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33 lines
998 B
C++
33 lines
998 B
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef IREPLAYERRORSYSYTEM_H
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#define IREPLAYERRORSYSYTEM_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "interface.h"
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//----------------------------------------------------------------------------------------
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class KeyValues;
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//----------------------------------------------------------------------------------------
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//
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// Replay error system
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//
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class IReplayErrorSystem : public IBaseInterface
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{
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public:
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virtual void AddErrorFromTokenName( const char *pToken ) = 0;
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virtual void AddFormattedErrorFromTokenName( const char *pFormatToken, KeyValues *pFormatArgs ) = 0;
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};
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//----------------------------------------------------------------------------------------
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#endif // IREPLAYERRORSYSYTEM_H
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