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hl2sdk/game/client/swarm/c_asw_ranger.h
2010-07-22 01:46:14 -05:00

28 lines
844 B
C++

#ifndef _INCLUDED_C_ASW_RANGER_H
#define _INCLUDED_C_ASW_RANGER_H
#include "c_asw_alien.h"
class C_ASW_Ranger : public C_ASW_Alien
{
public:
DECLARE_CLASS( C_ASW_Ranger, C_ASW_Alien );
DECLARE_CLIENTCLASS();
C_ASW_Ranger();
virtual ~C_ASW_Ranger();
virtual Class_T Classify() { return (Class_T) CLASS_ASW_RANGER; }
// death;
virtual const char *GetBigDeathParticleEffectName( void ) { return "ranger_death_big"; }
virtual C_ClientRagdoll* CreateClientRagdoll( bool bRestoring = false );
virtual C_BaseAnimating* BecomeRagdollOnClient( void );
void SpawnClientSideEffects();
virtual const Vector& GetAimTargetPos(const Vector &vecFiringSrc, bool bWeaponPrefersFlatAiming);
private:
C_ASW_Ranger( const C_ASW_Ranger & ); // not defined, not accessible
};
#endif /* _INCLUDED_C_ASW_RANGER_H */