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29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
#ifndef _INLCUDE_C_ASW_SHIELDBUG_H
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#define _INLCUDE_C_ASW_SHIELDBUG_H
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#include "c_asw_alien.h"
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class C_ASW_Shieldbug : public C_ASW_Alien
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{
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public:
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DECLARE_CLASS( C_ASW_Shieldbug, C_ASW_Alien );
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DECLARE_CLIENTCLASS();
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DECLARE_PREDICTABLE();
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C_ASW_Shieldbug();
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virtual ~C_ASW_Shieldbug();
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Class_T Classify( void ) { return (Class_T) CLASS_ASW_SHIELDBUG; }
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virtual void DoAlienFootstep( Vector &vecOrigin, float fvol );
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virtual bool BlockedDamage( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr );
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virtual void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr );
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virtual void Bleed( const CTakeDamageInfo &info, const Vector &vecPos, const Vector &vecDir, trace_t *ptr );
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virtual bool HasCustomDeathForce(){ return true; };
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virtual Vector GetCustomDeathForce();
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virtual const Vector& GetAimTargetPos(const Vector &vecFiringSrc, bool bWeaponPrefersFlatAiming);
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private:
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C_ASW_Shieldbug( const C_ASW_Shieldbug & ); // not defined, not accessible
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};
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#endif /* _INLCUDE_C_ASW_SHIELDBUG_H */ |