mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-05 17:13:36 +08:00
39 lines
723 B
C++
39 lines
723 B
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $Workfile: $
|
|
// $NoKeywords: $
|
|
//=============================================================================//
|
|
|
|
#if !defined( C_ASW_PLAYERLOCALDATA_H )
|
|
#define C_ASW_PLAYERLOCALDATA_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
|
|
#include "dt_recv.h"
|
|
|
|
//#include "hl2/hl_movedata.h"
|
|
|
|
EXTERN_RECV_TABLE( DT_ASWLocal );
|
|
|
|
|
|
class C_ASWPlayerLocalData
|
|
{
|
|
public:
|
|
DECLARE_PREDICTABLE();
|
|
DECLARE_CLASS_NOBASE( C_ASWPlayerLocalData );
|
|
DECLARE_EMBEDDED_NETWORKVAR();
|
|
|
|
C_ASWPlayerLocalData();
|
|
|
|
EHANDLE m_hAutoAimTarget;
|
|
Vector m_vecAutoAimPoint;
|
|
bool m_bAutoAimTarget;
|
|
};
|
|
|
|
|
|
#endif
|