxCallback );
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// --------------------------------------------------------------------------------- //
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// CVoxManager.
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// --------------------------------------------------------------------------------- //
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class CVoxManager : public CAutoGameSystem
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{
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public:
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CVoxManager() : CAutoGameSystem( "VoxManager" )
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{
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}
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virtual void LevelInitPostEntity( void )
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{
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if ( voice_vox.GetBool() && voice_modenable.GetBool() )
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{
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engine->ClientCmd_Unrestricted( "voicerecord_toggle on\n" );
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}
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}
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virtual void LevelShutdownPreEntity( void )
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{
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if ( voice_vox.GetBool() )
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{
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engine->ClientCmd_Unrestricted( "voicerecord_toggle off\n" );
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}
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}
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};
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static CVoxManager s_VoxManager;
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// --------------------------------------------------------------------------------- //
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#endif // VOICE_VOX_ENABLE
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CON_COMMAND( hud_reloadscheme, "Reloads hud layout and animation scripts." )
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{
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ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal();
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if ( !mode )
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return;
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mode->ReloadScheme(true);
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}
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#ifdef _DEBUG
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CON_COMMAND_F( crash, "Crash the client. Optional parameter -- type of crash:\n 0: read from NULL\n 1: write to NULL\n 2: DmCrashDump() (xbox360 only)", FCVAR_CHEAT )
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{
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int crashtype = 0;
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int dummy;
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if ( args.ArgC() > 1 )
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{
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crashtype = Q_atoi( args[1] );
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}
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switch (crashtype)
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{
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case 0:
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dummy = *((int *) NULL);
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Msg("Crashed! %d\n", dummy); // keeps dummy from optimizing out
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break;
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case 1:
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*((int *)NULL) = 42;
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break;
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#if defined( _X360 )
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case 2:
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XBX_CrashDump(false);
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break;
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#endif
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default:
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Msg("Unknown variety of crash. You have now failed to crash. I hope you're happy.\n");
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break;
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}
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}
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#endif // _DEBUG
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static void __MsgFunc_Rumble( bf_read &msg )
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{
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unsigned char waveformIndex;
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unsigned char rumbleData;
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unsigned char rumbleFlags;
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waveformIndex = msg.ReadByte();
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rumbleData = msg.ReadByte();
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rumbleFlags = msg.ReadByte();
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RumbleEffect( waveformIndex, rumbleData, rumbleFlags );
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}
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static void __MsgFunc_VGUIMenu( bf_read &msg )
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{
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char panelname[2048];
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msg.ReadString( panelname, sizeof(panelname) );
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bool bShow = msg.ReadByte()!=0;
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IViewPortPanel *viewport = gViewPortInterface->FindPanelByName( panelname );
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if ( !viewport )
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{
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// DevMsg("VGUIMenu: couldn't find panel '%s'.\n", panelname );
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return;
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}
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int count = msg.ReadByte();
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if ( count > 0 )
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{
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KeyValues *keys = new KeyValues("data");
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//Msg( "MsgFunc_VGUIMenu:\n" );
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for ( int i=0; i<count; i++)
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{
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char name[255];
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char data[255];
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msg.ReadString( name, sizeof(name) );
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msg.ReadString( data, sizeof(data) );
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//Msg( " %s <- '%s'\n", name, data );
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keys->SetString( name, data );
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}
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// !KLUDGE! Whitelist of URL protocols formats for MOTD
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if (
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!V_stricmp( panelname, PANEL_INFO ) // MOTD
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&& keys->GetInt( "type", 0 ) == 2 // URL message type
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) {
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const char *pszURL = keys->GetString( "msg", "" );
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if ( Q_strncmp( pszURL, "http://", 7 ) != 0 && Q_strncmp( pszURL, "https://", 8 ) != 0 && Q_stricmp( pszURL, "about:blank" ) != 0 )
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{
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Warning( "Blocking MOTD URL '%s'; must begin with 'http://' or 'https://' or be about:blank\n", pszURL );
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keys->deleteThis();
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return;
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}
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}
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viewport->SetData( keys );
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keys->deleteThis();
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}
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// is the server telling us to show the scoreboard (at the end of a map)?
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if ( Q_stricmp( panelname, "scores" ) == 0 )
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{
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if ( hud_takesshots.GetBool() == true )
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{
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gHUD.SetScreenShotTime( gpGlobals->curtime + 1.0 ); // take a screenshot in 1 second
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}
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}
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// is the server trying to show an MOTD panel? Check that it's allowed right now.
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ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal();
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if ( Q_stricmp( panelname, PANEL_INFO ) == 0 && mode )
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{
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if ( !mode->IsInfoPanelAllowed() )
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{
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return;
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}
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else
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{
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mode->InfoPanelDisplayed();
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}
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}
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gViewPortInterface->ShowPanel( viewport, bShow );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ClientModeShared::ClientModeShared()
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{
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m_pViewport = NULL;
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m_pChatElement = NULL;
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m_pWeaponSelection = NULL;
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m_nRootSize[ 0 ] = m_nRootSize[ 1 ] = -1;
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#if defined( REPLAY_ENABLED )
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m_pReplayReminderPanel = NULL;
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m_flReplayStartRecordTime = 0.0f;
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m_flReplayStopRecordTime = 0.0f;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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ClientModeShared::~ClientModeShared()
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{
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delete m_pViewport;
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}
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void ClientModeShared::ReloadScheme( bool flushLowLevel )
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{
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// Invalidate the global cache first.
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if (flushLowLevel)
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{
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KeyValuesSystem()->InvalidateCache();
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}
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m_pViewport->ReloadScheme( "resource/ClientScheme.res" );
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ClearKeyValuesCache();
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}
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//----------------------------------------------------------------------------
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// Purpose: Let the client mode set some vgui conditions
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//-----------------------------------------------------------------------------
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void ClientModeShared::ComputeVguiResConditions( KeyValues *pkvConditions )
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{
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if ( UseVR() )
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{
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pkvConditions->FindKey( "if_vr", true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ClientModeShared::Init()
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{
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m_pChatElement = ( CBaseHudChat * )GET_HUDELEMENT( CHudChat );
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Assert( m_pChatElement );
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m_pWeaponSelection = ( CBaseHudWeaponSelection * )GET_HUDELEMENT( CHudWeaponSelection );
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Assert( m_pWeaponSelection );
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KeyValuesAD pConditions( "conditions" );
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ComputeVguiResConditions( pConditions );
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// Derived ClientMode class must make sure m_Viewport is instantiated
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Assert( m_pViewport );
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m_pViewport->LoadControlSettings( "scripts/HudLayout.res", NULL, NULL, pConditions );
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#if defined( REPLAY_ENABLED )
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m_pReplayReminderPanel = GET_HUDELEMENT( CReplayReminderPanel );
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Assert( m_pReplayReminderPanel );
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#endif
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ListenForGameEvent( "player_connect_client" );
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ListenForGameEvent( "player_disconnect" );
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ListenForGameEvent( "player_team" );
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ListenForGameEvent( "server_cvar" );
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ListenForGameEvent( "player_changename" );
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ListenForGameEvent( "teamplay_broadcast_audio" );
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ListenForGameEvent( "achievement_earned" );
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#if defined( TF_CLIENT_DLL )
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ListenForGameEvent( "item_found" );
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#endif
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#if defined( REPLAY_ENABLED )
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ListenForGameEvent( "replay_startrecord" );
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ListenForGameEvent( "replay_endrecord" );
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ListenForGameEvent( "replay_replaysavailable" );
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ListenForGameEvent( "replay_servererror" );
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ListenForGameEvent( "game_newmap" );
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#endif
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#ifndef _XBOX
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HLTVCamera()->Init();
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#if defined( REPLAY_ENABLED )
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ReplayCamera()->Init();
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#endif
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#endif
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m_CursorNone = vgui::dc_none;
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HOOK_MESSAGE( VGUIMenu );
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HOOK_MESSAGE( Rumble );
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}
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void ClientModeShared::InitViewport()
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{
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}
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void ClientModeShared::VGui_Shutdown()
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{
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delete m_pViewport;
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m_pViewport = NULL;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void ClientModeShared::Shutdown()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : frametime -
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// *cmd -
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//-----------------------------------------------------------------------------
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bool ClientModeShared::CreateMove( float flInputSampleTime, CUserCmd *cmd )
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{
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// Let the player override the view.
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if(!pPlayer)
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return true;
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// Let the player at it
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return pPlayer->CreateMove( flInputSampleTime, cmd );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pSetup -
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//-----------------------------------------------------------------------------
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void ClientModeShared::OverrideView( CViewSetup *pSetup )
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{
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QAngle camAngles;
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// Let the player override the view.
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C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
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if(!pPlayer)
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return;
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pPlayer->OverrideView( pSetup );
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if( ::input->CAM_IsThirdPerson() )
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{
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const Vector& cam_ofs = g_ThirdPersonManager.GetCameraOffsetAngles();
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Vector cam_ofs_distance = g_ThirdPersonManager.GetFinalCameraOffset();
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cam_ofs_distance *= g_ThirdPersonManager.GetDistanceFraction();
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camAngles[ PITCH ] = cam_ofs[ PITCH ];
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camAngles[ YAW ] = cam_ofs[ YAW ];
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camAngles[ ROLL ] = 0;
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Vector camForward, camRight, camUp;
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if ( g_ThirdPersonManager.IsOverridingThirdPerson() == false )
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{
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engine->GetViewAngles( camAngles );
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}
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// get the forward vector
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AngleVectors( camAngles, &camForward, &camRight, &camUp );
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VectorMA( pSetup->origin, -cam_ofs_distance[0], camForward, pSetup->origin );
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VectorMA( pSetup->origin, cam_ofs_distance[1], camRight, pSetup->origin );
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VectorMA( pSetup->origin, cam_ofs_distance[2], camUp, pSetup->origin );
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// Override angles from third person camera
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VectorCopy( camAngles, pSetup->angles );
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}
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else if (::input->CAM_IsOrthographic())
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{
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pSetup->m_bOrtho = true;
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float w, h;
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::input->CAM_OrthographicSize( w, h );
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w *= 0.5f;
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h *= 0.5f;
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pSetup->m_OrthoLeft = -w;
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pSetup->m_OrthoTop = -h;
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pSetup->m_OrthoRight = w;
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pSetup->m_OrthoBottom = h;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool ClientModeShared::ShouldDrawEntity(C_BaseEntity *pEnt)
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool ClientModeShared::ShouldDrawParticles( )
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{
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#ifdef TF_CLIENT_DLL
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C_TFPlayer *pTFPlayer = C_TFPlayer::GetLocalTFPlayer();
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if ( pTFPlayer && !pTFPlayer->ShouldPlayerDrawParticles() )
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return false;
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#endif // TF_CLIENT_DLL
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Allow weapons to override mouse input (for binoculars)
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//-----------------------------------------------------------------------------
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void ClientModeShared::OverrideMouseInput( float *x, float *y )
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{
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C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
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if ( pWeapon )
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{
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pWeapon->OverrideMouseInput( x, y );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool ClientModeShared::ShouldDrawViewModel()
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{
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return true;
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}
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bool ClientModeShared::ShouldDrawDetailObjects( )
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{
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns true if VR mode should black out everything outside the HUD.
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// This is used for things like sniper scopes and full screen UI
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//-----------------------------------------------------------------------------
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bool ClientModeShared::ShouldBlackoutAroundHUD()
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{
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return enginevgui->IsGameUIVisible();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Allows the client mode to override mouse control stuff in sourcevr
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//-----------------------------------------------------------------------------
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HeadtrackMovementMode_t ClientModeShared::ShouldOverrideHeadtrackControl()
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{
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return HMM_NOOVERRIDE;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
|
|
bool ClientModeShared::ShouldDrawCrosshair( void )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Don't draw the current view entity if we are using the fake viewmodel instead
|
|
//-----------------------------------------------------------------------------
|
|
bool ClientModeShared::ShouldDrawLocalPlayer( C_BasePlayer *pPlayer )
|
|
{
|
|
if ( ( pPlayer->index == render->GetViewEntity() ) && !C_BasePlayer::ShouldDrawLocalPlayer() )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: The mode can choose to not draw fog
|
|
//-----------------------------------------------------------------------------
|
|
bool ClientModeShared::ShouldDrawFog( void )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ClientModeShared::AdjustEngineViewport( int& x, int& y, int& width, int& height )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ClientModeShared::PreRender( CViewSetup *pSetup )
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ClientModeShared::PostRender()
|
|
{
|
|
// Let the particle manager simulate things that haven't been simulated.
|
|
ParticleMgr()->PostRender();
|
|
}
|
|
|
|
void ClientModeShared::PostRenderVGui()
|
|
{
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ClientModeShared::Update()
|
|
{
|
|
#if defined( REPLAY_ENABLED )
|
|
UpdateReplayMessages();
|
|
#endif
|
|
|
|
if ( m_pViewport->IsVisible() != cl_drawhud.GetBool() )
|
|
{
|
|
m_pViewport->SetVisible( cl_drawhud.GetBool() );
|
|
}
|
|
|
|
UpdateRumbleEffects();
|
|
|
|
if ( cl_show_num_particle_systems.GetBool() )
|
|
{
|
|
int nCount = 0;
|
|
|
|
for ( int i = 0; i < g_pParticleSystemMgr->GetParticleSystemCount(); i++ )
|
|
{
|
|
const char *pParticleSystemName = g_pParticleSystemMgr->GetParticleSystemNameFromIndex(i);
|
|
CParticleSystemDefinition *pParticleSystem = g_pParticleSystemMgr->FindParticleSystem( pParticleSystemName );
|
|
if ( !pParticleSystem )
|
|
continue;
|
|
|
|
for ( CParticleCollection *pCurCollection = pParticleSystem->FirstCollection();
|
|
pCurCollection != NULL;
|
|
pCurCollection = pCurCollection->GetNextCollectionUsingSameDef() )
|
|
{
|
|
++nCount;
|
|
}
|
|
}
|
|
|
|
engine->Con_NPrintf( 0, "# Active particle systems: %i", nCount );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// This processes all input before SV Move messages are sent
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ClientModeShared::ProcessInput(bool bActive)
|
|
{
|
|
gHUD.ProcessInput( bActive );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: We've received a keypress from the engine. Return 1 if the engine is allowed to handle it.
|
|
//-----------------------------------------------------------------------------
|
|
int ClientModeShared::KeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
|
|
{
|
|
if ( engine->Con_IsVisible() )
|
|
return 1;
|
|
|
|
// Should we start typing a message?
|
|
if ( pszCurrentBinding &&
|
|
( Q_strcmp( pszCurrentBinding, "messagemode" ) == 0 ||
|
|
Q_strcmp( pszCurrentBinding, "say" ) == 0 ) )
|
|
{
|
|
if ( down )
|
|
{
|
|
StartMessageMode( MM_SAY );
|
|
}
|
|
return 0;
|
|
}
|
|
else if ( pszCurrentBinding &&
|
|
( Q_strcmp( pszCurrentBinding, "messagemode2" ) == 0 ||
|
|
Q_strcmp( pszCurrentBinding, "say_team" ) == 0 ) )
|
|
{
|
|
if ( down )
|
|
{
|
|
StartMessageMode( MM_SAY_TEAM );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// If we're voting...
|
|
#ifdef VOTING_ENABLED
|
|
CHudVote *pHudVote = GET_HUDELEMENT( CHudVote );
|
|
if ( pHudVote && pHudVote->IsVisible() )
|
|
{
|
|
if ( !pHudVote->KeyInput( down, keynum, pszCurrentBinding ) )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer();
|
|
|
|
// if ingame spectator mode, let spectator input intercept key event here
|
|
if( pPlayer &&
|
|
( pPlayer->GetObserverMode() > OBS_MODE_DEATHCAM ) &&
|
|
!HandleSpectatorKeyInput( down, keynum, pszCurrentBinding ) )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Let game-specific hud elements get a crack at the key input
|
|
if ( !HudElementKeyInput( down, keynum, pszCurrentBinding ) )
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
C_BaseCombatWeapon *pWeapon = GetActiveWeapon();
|
|
if ( pWeapon )
|
|
{
|
|
return pWeapon->KeyInput( down, keynum, pszCurrentBinding );
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: See if spectator input occurred. Return 0 if the key is swallowed.
|
|
//-----------------------------------------------------------------------------
|
|
int ClientModeShared::HandleSpectatorKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
|
|
{
|
|
// we are in spectator mode, open spectator menu
|
|
if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+duck" ) == 0 )
|
|
{
|
|
m_pViewport->ShowPanel( PANEL_SPECMENU, true );
|
|
return 0; // we handled it, don't handle twice or send to server
|
|
}
|
|
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+attack" ) == 0 )
|
|
{
|
|
engine->ClientCmd( "spec_next" );
|
|
return 0;
|
|
}
|
|
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+attack2" ) == 0 )
|
|
{
|
|
engine->ClientCmd( "spec_prev" );
|
|
return 0;
|
|
}
|
|
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+jump" ) == 0 )
|
|
{
|
|
engine->ClientCmd( "spec_mode" );
|
|
return 0;
|
|
}
|
|
else if ( down && pszCurrentBinding && Q_strcmp( pszCurrentBinding, "+strafe" ) == 0 )
|
|
{
|
|
HLTVCamera()->SetAutoDirector( true );
|
|
#if defined( REPLAY_ENABLED )
|
|
ReplayCamera()->SetAutoDirector( true );
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: See if hud elements want key input. Return 0 if the key is swallowed
|
|
//-----------------------------------------------------------------------------
|
|
int ClientModeShared::HudElementKeyInput( int down, ButtonCode_t keynum, const char *pszCurrentBinding )
|
|
{
|
|
if ( m_pWeaponSelection )
|
|
{
|
|
if ( !m_pWeaponSelection->KeyInput( down, keynum, pszCurrentBinding ) )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( m_pReplayReminderPanel )
|
|
{
|
|
if ( m_pReplayReminderPanel->HudElementKeyInput( down, keynum, pszCurrentBinding ) )
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
bool ClientModeShared::DoPostScreenSpaceEffects( const CViewSetup *pSetup )
|
|
{
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( engine->IsPlayingDemo() )
|
|
{
|
|
if ( !replay_rendersetting_renderglow.GetBool() )
|
|
return false;
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : vgui::Panel
|
|
//-----------------------------------------------------------------------------
|
|
vgui::Panel *ClientModeShared::GetMessagePanel()
|
|
{
|
|
if ( m_pChatElement && m_pChatElement->GetInputPanel() && m_pChatElement->GetInputPanel()->IsVisible() )
|
|
return m_pChatElement->GetInputPanel();
|
|
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: The player has started to type a message
|
|
//-----------------------------------------------------------------------------
|
|
void ClientModeShared::StartMessageMode( int iMessageModeType )
|
|
{
|
|
// Can only show chat UI in multiplayer!!!
|
|
if ( gpGlobals->maxClients == 1 )
|
|
{
|
|
return;
|
|
}
|
|
if ( m_pChatElement )
|
|
{
|
|
m_pChatElement->StartMessageMode( iMessageModeType );
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *newmap -
|
|
//-----------------------------------------------------------------------------
|
|
void ClientModeShared::LevelInit( const char *newmap )
|
|
{
|
|
m_pViewport->GetAnimationController()->StartAnimationSequence("LevelInit");
|
|
|
|
// Tell the Chat Interface
|
|
if ( m_pChatElement )
|
|
{
|
|
m_pChatElement->LevelInit( newmap );
|
|
}
|
|
|
|
// we have to fake this event clientside, because clients connect after that
|
|
IGameEvent *event = gameeventmanager->CreateEvent( "game_newmap" );
|
|
if ( event )
|
|
{
|
|
event->SetString("mapname", newmap );
|
|
gameeventmanager->FireEventClientSide( event );
|
|
}
|
|
|
|
// Create a vgui context for all of the in-game vgui panels...
|
|
if ( s_hVGuiContext == DEFAULT_VGUI_CONTEXT )
|
|
{
|
|
s_hVGuiContext = vgui::ivgui()->CreateContext();
|
|
}
|
|
|
|
// Reset any player explosion/shock effects
|
|
CLocalPlayerFilter filter;
|
|
enginesound->SetPlayerDSP( filter, 0, true );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void ClientModeShared::LevelShutdown( void )
|
|
{
|
|
// Reset the third person camera so we don't crash
|
|
g_ThirdPersonManager.Init();
|
|
|
|
if ( m_pChatElement )
|
|
{
|
|
m_pChatElement->LevelShutdown();
|
|
}
|
|
if ( s_hVGuiContext != DEFAULT_VGUI_CONTEXT )
|
|
{
|
|
vgui::ivgui()->DestroyContext( s_hVGuiContext );
|
|
s_hVGuiContext = DEFAULT_VGUI_CONTEXT;
|
|
}
|
|
|
|
// Reset any player explosion/shock effects
|
|
CLocalPlayerFilter filter;
|
|
enginesound->SetPlayerDSP( filter, 0, true );
|
|
}
|
|
|
|
|
|
void ClientModeShared::Enable()
|
|
{
|
|
vgui::VPANEL pRoot = VGui_GetClientDLLRootPanel();
|
|
|
|
// Add our viewport to the root panel.
|
|
if( pRoot != 0 )
|
|
{
|
|
m_pViewport->SetParent( pRoot );
|
|
}
|
|
|
|
// All hud elements should be proportional
|
|
// This sets that flag on the viewport and all child panels
|
|
m_pViewport->SetProportional( true );
|
|
|
|
m_pViewport->SetCursor( m_CursorNone );
|
|
vgui::surface()->SetCursor( m_CursorNone );
|
|
|
|
m_pViewport->SetVisible( true );
|
|
if ( m_pViewport->IsKeyBoardInputEnabled() )
|
|
{
|
|
m_pViewport->RequestFocus();
|
|
}
|
|
|
|
Layout();
|
|
}
|
|
|
|
|
|
void ClientModeShared::Disable()
|
|
{
|
|
vgui::VPANEL pRoot = VGui_GetClientDLLRootPanel();
|
|
|
|
// Remove our viewport from the root panel.
|
|
if( pRoot != 0 )
|
|
{
|
|
m_pViewport->SetParent( (vgui::VPANEL)NULL );
|
|
}
|
|
|
|
m_pViewport->SetVisible( false );
|
|
}
|
|
|
|
|
|
void ClientModeShared::Layout()
|
|
{
|
|
vgui::VPANEL pRoot = VGui_GetClientDLLRootPanel();
|
|
int wide, tall;
|
|
|
|
// Make the viewport fill the root panel.
|
|
if( pRoot != 0 )
|
|
{
|
|
vgui::ipanel()->GetSize(pRoot, wide, tall);
|
|
|
|
bool changed = wide != m_nRootSize[ 0 ] || tall != m_nRootSize[ 1 ];
|
|
m_nRootSize[ 0 ] = wide;
|
|
m_nRootSize[ 1 ] = tall;
|
|
|
|
m_pViewport->SetBounds(0, 0, wide, tall);
|
|
if ( changed )
|
|
{
|
|
ReloadScheme(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
float ClientModeShared::GetViewModelFOV( void )
|
|
{
|
|
return v_viewmodel_fov.GetFloat();
|
|
}
|
|
|
|
class CHudChat;
|
|
|
|
bool PlayerNameNotSetYet( const char *pszName )
|
|
{
|
|
if ( pszName && pszName[0] )
|
|
{
|
|
// Don't show "unconnected" if we haven't got the players name yet
|
|
if ( Q_strnicmp(pszName,"unconnected",11) == 0 )
|
|
return true;
|
|
if ( Q_strnicmp(pszName,"NULLNAME",11) == 0 )
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ClientModeShared::FireGameEvent( IGameEvent *event )
|
|
{
|
|
CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );
|
|
|
|
const char *eventname = event->GetName();
|
|
|
|
if ( Q_strcmp( "player_connect_client", eventname ) == 0 )
|
|
{
|
|
if ( !hudChat )
|
|
return;
|
|
if ( PlayerNameNotSetYet(event->GetString("name")) )
|
|
return;
|
|
|
|
if ( !IsInCommentaryMode() )
|
|
{
|
|
wchar_t wszLocalized[100];
|
|
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString("name"), wszPlayerName, sizeof(wszPlayerName) );
|
|
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_joined_game" ), 1, wszPlayerName );
|
|
|
|
char szLocalized[100];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
|
|
|
|
hudChat->Printf( CHAT_FILTER_JOINLEAVE, "%s", szLocalized );
|
|
}
|
|
}
|
|
else if ( Q_strcmp( "player_disconnect", eventname ) == 0 )
|
|
{
|
|
C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
|
|
|
|
if ( !hudChat || !pPlayer )
|
|
return;
|
|
if ( PlayerNameNotSetYet(event->GetString("name")) )
|
|
return;
|
|
|
|
if ( !IsInCommentaryMode() )
|
|
{
|
|
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), wszPlayerName, sizeof(wszPlayerName) );
|
|
|
|
wchar_t wszReason[64];
|
|
const char *pszReason = event->GetString( "reason" );
|
|
if ( pszReason && ( pszReason[0] == '#' ) && g_pVGuiLocalize->Find( pszReason ) )
|
|
{
|
|
V_wcsncpy( wszReason, g_pVGuiLocalize->Find( pszReason ), sizeof( wszReason ) );
|
|
}
|
|
else
|
|
{
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pszReason, wszReason, sizeof(wszReason) );
|
|
}
|
|
|
|
wchar_t wszLocalized[100];
|
|
if (IsPC())
|
|
{
|
|
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_left_game" ), 2, wszPlayerName, wszReason );
|
|
}
|
|
else
|
|
{
|
|
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_left_game" ), 1, wszPlayerName );
|
|
}
|
|
|
|
char szLocalized[100];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
|
|
|
|
hudChat->Printf( CHAT_FILTER_JOINLEAVE, "%s", szLocalized );
|
|
}
|
|
}
|
|
else if ( Q_strcmp( "player_team", eventname ) == 0 )
|
|
{
|
|
C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );
|
|
if ( !hudChat )
|
|
return;
|
|
|
|
bool bDisconnected = event->GetBool("disconnect");
|
|
|
|
if ( bDisconnected )
|
|
return;
|
|
|
|
int team = event->GetInt( "team" );
|
|
bool bAutoTeamed = event->GetInt( "autoteam", false );
|
|
bool bSilent = event->GetInt( "silent", false );
|
|
|
|
const char *pszName = event->GetString( "name" );
|
|
if ( PlayerNameNotSetYet( pszName ) )
|
|
return;
|
|
|
|
if ( !bSilent )
|
|
{
|
|
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pszName, wszPlayerName, sizeof(wszPlayerName) );
|
|
|
|
wchar_t wszTeam[64];
|
|
C_Team *pTeam = GetGlobalTeam( team );
|
|
if ( pTeam )
|
|
{
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pTeam->Get_Name(), wszTeam, sizeof(wszTeam) );
|
|
}
|
|
else
|
|
{
|
|
_snwprintf ( wszTeam, sizeof( wszTeam ) / sizeof( wchar_t ), L"%d", team );
|
|
}
|
|
|
|
if ( !IsInCommentaryMode() )
|
|
{
|
|
wchar_t wszLocalized[100];
|
|
if ( bAutoTeamed )
|
|
{
|
|
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_joined_autoteam" ), 2, wszPlayerName, wszTeam );
|
|
}
|
|
else
|
|
{
|
|
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_joined_team" ), 2, wszPlayerName, wszTeam );
|
|
}
|
|
|
|
char szLocalized[100];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
|
|
|
|
hudChat->Printf( CHAT_FILTER_TEAMCHANGE, "%s", szLocalized );
|
|
}
|
|
}
|
|
|
|
if ( pPlayer && pPlayer->IsLocalPlayer() )
|
|
{
|
|
// that's me
|
|
pPlayer->TeamChange( team );
|
|
}
|
|
}
|
|
else if ( Q_strcmp( "player_changename", eventname ) == 0 )
|
|
{
|
|
if ( !hudChat )
|
|
return;
|
|
|
|
const char *pszOldName = event->GetString("oldname");
|
|
if ( PlayerNameNotSetYet(pszOldName) )
|
|
return;
|
|
|
|
wchar_t wszOldName[MAX_PLAYER_NAME_LENGTH];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( pszOldName, wszOldName, sizeof(wszOldName) );
|
|
|
|
wchar_t wszNewName[MAX_PLAYER_NAME_LENGTH];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString( "newname" ), wszNewName, sizeof(wszNewName) );
|
|
|
|
wchar_t wszLocalized[100];
|
|
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_player_changed_name" ), 2, wszOldName, wszNewName );
|
|
|
|
char szLocalized[100];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
|
|
|
|
hudChat->Printf( CHAT_FILTER_NAMECHANGE, "%s", szLocalized );
|
|
}
|
|
else if (Q_strcmp( "teamplay_broadcast_audio", eventname ) == 0 )
|
|
{
|
|
int team = event->GetInt( "team" );
|
|
|
|
bool bValidTeam = false;
|
|
|
|
if ( (GetLocalTeam() && GetLocalTeam()->GetTeamNumber() == team) )
|
|
{
|
|
bValidTeam = true;
|
|
}
|
|
|
|
//If we're in the spectator team then we should be getting whatever messages the person I'm spectating gets.
|
|
if ( bValidTeam == false )
|
|
{
|
|
CBasePlayer *pSpectatorTarget = UTIL_PlayerByIndex( GetSpectatorTarget() );
|
|
|
|
if ( pSpectatorTarget && (GetSpectatorMode() == OBS_MODE_IN_EYE || GetSpectatorMode() == OBS_MODE_CHASE || GetSpectatorMode() == OBS_MODE_POI) )
|
|
{
|
|
if ( pSpectatorTarget->GetTeamNumber() == team )
|
|
{
|
|
bValidTeam = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( team == 0 && GetLocalTeam() > 0 )
|
|
{
|
|
bValidTeam = false;
|
|
}
|
|
|
|
if ( team == 255 )
|
|
{
|
|
bValidTeam = true;
|
|
}
|
|
|
|
if ( bValidTeam == true )
|
|
{
|
|
EmitSound_t et;
|
|
et.m_pSoundName = event->GetString("sound");
|
|
et.m_nFlags = event->GetInt("additional_flags");
|
|
|
|
CLocalPlayerFilter filter;
|
|
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, et );
|
|
}
|
|
}
|
|
else if ( Q_strcmp( "server_cvar", eventname ) == 0 )
|
|
{
|
|
if ( !IsInCommentaryMode() )
|
|
{
|
|
wchar_t wszCvarName[64];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString("cvarname"), wszCvarName, sizeof(wszCvarName) );
|
|
|
|
wchar_t wszCvarValue[64];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( event->GetString("cvarvalue"), wszCvarValue, sizeof(wszCvarValue) );
|
|
|
|
wchar_t wszLocalized[256];
|
|
g_pVGuiLocalize->ConstructString( wszLocalized, sizeof( wszLocalized ), g_pVGuiLocalize->Find( "#game_server_cvar_changed" ), 2, wszCvarName, wszCvarValue );
|
|
|
|
char szLocalized[256];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalized, szLocalized, sizeof(szLocalized) );
|
|
|
|
hudChat->Printf( CHAT_FILTER_SERVERMSG, "%s", szLocalized );
|
|
}
|
|
}
|
|
else if ( Q_strcmp( "achievement_earned", eventname ) == 0 )
|
|
{
|
|
int iPlayerIndex = event->GetInt( "player" );
|
|
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
|
|
int iAchievement = event->GetInt( "achievement" );
|
|
|
|
if ( !hudChat || !pPlayer )
|
|
return;
|
|
|
|
if ( !IsInCommentaryMode() )
|
|
{
|
|
CAchievementMgr *pAchievementMgr = dynamic_cast<CAchievementMgr *>( engine->GetAchievementMgr() );
|
|
if ( !pAchievementMgr )
|
|
return;
|
|
|
|
IAchievement *pAchievement = pAchievementMgr->GetAchievementByID( iAchievement );
|
|
if ( pAchievement )
|
|
{
|
|
if ( !pPlayer->IsDormant() && pPlayer->ShouldAnnounceAchievement() )
|
|
{
|
|
pPlayer->SetNextAchievementAnnounceTime( gpGlobals->curtime + ACHIEVEMENT_ANNOUNCEMENT_MIN_TIME );
|
|
|
|
// no particle effect if the local player is the one with the achievement or the player is dead
|
|
if ( !pPlayer->IsLocalPlayer() && pPlayer->IsAlive() )
|
|
{
|
|
//tagES using the "head" attachment won't work for CS and DoD
|
|
pPlayer->ParticleProp()->Create( "achieved", PATTACH_POINT_FOLLOW, "head" );
|
|
}
|
|
|
|
pPlayer->OnAchievementAchieved( iAchievement );
|
|
}
|
|
|
|
if ( g_PR )
|
|
{
|
|
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( g_PR->GetPlayerName( iPlayerIndex ), wszPlayerName, sizeof( wszPlayerName ) );
|
|
|
|
const wchar_t *pchLocalizedAchievement = ACHIEVEMENT_LOCALIZED_NAME_FROM_STR( pAchievement->GetName() );
|
|
if ( pchLocalizedAchievement )
|
|
{
|
|
wchar_t wszLocalizedString[128];
|
|
g_pVGuiLocalize->ConstructString( wszLocalizedString, sizeof( wszLocalizedString ), g_pVGuiLocalize->Find( "#Achievement_Earned" ), 2, wszPlayerName, pchLocalizedAchievement );
|
|
|
|
char szLocalized[128];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalizedString, szLocalized, sizeof( szLocalized ) );
|
|
|
|
hudChat->ChatPrintf( iPlayerIndex, CHAT_FILTER_SERVERMSG, "%s", szLocalized );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#if defined( TF_CLIENT_DLL )
|
|
else if ( Q_strcmp( "item_found", eventname ) == 0 )
|
|
{
|
|
int iPlayerIndex = event->GetInt( "player" );
|
|
entityquality_t iItemQuality = event->GetInt( "quality" );
|
|
int iMethod = event->GetInt( "method" );
|
|
int iItemDef = event->GetInt( "itemdef" );
|
|
bool bIsStrange = event->GetInt( "isstrange" );
|
|
bool bIsUnusual = event->GetInt( "isunusual" );
|
|
float flWear = event->GetFloat( "wear" );
|
|
|
|
C_BasePlayer *pPlayer = UTIL_PlayerByIndex( iPlayerIndex );
|
|
const GameItemDefinition_t *pItemDefinition = dynamic_cast<GameItemDefinition_t *>( GetItemSchema()->GetItemDefinition( iItemDef ) );
|
|
|
|
if ( !pPlayer || !pItemDefinition || pItemDefinition->IsHidden() )
|
|
return;
|
|
|
|
if ( g_PR )
|
|
{
|
|
wchar_t wszPlayerName[MAX_PLAYER_NAME_LENGTH];
|
|
g_pVGuiLocalize->ConvertANSIToUnicode( g_PR->GetPlayerName( iPlayerIndex ), wszPlayerName, sizeof( wszPlayerName ) );
|
|
|
|
if ( iMethod < 0 || iMethod >= ARRAYSIZE( g_pszItemFoundMethodStrings ) )
|
|
{
|
|
iMethod = 0;
|
|
}
|
|
|
|
const char *pszLocString = g_pszItemFoundMethodStrings[iMethod];
|
|
if ( pszLocString )
|
|
{
|
|
wchar_t wszItemFound[256];
|
|
_snwprintf( wszItemFound, ARRAYSIZE( wszItemFound ), L"%ls", g_pVGuiLocalize->Find( pszLocString ) );
|
|
|
|
wchar_t *colorMarker = wcsstr( wszItemFound, L"::" );
|
|
const CEconItemRarityDefinition* pItemRarity = GetItemSchema()->GetRarityDefinition( pItemDefinition->GetRarity() );
|
|
|
|
if ( colorMarker )
|
|
{
|
|
if ( pItemRarity )
|
|
{
|
|
attrib_colors_t colorRarity = pItemRarity->GetAttribColor();
|
|
vgui::HScheme scheme = vgui::scheme()->GetScheme( "ClientScheme" );
|
|
vgui::IScheme *pScheme = vgui::scheme()->GetIScheme( scheme );
|
|
Color color = pScheme->GetColor( GetColorNameForAttribColor( colorRarity ), Color( 255, 255, 255, 255 ) );
|
|
hudChat->SetCustomColor( color );
|
|
}
|
|
else
|
|
{
|
|
const char *pszQualityColorString = EconQuality_GetColorString( (EEconItemQuality)iItemQuality );
|
|
if ( pszQualityColorString )
|
|
{
|
|
hudChat->SetCustomColor( pszQualityColorString );
|
|
}
|
|
}
|
|
|
|
*(colorMarker+1) = COLOR_CUSTOM;
|
|
}
|
|
|
|
// TODO: Update the localization strings to only have two format parameters since that's all we need.
|
|
wchar_t wszLocalizedString[256];
|
|
g_pVGuiLocalize->ConstructString(
|
|
wszLocalizedString,
|
|
sizeof( wszLocalizedString ),
|
|
LOCCHAR( "%s1" ),
|
|
1,
|
|
CEconItemLocalizedFullNameGenerator( GLocalizationProvider(), pItemDefinition, iItemQuality ).GetFullName()
|
|
);
|
|
|
|
locchar_t tempName[MAX_ITEM_NAME_LENGTH];
|
|
if ( pItemRarity )
|
|
{
|
|
// grade and Wear
|
|
loc_scpy_safe( tempName, wszLocalizedString );
|
|
|
|
const locchar_t *loc_WearText = LOCCHAR("");
|
|
const char *pszTooltipText = "TFUI_InvTooltip_Rarity";
|
|
|
|
if ( !IsWearableSlot( pItemDefinition->GetDefaultLoadoutSlot() ) )
|
|
{
|
|
loc_WearText = g_pVGuiLocalize->Find( GetWearLocalizationString( flWear ) );
|
|
}
|
|
else
|
|
{
|
|
pszTooltipText = "TFUI_InvTooltip_RarityNoWear";
|
|
}
|
|
|
|
g_pVGuiLocalize->ConstructString( wszLocalizedString,
|
|
ARRAYSIZE( wszLocalizedString ) * sizeof( locchar_t ),
|
|
g_pVGuiLocalize->Find( pszTooltipText ),
|
|
3,
|
|
g_pVGuiLocalize->Find( pItemRarity->GetLocKey() ),
|
|
tempName,
|
|
loc_WearText
|
|
);
|
|
|
|
if ( bIsUnusual )
|
|
{
|
|
loc_scpy_safe( tempName, wszLocalizedString );
|
|
|
|
g_pVGuiLocalize->ConstructString( wszLocalizedString,
|
|
ARRAYSIZE( wszLocalizedString ) * sizeof( locchar_t ),
|
|
LOCCHAR( "%s1 %s2" ),
|
|
2,
|
|
g_pVGuiLocalize->Find( "rarity4" ),
|
|
tempName
|
|
);
|
|
}
|
|
|
|
if ( bIsStrange )
|
|
{
|
|
loc_scpy_safe( tempName, wszLocalizedString );
|
|
|
|
g_pVGuiLocalize->ConstructString( wszLocalizedString,
|
|
ARRAYSIZE( wszLocalizedString ) * sizeof( locchar_t ),
|
|
LOCCHAR( "%s1 %s2" ),
|
|
2,
|
|
g_pVGuiLocalize->Find( "strange" ),
|
|
tempName
|
|
);
|
|
}
|
|
}
|
|
|
|
loc_scpy_safe( tempName, wszLocalizedString );
|
|
g_pVGuiLocalize->ConstructString(
|
|
wszLocalizedString,
|
|
sizeof( wszLocalizedString ),
|
|
wszItemFound,
|
|
3,
|
|
wszPlayerName, tempName, L"" );
|
|
|
|
char szLocalized[256];
|
|
g_pVGuiLocalize->ConvertUnicodeToANSI( wszLocalizedString, szLocalized, sizeof( szLocalized ) );
|
|
|
|
hudChat->ChatPrintf( iPlayerIndex, CHAT_FILTER_SERVERMSG, "%s", szLocalized );
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#if defined( REPLAY_ENABLED )
|
|
else if ( !V_strcmp( "replay_servererror", eventname ) )
|
|
{
|
|
DisplayReplayMessage( event->GetString( "error", "#Replay_DefaultServerError" ), replay_msgduration_error.GetFloat(), true, NULL, false );
|
|
}
|
|
else if ( !V_strcmp( "replay_startrecord", eventname ) )
|
|
{
|
|
m_flReplayStartRecordTime = gpGlobals->curtime;
|
|
}
|
|
else if ( !V_strcmp( "replay_endrecord", eventname ) )
|
|
{
|
|
m_flReplayStopRecordTime = gpGlobals->curtime;
|
|
}
|
|
else if ( !V_strcmp( "replay_replaysavailable", eventname ) )
|
|
{
|
|
DisplayReplayMessage( "#Replay_ReplaysAvailable", replay_msgduration_replaysavailable.GetFloat(), false, NULL, false );
|
|
}
|
|
|
|
else if ( !V_strcmp( "game_newmap", eventname ) )
|
|
{
|
|
// Make sure the instance count is reset to 0. Sometimes the count stay in sync and we get replay messages displaying lower than they should.
|
|
CReplayMessagePanel::RemoveAll();
|
|
}
|
|
#endif
|
|
|
|
else
|
|
{
|
|
DevMsg( 2, "Unhandled GameEvent in ClientModeShared::FireGameEvent - %s\n", event->GetName() );
|
|
}
|
|
}
|
|
|
|
void ClientModeShared::UpdateReplayMessages()
|
|
{
|
|
#if defined( REPLAY_ENABLED )
|
|
// Received a replay_startrecord event?
|
|
if ( m_flReplayStartRecordTime != 0.0f )
|
|
{
|
|
DisplayReplayMessage( "#Replay_StartRecord", replay_msgduration_startrecord.GetFloat(), true, "replay\\startrecord.mp3", false );
|
|
|
|
m_flReplayStartRecordTime = 0.0f;
|
|
m_flReplayStopRecordTime = 0.0f;
|
|
}
|
|
|
|
// Received a replay_endrecord event?
|
|
if ( m_flReplayStopRecordTime != 0.0f )
|
|
{
|
|
DisplayReplayMessage( "#Replay_EndRecord", replay_msgduration_stoprecord.GetFloat(), true, "replay\\stoprecord.wav", false );
|
|
|
|
// Hide the replay reminder
|
|
if ( m_pReplayReminderPanel )
|
|
{
|
|
m_pReplayReminderPanel->Hide();
|
|
}
|
|
|
|
m_flReplayStopRecordTime = 0.0f;
|
|
}
|
|
|
|
if ( !engine->IsConnected() )
|
|
{
|
|
ClearReplayMessageList();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ClientModeShared::ClearReplayMessageList()
|
|
{
|
|
#if defined( REPLAY_ENABLED )
|
|
CReplayMessagePanel::RemoveAll();
|
|
#endif
|
|
}
|
|
|
|
void ClientModeShared::DisplayReplayMessage( const char *pLocalizeName, float flDuration, bool bUrgent,
|
|
const char *pSound, bool bDlg )
|
|
{
|
|
#if defined( REPLAY_ENABLED )
|
|
// Don't display during replay playback, and don't allow more than 4 at a time
|
|
const bool bInReplay = g_pEngineClientReplay->IsPlayingReplayDemo();
|
|
if ( bInReplay || ( !bDlg && CReplayMessagePanel::InstanceCount() >= 4 ) )
|
|
return;
|
|
|
|
// Use default duration?
|
|
if ( flDuration == -1.0f )
|
|
{
|
|
flDuration = replay_msgduration_misc.GetFloat();
|
|
}
|
|
|
|
// Display a replay message
|
|
if ( bDlg )
|
|
{
|
|
if ( engine->IsInGame() )
|
|
{
|
|
Panel *pPanel = new CReplayMessageDlg( pLocalizeName );
|
|
pPanel->SetVisible( true );
|
|
pPanel->MakePopup();
|
|
pPanel->MoveToFront();
|
|
pPanel->SetKeyBoardInputEnabled( true );
|
|
pPanel->SetMouseInputEnabled( true );
|
|
#if defined( TF_CLIENT_DLL )
|
|
TFModalStack()->PushModal( pPanel );
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
ShowMessageBox( "#Replay_GenericMsgTitle", pLocalizeName, "#GameUI_OK" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CReplayMessagePanel *pMsgPanel = new CReplayMessagePanel( pLocalizeName, flDuration, bUrgent );
|
|
pMsgPanel->Show();
|
|
}
|
|
|
|
// Play a sound if appropriate
|
|
if ( pSound )
|
|
{
|
|
surface()->PlaySound( pSound );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void ClientModeShared::DisplayReplayReminder()
|
|
{
|
|
#if defined( REPLAY_ENABLED )
|
|
if ( m_pReplayReminderPanel && g_pReplay->IsRecording() )
|
|
{
|
|
// Only display the panel if we haven't already requested a replay for the given life
|
|
CReplay *pCurLifeReplay = static_cast< CReplay * >( g_pClientReplayContext->GetReplayManager()->GetReplayForCurrentLife() );
|
|
if ( pCurLifeReplay && !pCurLifeReplay->m_bRequestedByUser && !pCurLifeReplay->m_bSaved )
|
|
{
|
|
m_pReplayReminderPanel->Show();
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// In-game VGUI context
|
|
//-----------------------------------------------------------------------------
|
|
void ClientModeShared::ActivateInGameVGuiContext( vgui::Panel *pPanel )
|
|
{
|
|
vgui::ivgui()->AssociatePanelWithContext( s_hVGuiContext, pPanel->GetVPanel() );
|
|
vgui::ivgui()->ActivateContext( s_hVGuiContext );
|
|
}
|
|
|
|
void ClientModeShared::DeactivateInGameVGuiContext()
|
|
{
|
|
vgui::ivgui()->ActivateContext( DEFAULT_VGUI_CONTEXT );
|
|
}
|
|
|