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43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
#ifndef _INCLUDED_C_ASW_T75_H
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#define _INCLUDED_C_ASW_T75_H
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#include "c_basecombatcharacter.h"
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#include "iasw_client_usable_entity.h"
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struct dlight_t;
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class C_ASW_T75 : public C_BaseCombatCharacter, public IASW_Client_Usable_Entity
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{
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public:
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DECLARE_CLASS( C_ASW_T75, C_BaseCombatCharacter );
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DECLARE_CLIENTCLASS();
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C_ASW_T75();
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virtual ~C_ASW_T75();
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bool IsArmed() { return m_bArmed; }
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bool IsInUse() { return m_bIsInUse; }
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float GetArmProgress() { return m_flArmProgress; }
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int GetT75IconTextureID();
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static bool s_bLoadedArmIcons;
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static int s_nArmIconTextureID;
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// IASW_Client_Usable_Entity
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virtual C_BaseEntity* GetEntity() { return this; }
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virtual bool IsUsable(C_BaseEntity *pUser);
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virtual bool GetUseAction(ASWUseAction &action, C_ASW_Marine *pUser);
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virtual void CustomPaint(int ix, int iy, int alpha, vgui::Panel *pUseIcon);
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virtual bool ShouldPaintBoxAround() { return true; }
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virtual bool NeedsLOSCheck() { return true; }
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CNetworkVar( bool, m_bArmed );
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CNetworkVar( bool, m_bIsInUse );
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CNetworkVar( float, m_flArmProgress );
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CNetworkVar( float, m_flDetonateTime );
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private:
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C_ASW_T75( const C_ASW_T75 & ); // not defined, not accessible
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};
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#endif /* _INCLUDED_C_ASW_T75_H */ |