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30 lines
808 B
C++
30 lines
808 B
C++
#ifndef C_ASW_FLAMER_PROJECTILE_H
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#define C_ASW_FLAMER_PROJECTILE_H
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#include "c_basecombatcharacter.h"
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#include "asw_shareddefs.h"
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struct dlight_t;
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class C_ASW_Flamer_Projectile : public C_BaseCombatCharacter
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{
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public:
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DECLARE_CLASS( C_ASW_Flamer_Projectile, C_BaseCombatCharacter );
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DECLARE_CLIENTCLASS();
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DECLARE_PREDICTABLE();
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C_ASW_Flamer_Projectile();
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virtual ~C_ASW_Flamer_Projectile();
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void ClientThink(void);
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void OnDataChanged(DataUpdateType_t updateType);
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void CreateLight();
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dlight_t* m_pDynamicLight;
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// Classification
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virtual Class_T Classify( void ) { return (Class_T)CLASS_ASW_FLAMER_PROJECTILE; }
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private:
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C_ASW_Flamer_Projectile( const C_ASW_Flamer_Projectile & ); // not defined, not accessible
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};
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#endif /* C_ASW_FLAMER_PROJECTILE_H */ |