mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-22 09:38:56 +08:00
3957adff10
Recompiled tier1 and mathlib for all platforms will come in next commit.
473 lines
18 KiB
Makefile
473 lines
18 KiB
Makefile
#
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# Base makefile for Linux.
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#
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# !!!!! Note to future editors !!!!!
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#
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# before you make changes, make sure you grok:
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# 1. the difference between =, :=, +=, and ?=
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# 2. how and when this base makefile gets included in the generated makefile(s)
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# ( see http://www.gnu.org/software/make/manual/make.html#Flavors )
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#
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# Command line prefixes:
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# - errors are ignored
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# @ command is not printed to stdout before being executed
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# + command is executed even if Make is invoked in "do not exec" mode
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OS := $(shell uname)
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HOSTNAME := $(shell hostname)
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-include $(SRCROOT)/devtools/steam_def.mak
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-include $(SRCROOT)/devtools/sourcesdk_def.mak
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# To build with clang, set the following in your environment:
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# CC = clang
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# CXX = clang++
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ifneq (,$(findstring clang,$(CXX)))
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CLANG_BUILD = 1
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endif
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ifeq ($(OS),Darwin)
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$(error This file should never be used for Mac - use base.xconfig)
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endif
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ifeq ($(CFG), release)
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# With gcc 4.6.3, engine.so went from 7,383,765 to 8,429,109 when building with -O3.
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# There also was no speed difference running at 1280x1024. May 2012, mikesart.
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# tonyp: The size increase was likely caused by -finline-functions and -fipa-cp-clone getting switched on with -O3.
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# -fno-omit-frame-pointer: need this for stack traces with perf.
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OptimizerLevel_CompilerSpecific = -O2 -fno-strict-aliasing -ffast-math -fno-omit-frame-pointer -ftree-vectorize
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ifeq ($(CLANG_BUILD),1)
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# These aren't supported wit Clang 3.5. Need to remove when we update that.
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OptimizerLevel_CompilerSpecific += -fpredictive-commoning -funswitch-loops
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else
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OptimizerLevel_CompilerSpecific += -fpredictive-commoning -funswitch-loops
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endif
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else
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OptimizerLevel_CompilerSpecific = -O0
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#-O1 -finline-functions
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endif
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# CPPFLAGS == "c/c++ *preprocessor* flags" - not "cee-plus-plus flags"
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ARCH_FLAGS =
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BUILDING_MULTI_ARCH = 0
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# Preserve cflags set in environment
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ENV_CFLAGS := $(CFLAGS)
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ENV_CXXFLAGS := $(CXXFLAGS)
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CPPFLAGS = $(DEFINES) $(addprefix -I, $(abspath $(INCLUDEDIRS) ))
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BASE_CFLAGS = $(ARCH_FLAGS) $(CPPFLAGS) $(WARN_FLAGS) -fvisibility=$(SymbolVisibility) $(OptimizerLevel) -pipe $(GCC_ExtraCompilerFlags) -Usprintf -Ustrncpy -UPROTECTED_THINGS_ENABLE
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CFLAGS = $(BASE_CFLAGS) $(ENV_CFLAGS)
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# In -std=gnu++0x mode we get lots of errors about "error: narrowing conversion". -fpermissive
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# turns these into warnings in gcc, and -Wno-c++11-narrowing suppresses them entirely in clang 3.1+.
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ifeq ($(CLANG_BUILD),1)
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CXXFLAGS = $(BASE_CFLAGS) -std=gnu++0x -Wno-c++11-narrowing -Wno-dangling-else $(ENV_CXXFLAGS)
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else
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CXXFLAGS = $(BASE_CFLAGS) -std=gnu++0x -fpermissive $(ENV_CXXFLAGS)
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endif
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DEFINES += -DVPROF_LEVEL=1 -DGNUC -DNO_HOOK_MALLOC -DNO_MALLOC_OVERRIDE
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## TODO: This cases build errors in cstrike/bin right now. Need to debug.
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# This causes all filesystem interfaces to default to their 64bit versions on
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# 32bit systems, which means we don't break on filesystems with inodes > 32bit.
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# DEFINES += -D_FILE_OFFSET_BITS=64
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LDFLAGS = $(CFLAGS) $(GCC_ExtraLinkerFlags) $(OptimizerLevel)
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GENDEP_CXXFLAGS = -MMD -MP -MF $(@:.o=.P)
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MAP_FLAGS =
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Srv_GAMEOUTPUTFILE =
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COPY_DLL_TO_SRV = 0
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# We should always specify -Wl,--build-id, as documented at:
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# http://linux.die.net/man/1/ld and http://fedoraproject.org/wiki/Releases/FeatureBuildId.http://fedoraproject.org/wiki/Releases/FeatureBuildId
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LDFLAGS += -Wl,--build-id
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#
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# If we should be running in a chroot, check to see if we are. If not, then prefix everything with the
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# required chroot
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#
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ifdef MAKE_CHROOT
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export STEAM_RUNTIME_PATH := /usr
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ifneq ("$(SCHROOT_CHROOT_NAME)", "$(CHROOT_NAME)")
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$(info '$(SCHROOT_CHROOT_NAME)' is not '$(CHROOT_NAME)')
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$(error This makefile should be run from within a chroot. 'schroot --chroot $(CHROOT_NAME) -- $(MAKE) $(MAKEFLAGS)')
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endif
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GCC_VER = -4.8
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P4BIN = $(SRCROOT)/devtools/bin/linux/p4
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CRYPTOPPDIR=ubuntu12_32_gcc48
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else ifeq ($(USE_VALVE_BINDIR),1)
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# Using /valve/bin directory.
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export STEAM_RUNTIME_PATH ?= /valve
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GCC_VER = -4.6
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P4BIN = p4
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CRYPTOPPDIR=linux32
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else
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# Not using chroot, use old steam-runtime. (gcc 4.6.3)
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export STEAM_RUNTIME_PATH ?= /valve/steam-runtime
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GCC_VER =
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P4BIN = p4
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CRYPTOPPDIR=ubuntu12_32
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endif
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ifeq ($(TARGET_PLATFORM),linux64)
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MARCH_TARGET = core2
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else
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MARCH_TARGET = pentium4
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endif
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ifeq ($(USE_VALVE_BINDIR),1)
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# On dedicated servers, some plugins depend on global variable symbols in addition to functions.
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# So symbols like _Z16ClearMultiDamagev should show up when you do "nm server_srv.so" in TF2.
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STRIP_FLAGS =
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else
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# Linux desktop client (or client/dedicated server in chroot).
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STRIP_FLAGS = -x
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endif
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ifeq ($(CLANG_BUILD),1)
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# Clang does not support -mfpmath=sse because it uses whatever
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# instruction set extensions are available by default.
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SSE_GEN_FLAGS = -msse2
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else
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SSE_GEN_FLAGS = -msse2 -mfpmath=sse
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endif
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CCACHE := $(SRCROOT)/devtools/bin/linux/ccache
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ifeq ($(origin AR), default)
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AR = $(STEAM_RUNTIME_PATH)/bin/ar crs
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endif
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ifeq ($(origin CC), default)
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CC = $(CCACHE) $(STEAM_RUNTIME_PATH)/bin/gcc$(GCC_VER)
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endif
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ifeq ($(origin CXX), default)
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CXX = $(CCACHE) $(STEAM_RUNTIME_PATH)/bin/g++$(GCC_VER)
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endif
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# Support ccache with clang. Add -Qunused-arguments to avoid excessive warnings due to
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# a ccache quirk. Could also upgrade ccache.
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# http://petereisentraut.blogspot.com/2011/05/ccache-and-clang.html
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ifeq ($(CLANG_BUILD),1)
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CC := $(CCACHE) $(CC) -Qunused-arguments -fcolor-diagnostics
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CXX := $(CCACHE) $(CXX) -Qunused-arguments -fcolor-diagnostics
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endif
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LINK ?= $(CC)
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ifeq ($(STEAM_BRANCH),1)
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WARN_FLAGS = -Wall -Wextra -Wshadow -Wno-invalid-offsetof
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else
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WARN_FLAGS = -Wall -Wno-invalid-offsetof -Wno-multichar -Wno-overloaded-virtual
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WARN_FLAGS += -Wno-write-strings
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WARN_FLAGS += -Wno-unused-variable
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WARN_FLAGS += -Wno-unused-but-set-variable
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WARN_FLAGS += -Wno-unused-function
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endif
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ifeq ($(CLANG_BUILD),1)
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# Clang specific flags
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else ifeq ($(GCC_VER),-4.8)
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WARN_FLAGS += -Wno-unused-local-typedefs
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WARN_FLAGS += -Wno-unused-result
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WARN_FLAGS += -Wno-narrowing
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# WARN_FLAGS += -Wno-unused-function
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endif
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WARN_FLAGS += -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-value -Wno-missing-field-initializers
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WARN_FLAGS += -Wno-sign-compare -Wno-reorder -Wno-invalid-offsetof -Wno-float-equal -Werror=return-type
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WARN_FLAGS += -fdiagnostics-show-option -Wformat -Wformat-security
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ifeq ($(TARGET_PLATFORM),linux64)
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# nocona = pentium4 + 64bit + MMX, SSE, SSE2, SSE3 - no SSSE3 (that's three s's - added in core2)
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ARCH_FLAGS += -march=$(MARCH_TARGET) -mtune=core2
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LD_SO = ld-linux-x86_64.so.2
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LIBSTDCXX := $(shell $(CXX) -print-file-name=libstdc++.a)
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LIBSTDCXXPIC := $(shell $(CXX) -print-file-name=libstdc++-pic.a)
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else
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# pentium4 = MMX, SSE, SSE2 - no SSE3 (added in prescott) # -msse3 -mfpmath=sse
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ARCH_FLAGS += -m32 -march=$(MARCH_TARGET) -mtune=core2 $(SSE_GEN_FLAGS)
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LD_SO = ld-linux.so.2
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LIBSTDCXX := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so)
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LIBSTDCXXPIC := $(shell $(CXX) $(ARCH_FLAGS) -print-file-name=libstdc++.so)
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LDFLAGS += -m32
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endif
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GEN_SYM ?= $(SRCROOT)/devtools/gendbg.sh
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ifeq ($(CFG),release)
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STRIP ?= strip $(STRIP_FLAGS) -S
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# CFLAGS += -ffunction-sections -fdata-sections
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# LDFLAGS += -Wl,--gc-sections -Wl,--print-gc-sections
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else
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STRIP ?= true
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endif
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VSIGN ?= true
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ifeq ($(SOURCE_SDK), 1)
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Srv_GAMEOUTPUTFILE := $(GAMEOUTPUTFILE:.so=_srv.so)
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COPY_DLL_TO_SRV := 1
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endif
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LINK_MAP_FLAGS = -Wl,-Map,$(@:.so=).map
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SHLIBLDFLAGS = -shared $(LDFLAGS) -Wl,--no-undefined
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_WRAP := -Xlinker --wrap=
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PATHWRAP = $(_WRAP)fopen $(_WRAP)freopen $(_WRAP)open $(_WRAP)creat $(_WRAP)access $(_WRAP)__xstat \
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$(_WRAP)stat $(_WRAP)lstat $(_WRAP)fopen64 $(_WRAP)open64 $(_WRAP)opendir $(_WRAP)__lxstat \
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$(_WRAP)chmod $(_WRAP)chown $(_WRAP)lchown $(_WRAP)symlink $(_WRAP)link $(_WRAP)__lxstat64 \
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$(_WRAP)mknod $(_WRAP)utimes $(_WRAP)unlink $(_WRAP)rename $(_WRAP)utime $(_WRAP)__xstat64 \
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$(_WRAP)mount $(_WRAP)mkfifo $(_WRAP)mkdir $(_WRAP)rmdir $(_WRAP)scandir $(_WRAP)realpath
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LIB_START_EXE = $(PATHWRAP) -static-libgcc -Wl,--start-group
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LIB_END_EXE = -Wl,--end-group -lm -ldl $(LIBSTDCXX) -lpthread
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LIB_START_SHLIB = $(PATHWRAP) -static-libgcc -Wl,--start-group
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LIB_END_SHLIB = -Wl,--end-group -lm -ldl $(LIBSTDCXXPIC) -lpthread -l:$(LD_SO) -Wl,--version-script=$(SRCROOT)/devtools/version_script.linux.txt
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#
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# Profile-directed optimizations.
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# Note: Last time these were tested 3/5/08, it actually slowed down the server benchmark by 5%!
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#
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# First, uncomment these, build, and test. It will generate .gcda and .gcno files where the .o files are.
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# PROFILE_LINKER_FLAG=-fprofile-arcs
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# PROFILE_COMPILER_FLAG=-fprofile-arcs
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#
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# Then, comment the above flags out again and rebuild with this flag uncommented:
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# PROFILE_COMPILER_FLAG=-fprofile-use
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#
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#############################################################################
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# The compiler command lne for each src code file to compile
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#############################################################################
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OBJ_DIR = ./obj_$(NAME)_$(TARGET_PLATFORM)$(TARGET_PLATFORM_EXT)/$(CFG)
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CPP_TO_OBJ = $(CPPFILES:.cpp=.o)
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CXX_TO_OBJ = $(CPP_TO_OBJ:.cxx=.o)
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CC_TO_OBJ = $(CXX_TO_OBJ:.cc=.o)
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MM_TO_OBJ = $(CC_TO_OBJ:.mm=.o)
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C_TO_OBJ = $(MM_TO_OBJ:.c=.o)
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OBJS = $(addprefix $(OBJ_DIR)/, $(notdir $(C_TO_OBJ)))
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ifeq ($(MAKE_VERBOSE),1)
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QUIET_PREFIX =
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QUIET_ECHO_POSTFIX =
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else
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QUIET_PREFIX = @
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QUIET_ECHO_POSTFIX = > /dev/null
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endif
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ifeq ($(MAKE_CC_VERBOSE),1)
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CC += -v
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endif
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ifeq ($(CONFTYPE),lib)
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LIB_File = $(OUTPUTFILE)
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endif
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ifeq ($(CONFTYPE),dll)
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SO_File = $(OUTPUTFILE)
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endif
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ifeq ($(CONFTYPE),exe)
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EXE_File = $(OUTPUTFILE)
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endif
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# we generate dependencies as a side-effect of compilation now
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GEN_DEP_FILE=
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PRE_COMPILE_FILE =
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POST_COMPILE_FILE =
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ifeq ($(BUILDING_MULTI_ARCH),1)
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SINGLE_ARCH_CXXFLAGS=$(subst -arch x86_64,,$(CXXFLAGS))
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COMPILE_FILE = \
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$(QUIET_PREFIX) \
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echo "---- $(lastword $(subst /, ,$<)) as MULTIARCH----";\
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mkdir -p $(OBJ_DIR) && \
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$(CXX) $(SINGLE_ARCH_CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $< && \
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$(CXX) $(CXXFLAGS) -o $@ -c $<
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else
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COMPILE_FILE = \
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$(QUIET_PREFIX) \
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echo "---- $(lastword $(subst /, ,$<)) ----";\
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mkdir -p $(OBJ_DIR) && \
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$(CXX) $(CXXFLAGS) $(GENDEP_CXXFLAGS) -o $@ -c $<
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endif
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ifneq "$(origin VALVE_NO_AUTO_P4)" "undefined"
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P4_EDIT_START = chmod -R +w
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P4_EDIT_END = || true
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P4_REVERT_START = true
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P4_REVERT_END =
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else
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ifndef P4_EDIT_CHANGELIST
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# You can use an environment variable to specify what changelist to check the Linux Binaries out into. Normally the default
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# setting is best, but here is an alternate example:
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# export P4_EDIT_CHANGELIST_CMD="echo 1424335"
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# ?= means that if P4_EDIT_CHANGELIST_CMD is already set it won't be changed.
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P4_EDIT_CHANGELIST_CMD ?= $(P4BIN) changes -c `$(P4BIN) client -o | grep ^Client | cut -f 2` -s pending | fgrep 'POSIX Auto Checkout' | cut -d' ' -f 2 | tail -n 1
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P4_EDIT_CHANGELIST := $(shell $(P4_EDIT_CHANGELIST_CMD))
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endif
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ifeq ($(P4_EDIT_CHANGELIST),)
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# If we haven't found a changelist to check out to then create one. The name must match the one from a few
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# lines above or else a new changelist will be created each time.
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# Warning: the behavior of 'echo' is not consistent. In bash you need the "-e" option in order for \n to be
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# interpreted as a line-feed, but in dash you do not, and if "-e" is passed along then it is printed, which
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# confuses p4. So, if you run this command from the bash shell don't forget to add "-e" to the echo command.
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P4_EDIT_CHANGELIST = $(shell echo -e "Change: new\nDescription: POSIX Auto Checkout" | $(P4BIN) change -i | cut -f 2 -d ' ')
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endif
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P4_EDIT_START := for f in
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P4_EDIT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | $(P4BIN) -x - edit -c $(P4_EDIT_CHANGELIST); else $(P4BIN) edit -c $(P4_EDIT_CHANGELIST) $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
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P4_REVERT_START := for f in
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P4_REVERT_END := ; do if [ -n $$f ]; then if [ -d $$f ]; then find $$f -type f -print | $(P4BIN) -x - revert; else $(P4BIN) revert $$f; fi; fi; done $(QUIET_ECHO_POSTFIX)
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endif
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ifeq ($(CONFTYPE),dll)
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all: $(OTHER_DEPENDENCIES) $(OBJS) $(GAMEOUTPUTFILE)
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@echo $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX)
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else
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all: $(OTHER_DEPENDENCIES) $(OBJS) $(OUTPUTFILE)
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@echo $(OUTPUTFILE) $(QUIET_ECHO_POSTFIX)
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endif
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.PHONY: clean cleantargets cleanandremove rebuild relink RemoveOutputFile SingleFile
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rebuild :
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$(MAKE) -f $(firstword $(MAKEFILE_LIST)) cleanandremove
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$(MAKE) -f $(firstword $(MAKEFILE_LIST))
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# Use the relink target to force to relink the project.
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relink: RemoveOutputFile all
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RemoveOutputFile:
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rm -f $(OUTPUTFILE)
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# This rule is so you can say "make SingleFile SingleFilename=/home/myname/valve_main/src/engine/language.cpp" and have it only build that file.
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# It basically just translates the full filename to create a dependency on the appropriate .o file so it'll build that.
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SingleFile : RemoveSingleFile $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
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@echo ""
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RemoveSingleFile:
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$(QUIET_PREFIX) rm -f $(OBJ_DIR)/$(basename $(notdir $(SingleFilename))).o
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clean:
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ifneq "$(OBJ_DIR)" ""
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$(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)"
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$(QUIET_PREFIX) rm -rf $(OBJ_DIR)
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endif
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ifneq "$(OUTPUTFILE)" ""
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$(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
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echo "$(P4BIN) revert $(OUTPUTFILE)"; \
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$(P4_REVERT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END); \
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fi;
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endif
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ifneq "$(OTHER_DEPENDENCIES)" ""
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$(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)"
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$(QUIET_PREFIX) rm -f $(OTHER_DEPENDENCIES)
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endif
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ifneq "$(GAMEOUTPUTFILE)" ""
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$(QUIET_PREFIX) echo "$(P4BIN) revert $(GAMEOUTPUTFILE)"
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$(QUIET_PREFIX) $(P4_REVERT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_REVERT_END)
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endif
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# Do the above cleaning, except with p4 edit and rm. Reason being ar crs adds and replaces obj files to the
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# archive. However if you've renamed or deleted a source file, $(AR) won't remove it. This can leave
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# us with archive files that have extra unused symbols, and also potentially cause compilation errors
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# when you rename a file and have many duplicate symbols.
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cleanandremove:
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ifneq "$(OBJ_DIR)" ""
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$(QUIET_PREFIX) echo "rm -rf $(OBJ_DIR)"
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$(QUIET_PREFIX) -rm -rf $(OBJ_DIR)
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endif
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ifneq "$(OUTPUTFILE)" ""
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$(QUIET_PREFIX) if [ -e $(OUTPUTFILE) ]; then \
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echo "$(P4BIN) edit and rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT)"; \
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$(P4_EDIT_START) $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END); \
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fi;
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$(QUIET_PREFIX) -rm -f $(OUTPUTFILE) $(OUTPUTFILE)$(SYM_EXT);
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endif
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ifneq "$(OTHER_DEPENDENCIES)" ""
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$(QUIET_PREFIX) echo "rm -f $(OTHER_DEPENDENCIES)"
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$(QUIET_PREFIX) -rm -f $(OTHER_DEPENDENCIES)
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endif
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ifneq "$(GAMEOUTPUTFILE)" ""
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$(QUIET_PREFIX) echo "$(P4BIN) edit and rm -f $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT)"
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$(QUIET_PREFIX) $(P4_EDIT_START) $(GAMEOUTPUTFILE) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END)
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$(QUIET_PREFIX) -rm -f $(GAMEOUTPUTFILE)
|
|
endif
|
|
|
|
|
|
# This just deletes the final targets so it'll do a relink next time we build.
|
|
cleantargets:
|
|
$(QUIET_PREFIX) rm -f $(OUTPUTFILE) $(GAMEOUTPUTFILE)
|
|
|
|
|
|
$(LIB_File): $(OTHER_DEPENDENCIES) $(OBJS)
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(LIB_File) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(AR) $(LIB_File) $(OBJS) $(LIBFILES);
|
|
|
|
SO_GameOutputFile = $(GAMEOUTPUTFILE)
|
|
|
|
# Remove the target before installing a file over it; this prevents existing
|
|
# instances of the game from crashing due to the overwrite.
|
|
$(SO_GameOutputFile): $(SO_File)
|
|
$(QUIET_PREFIX) \
|
|
$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END) && \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- COPYING TO $@ [$(CFG)] ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) -mkdir -p `dirname $(GAMEOUTPUTFILE)` > /dev/null;
|
|
$(QUIET_PREFIX) rm -f $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
|
|
$(QUIET_PREFIX) cp -v $(OUTPUTFILE) $(GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(GAMEOUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(GEN_SYM) $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) -$(STRIP) $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) $(VSIGN) -signvalve $(GAMEOUTPUTFILE);
|
|
$(QUIET_PREFIX) if [ "$(COPY_DLL_TO_SRV)" = "1" ]; then\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- COPYING TO $(Srv_GAMEOUTPUTFILE) ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
cp -v $(GAMEOUTPUTFILE) $(Srv_GAMEOUTPUTFILE) $(QUIET_ECHO_POSTFIX);\
|
|
cp -v $(GAMEOUTPUTFILE)$(SYM_EXT) $(Srv_GAMEOUTPUTFILE)$(SYM_EXT) $(QUIET_ECHO_POSTFIX);\
|
|
fi;
|
|
$(QUIET_PREFIX) if [ "$(IMPORTLIBRARY)" != "" ]; then\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- COPYING TO IMPORT LIBRARY $(IMPORTLIBRARY) ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
$(P4_EDIT_START) $(IMPORTLIBRARY) $(P4_EDIT_END) && \
|
|
mkdir -p `dirname $(IMPORTLIBRARY)` > /dev/null && \
|
|
cp -v $(OUTPUTFILE) $(IMPORTLIBRARY); \
|
|
fi;
|
|
|
|
|
|
$(SO_File): $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
|
|
$(QUIET_PREFIX) \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- LINKING $@ [$(CFG)] ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
\
|
|
$(LINK) $(LINK_MAP_FLAGS) $(SHLIBLDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_SHLIB) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_SHLIB);
|
|
$(VSIGN) -signvalve $(OUTPUTFILE);
|
|
|
|
|
|
$(EXE_File) : $(OTHER_DEPENDENCIES) $(OBJS) $(LIBFILENAMES)
|
|
$(QUIET_PREFIX) \
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
echo "---- LINKING EXE $@ [$(CFG)] ----";\
|
|
echo "----" $(QUIET_ECHO_POSTFIX);\
|
|
\
|
|
$(P4_EDIT_START) $(OUTPUTFILE) $(P4_EDIT_END);\
|
|
$(LINK) $(LINK_MAP_FLAGS) $(LDFLAGS) $(PROFILE_LINKER_FLAG) -o $(OUTPUTFILE) $(LIB_START_EXE) $(OBJS) $(LIBFILES) $(SystemLibraries) $(LIB_END_EXE);
|
|
$(QUIET_PREFIX) -$(P4_EDIT_START) $(OUTPUTFILE)$(SYM_EXT) $(P4_EDIT_END);
|
|
$(QUIET_PREFIX) $(GEN_SYM) $(OUTPUTFILE);
|
|
$(QUIET_PREFIX) -$(STRIP) $(OUTPUTFILE);
|
|
$(QUIET_PREFIX) $(VSIGN) -signvalve $(OUTPUTFILE);
|
|
|
|
|
|
tags:
|
|
etags -a -C -o $(SRCROOT)/TAGS *.cpp *.cxx *.h *.hxx
|