mirror of
https://github.com/alliedmodders/hl2sdk.git
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309 lines
9.6 KiB
C++
309 lines
9.6 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include <math.h>
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#include <vgui_controls/GraphPanel.h>
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#include <vgui/IScheme.h>
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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DECLARE_BUILD_FACTORY( GraphPanel );
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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GraphPanel::GraphPanel(Panel *parent, const char *name) : BaseClass(parent, name)
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{
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m_flDomainSize = 100.0f;
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m_flLowRange = 0.0f;
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m_flHighRange = 1.0f;
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m_bUseDynamicRange = true;
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m_flMinDomainSize = 0.0f;
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m_flMaxDomainSize = 0.0f;
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m_bMaxDomainSizeSet = false;
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// rendering, need to pull these from scheme/res file
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m_iGraphBarWidth = 2;
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m_iGraphBarGapWidth = 2;
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}
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//-----------------------------------------------------------------------------
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// Purpose: domain settings (x-axis settings)
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//-----------------------------------------------------------------------------
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void GraphPanel::SetDisplayDomainSize(float size)
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{
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m_flDomainSize = size;
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// set the max domain size if it hasn't been set yet
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if (!m_bMaxDomainSizeSet)
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{
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SetMaxDomainSize(size);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the smallest domain that will be displayed
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//-----------------------------------------------------------------------------
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void GraphPanel::SetMinDomainSize(float size)
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{
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m_flMinDomainSize = size;
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the samples to keep
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//-----------------------------------------------------------------------------
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void GraphPanel::SetMaxDomainSize(float size)
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{
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m_flMaxDomainSize = size;
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m_bMaxDomainSizeSet = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: range settings (y-axis settings)
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//-----------------------------------------------------------------------------
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void GraphPanel::SetUseFixedRange(float lowRange, float highRange)
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{
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m_bUseDynamicRange = false;
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m_flLowRange = lowRange;
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m_flHighRange = highRange;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets the graph to dynamically determine the range
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//-----------------------------------------------------------------------------
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void GraphPanel::SetUseDynamicRange(float *rangeList, int numRanges)
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{
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m_bUseDynamicRange = true;
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m_RangeList.CopyArray(rangeList, numRanges);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the currently displayed range
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//-----------------------------------------------------------------------------
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void GraphPanel::GetDisplayedRange(float &lowRange, float &highRange)
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{
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lowRange = m_flLowRange;
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highRange = m_flHighRange;
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}
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//-----------------------------------------------------------------------------
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// Purpose: adds an item to the end of the list
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//-----------------------------------------------------------------------------
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void GraphPanel::AddItem(float sampleEnd, float sampleValue)
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{
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if (m_Samples.Count() && m_Samples[m_Samples.Tail()].value == sampleValue)
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{
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// collapse identical samples
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m_Samples[m_Samples.Tail()].sampleEnd = sampleEnd;
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}
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else
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{
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// add to the end of the samples list
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Sample_t item;
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item.value = sampleValue;
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item.sampleEnd = sampleEnd;
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m_Samples.AddToTail(item);
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}
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// see if this frees up any samples past the end
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if (m_bMaxDomainSizeSet)
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{
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float freePoint = sampleEnd - m_flMaxDomainSize;
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while (m_Samples[m_Samples.Head()].sampleEnd < freePoint)
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{
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m_Samples.Remove(m_Samples.Head());
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}
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}
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/*
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// see the max number of samples necessary to display this information reasonably precisely
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static const int MAX_LIKELY_GRAPH_WIDTH = 800;
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int maxSamplesNeeded = 2 * MAX_LIKELY_GRAPH_WIDTH / (m_iGraphBarWidth + m_iGraphBarGapWidth);
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if (m_Samples.Count() > 2)
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{
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// see if we can collapse some items
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float highestSample = m_Samples[m_Samples.Tail()].sampleEnd;
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// iterate the items
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// always keep the head around so we have something to go against
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int sampleIndex = m_Samples.Next(m_Samples.Head());
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int nextSampleIndex = m_Samples.Next(sampleIndex);
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while (m_Samples.IsInList(nextSampleIndex))
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{
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// calculate what sampling precision is actually needed to display this data
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float distanceFromEnd = highestSample - m_Samples[sampleIndex].sampleEnd;
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// if (distanceFromEnd < m_flDomainSize)
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// break;
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//!! this calculation is very incorrect
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float minNeededSampleSize = distanceFromEnd / (m_flMinDomainSize * maxSamplesNeeded);
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float sampleSize = m_Samples[nextSampleIndex].sampleEnd - m_Samples[sampleIndex].sampleEnd;
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if (sampleSize < minNeededSampleSize)
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{
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// collapse the item into the next index
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m_Samples[nextSampleIndex].value = 0.5f * (m_Samples[nextSampleIndex].value + m_Samples[sampleIndex].value);
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// remove the item from the list
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m_Samples.Remove(sampleIndex);
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// move to the next item
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sampleIndex = nextSampleIndex;
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nextSampleIndex = m_Samples.Next(sampleIndex);
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}
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else
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{
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// this item didn't need collapsing, so assume the next item won't
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break;
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}
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}
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}
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*/
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InvalidateLayout();
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns number of items that can be displayed
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//-----------------------------------------------------------------------------
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int GraphPanel::GetVisibleItemCount()
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{
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return GetWide() / (m_iGraphBarWidth + m_iGraphBarGapWidth);
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}
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//-----------------------------------------------------------------------------
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// Purpose: lays out the graph
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//-----------------------------------------------------------------------------
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void GraphPanel::PerformLayout()
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{
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BaseClass::PerformLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: draws the graph
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//-----------------------------------------------------------------------------
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void GraphPanel::Paint()
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{
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if (!m_Samples.Count())
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return;
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// walk from right to left drawing the resampled data
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int sampleIndex = m_Samples.Tail();
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int x = GetWide() - (m_iGraphBarWidth + m_iGraphBarGapWidth);
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// calculate how big each sample should be
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float sampleSize = m_flDomainSize / GetVisibleItemCount();
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// calculate where in the domain we start resampling
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float resampleStart = m_Samples[sampleIndex].sampleEnd - sampleSize;
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// always resample from a sample point that is a multiple of the sampleSize
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resampleStart -= (float)fmod(resampleStart, sampleSize);
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// bar size multiplier
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float barSizeMultiplier = GetTall() / (m_flHighRange - m_flLowRange);
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// set render color
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surface()->DrawSetColor(GetFgColor());
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// recalculate the sample range for dynamic resizing
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float flMinValue = m_Samples[m_Samples.Head()].value;
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float flMaxValue = m_Samples[m_Samples.Head()].value;
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// iterate the bars to draw
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while (x > 0 && m_Samples.IsInList(sampleIndex))
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{
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// move back the drawing point
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x -= (m_iGraphBarWidth + m_iGraphBarGapWidth);
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// collect the samples
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float value = 0.0f;
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float maxValue = 0.0f;
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int samplesTouched = 0;
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int prevSampleIndex = m_Samples.Previous(sampleIndex);
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while (m_Samples.IsInList(prevSampleIndex))
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{
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// take the value
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value += m_Samples[sampleIndex].value;
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samplesTouched++;
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// do some work to calculate the sample range
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if (m_Samples[sampleIndex].value < flMinValue)
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{
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flMinValue = m_Samples[sampleIndex].value;
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}
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if (m_Samples[sampleIndex].value > flMaxValue)
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{
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flMaxValue = m_Samples[sampleIndex].value;
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}
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if (m_Samples[sampleIndex].value > maxValue)
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{
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maxValue = m_Samples[sampleIndex].value;
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}
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if (resampleStart < m_Samples[prevSampleIndex].sampleEnd)
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{
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// we're out of the sampling range, we need to move on to the next sample
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sampleIndex = prevSampleIndex;
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prevSampleIndex = m_Samples.Previous(sampleIndex);
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}
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else
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{
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// we're done with this resample
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// move back the resample start
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resampleStart -= sampleSize;
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// draw the current item
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break;
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}
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}
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// draw the item
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// show the max value in the sample, not the average
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int size = (int)(maxValue * barSizeMultiplier);
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// int size = (int)((value * barSizeMultiplier) / samplesTouched);
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surface()->DrawFilledRect(x, GetTall() - size, x + m_iGraphBarWidth, GetTall());
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}
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// calculate our final range (for use next frame)
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if (m_bUseDynamicRange)
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{
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flMinValue = 0;
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// find the range that fits
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for (int i = 0; i < m_RangeList.Count(); i++)
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{
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if (m_RangeList[i] > flMaxValue)
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{
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flMaxValue = m_RangeList[i];
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break;
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}
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}
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m_flLowRange = flMinValue;
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m_flHighRange = flMaxValue;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets up colors
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//-----------------------------------------------------------------------------
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void GraphPanel::ApplySchemeSettings(IScheme *pScheme)
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{
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BaseClass::ApplySchemeSettings(pScheme);
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SetFgColor(GetSchemeColor("GraphPanel.FgColor", pScheme));
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SetBgColor(GetSchemeColor("GraphPanel.BgColor", pScheme));
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SetBorder(pScheme->GetBorder("ButtonDepressedBorder"));
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}
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