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43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//=======================================================================================//
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#ifndef REPLAYSERIALIIZEABLE_H
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#define REPLAYSERIALIIZEABLE_H
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#ifdef _WIN32
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#pragma once
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#endif
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//----------------------------------------------------------------------------------------
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#include "replay/ireplayserializeable.h"
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#include "replay/replayhandle.h"
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//----------------------------------------------------------------------------------------
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class CBaseReplaySerializeable : public IReplaySerializeable
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{
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public:
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CBaseReplaySerializeable();
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virtual void SetHandle( ReplayHandle_t h );
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virtual ReplayHandle_t GetHandle() const;
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virtual bool Read( KeyValues *pIn );
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virtual void Write( KeyValues *pOut );
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virtual const char *GetFilename() const;
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virtual const char *GetFullFilename() const;
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virtual const char *GetDebugName() const;
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virtual void SetLocked( bool bLocked );
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virtual bool IsLocked() const;
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virtual void OnDelete();
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virtual void OnUnload();
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virtual void OnAddedToDirtyList();
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private:
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ReplayHandle_t m_hThis;
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bool m_bLocked;
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};
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//----------------------------------------------------------------------------------------
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#endif // REPLAYSERIALIIZEABLE_H
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