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hl2sdk/game/client/swarm/c_asw_objective_countdown.cpp
2010-07-22 01:46:14 -05:00

43 lines
1.2 KiB
C++

#include "cbase.h"
#include "c_asw_objective_countdown.h"
#include "asw_vgui_countdown.h"
#include "iclientmode.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_ASW_Objective_Countdown, DT_ASW_Objective_Countdown, CASW_Objective_Countdown)
RecvPropFloat ( RECVINFO( m_fCountdownFinishTime ) ),
END_RECV_TABLE()
C_ASW_Objective_Countdown::C_ASW_Objective_Countdown()
{
m_bLaunchedPanel = false;
}
C_ASW_Objective_Countdown::~C_ASW_Objective_Countdown()
{
}
void C_ASW_Objective_Countdown::OnDataChanged( DataUpdateType_t updateType )
{
BaseClass::OnDataChanged(updateType);
if (m_fCountdownFinishTime != 0 && !m_bLaunchedPanel)
{
// create panel to show countdown timer
m_bLaunchedPanel = true;
FOR_EACH_VALID_SPLITSCREEN_PLAYER( hh )
{
ACTIVE_SPLITSCREEN_PLAYER_GUARD( hh );
CASW_VGUI_Countdown_Panel *pCountdownPanel = new CASW_VGUI_Countdown_Panel( GetClientMode()->GetViewport(), "CountdownPanel", this );
vgui::HScheme scheme = vgui::scheme()->LoadSchemeFromFile("resource/SwarmSchemeNew.res", "SwarmSchemeNew");
pCountdownPanel->SetScheme(scheme);
pCountdownPanel->SetVisible(true);
}
}
}