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hl2sdk/game/client/swarm/c_asw_flamer_projectile.h
2010-07-22 01:46:14 -05:00

30 lines
808 B
C++

#ifndef C_ASW_FLAMER_PROJECTILE_H
#define C_ASW_FLAMER_PROJECTILE_H
#include "c_basecombatcharacter.h"
#include "asw_shareddefs.h"
struct dlight_t;
class C_ASW_Flamer_Projectile : public C_BaseCombatCharacter
{
public:
DECLARE_CLASS( C_ASW_Flamer_Projectile, C_BaseCombatCharacter );
DECLARE_CLIENTCLASS();
DECLARE_PREDICTABLE();
C_ASW_Flamer_Projectile();
virtual ~C_ASW_Flamer_Projectile();
void ClientThink(void);
void OnDataChanged(DataUpdateType_t updateType);
void CreateLight();
dlight_t* m_pDynamicLight;
// Classification
virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_FLAMER_PROJECTILE; }
private:
C_ASW_Flamer_Projectile( const C_ASW_Flamer_Projectile & ); // not defined, not accessible
};
#endif /* C_ASW_FLAMER_PROJECTILE_H */