mirror of
https://github.com/alliedmodders/hl2sdk.git
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108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYPERFORMANCECONTROLLER_H
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#define IREPLAYPERFORMANCECONTROLLER_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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#include "tier1/strtools.h"
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//----------------------------------------------------------------------------------------
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class IReplayPerformanceEditor;
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class CReplay;
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class Vector;
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class QAngle;
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class CReplayPerformance;
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//----------------------------------------------------------------------------------------
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// These values are what we use to represent
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struct SetViewParams_t
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{
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SetViewParams_t() { V_memset( this, 0, sizeof( SetViewParams_t ) ); }
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SetViewParams_t( float flTime, Vector *pOrigin, QAngle *pAngles, float flFov, float flAccel,
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float flSpeed, float flRotFilter )
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: m_flTime( flTime ),
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m_pOrigin( pOrigin ),
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m_pAngles( pAngles ),
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m_flFov( flFov ),
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m_flAccel( flAccel ),
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m_flSpeed( flSpeed ),
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m_flRotationFilter( flRotFilter )
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{
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}
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float m_flTime;
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Vector *m_pOrigin;
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QAngle *m_pAngles;
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float m_flFov;
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// Right now only used for updating UI during playback:
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float m_flAccel;
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float m_flSpeed;
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float m_flRotationFilter;
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};
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//----------------------------------------------------------------------------------------
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class IReplayPerformanceController : public IBaseInterface
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{
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public:
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virtual void SetEditor( IReplayPerformanceEditor *pEditor ) = 0;
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virtual bool IsPlaybackDataLeft() = 0;
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virtual void StartRecording( CReplay *pReplay, bool bSnip ) = 0;
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virtual void NotifyRewinding() = 0;
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virtual void Stop() = 0;
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virtual bool SaveAsync() = 0;
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virtual bool SaveAsAsync( const wchar *pTitle ) = 0;
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virtual bool IsSaving() const = 0;
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virtual void SaveThink() = 0;
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virtual bool GetLastSaveStatus() const = 0;
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virtual bool IsRecording() const = 0;
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virtual bool IsPlaying() const = 0;
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virtual bool IsDirty() const = 0;
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virtual void NotifyDirty() = 0;
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virtual CReplayPerformance *GetPerformance() = 0;
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virtual CReplayPerformance *GetSavedPerformance() = 0;
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virtual bool HasSavedPerformance() = 0;
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virtual void NotifyPauseState( bool bPaused ) = 0;
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virtual void ClearRewinding() = 0;
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virtual void OnSignonStateFull() = 0;
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virtual float GetPlaybackTimeScale() const = 0;
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//
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// Recorder-specific:
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//
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virtual void AddEvent_Camera_Change_FirstPerson( float flTime, int nEntityIndex ) = 0;
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virtual void AddEvent_Camera_Change_ThirdPerson( float flTime, int nEntityIndex ) = 0;
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virtual void AddEvent_Camera_Change_Free( float flTime ) = 0;
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virtual void AddEvent_Camera_ChangePlayer( float flTime, int nEntIndex ) = 0;
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virtual void AddEvent_Camera_SetView( const SetViewParams_t ¶ms ) = 0;
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virtual void AddEvent_TimeScale( float flTime, float flScale ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYPERFORMANCECONTROLLER_H
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