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hl2sdk/game/client/bsp_utils.h
Nicholas Hastings 3957adff10 Sync with upstream (Issue #30).
Recompiled tier1 and mathlib  for all platforms will come in next commit.
2016-11-30 10:01:15 -05:00

22 lines
1.2 KiB
C

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Exposes bsp tools to game for e.g. workshop use
//
// $NoKeywords: $
//===========================================================================//
#include "../utils/common/bsplib.h"
#include "ibsppack.h"
// Loads bsppack module (IBSPPack) and calls RepackBSP()
bool BSP_SyncRepack( const char *pszInputMapFile,
const char *pszOutputMapFile,
IBSPPack::eRepackBSPFlags eRepackFlags = (IBSPPack::eRepackBSPFlags) ( IBSPPack::eRepackBSP_CompressLumps |
IBSPPack::eRepackBSP_CompressPackfile ) );
// Helper to spawn a background thread that runs SyncRepack
void BSP_BackgroundRepack( const char *pszInputMapFile,
const char *pszOutputMapFile,
IBSPPack::eRepackBSPFlags eRepackFlags = (IBSPPack::eRepackBSPFlags) ( IBSPPack::eRepackBSP_CompressLumps |
IBSPPack::eRepackBSP_CompressPackfile ) );