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28 lines
844 B
C++
28 lines
844 B
C++
#ifndef _INCLUDED_C_ASW_RANGER_H
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#define _INCLUDED_C_ASW_RANGER_H
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#include "c_asw_alien.h"
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class C_ASW_Ranger : public C_ASW_Alien
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{
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public:
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DECLARE_CLASS( C_ASW_Ranger, C_ASW_Alien );
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DECLARE_CLIENTCLASS();
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C_ASW_Ranger();
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virtual ~C_ASW_Ranger();
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virtual Class_T Classify() { return (Class_T) CLASS_ASW_RANGER; }
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// death;
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virtual const char *GetBigDeathParticleEffectName( void ) { return "ranger_death_big"; }
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virtual C_ClientRagdoll* CreateClientRagdoll( bool bRestoring = false );
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virtual C_BaseAnimating* BecomeRagdollOnClient( void );
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void SpawnClientSideEffects();
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virtual const Vector& GetAimTargetPos(const Vector &vecFiringSrc, bool bWeaponPrefersFlatAiming);
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private:
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C_ASW_Ranger( const C_ASW_Ranger & ); // not defined, not accessible
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};
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#endif /* _INCLUDED_C_ASW_RANGER_H */
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