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hl2sdk/game/client/swarm/c_asw_egg.cpp
2010-07-22 01:46:14 -05:00

190 lines
4.9 KiB
C++

#include "cbase.h"
#include "c_asw_egg.h"
#include "baseparticleentity.h"
#include "c_asw_generic_emitter_entity.h"
#include "c_asw_player.h"
#include "asw_util_shared.h"
#include "functionproxy.h"
#include "asw_fx_shared.h"
#include "takedamageinfo.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_ASW_Egg, DT_ASW_Egg, CASW_Egg)
RecvPropBool( RECVINFO( m_bOnFire ) ),
RecvPropFloat( RECVINFO( m_fEggAwake ) ),
END_RECV_TABLE()
C_ASW_Egg::C_ASW_Egg()
: m_GlowObject( this )
{
m_bClientOnFire = false;
m_pBurningEffect = NULL;
m_fEggAwake = 0;
m_GlowObject.SetColor( Vector( 0.3f, 0.6f, 0.1f ) );
m_GlowObject.SetAlpha( 0.55f );
m_GlowObject.SetRenderFlags( false, false );
m_GlowObject.SetFullBloomRender( true );
}
C_ASW_Egg::~C_ASW_Egg()
{
m_bClientOnFire = false;
UpdateFireEmitters();
}
void C_ASW_Egg::UpdateOnRemove()
{
BaseClass::UpdateOnRemove();
m_bOnFire = false;
UpdateFireEmitters();
}
void C_ASW_Egg::OnDataChanged( DataUpdateType_t type )
{
BaseClass::OnDataChanged( type );
UpdateFireEmitters();
if ( type == DATA_UPDATE_CREATED )
{
// We want to think every frame.
SetNextClientThink( CLIENT_THINK_ALWAYS );
}
}
void C_ASW_Egg::UpdateFireEmitters()
{
bool bOnFire = (m_bOnFire && !IsEffectActive(EF_NODRAW));
if (bOnFire != m_bClientOnFire)
{
m_bClientOnFire = bOnFire;
if (m_bClientOnFire)
{
if ( !m_pBurningEffect )
{
m_pBurningEffect = UTIL_ASW_CreateFireEffect( this );
}
EmitSound( "ASWFire.BurningFlesh" );
}
else
{
if ( m_pBurningEffect )
{
ParticleProp()->StopEmission( m_pBurningEffect );
m_pBurningEffect = NULL;
}
StopSound("ASWFire.BurningFlesh");
if ( C_BaseEntity::IsAbsQueriesValid() )
EmitSound("ASWFire.StopBurning");
}
}
}
void C_ASW_Egg::ClientThink()
{
BaseClass::ClientThink();
C_ASW_Player* pPlayer = C_ASW_Player::GetLocalASWPlayer();
if ( pPlayer && pPlayer->IsSniperScopeActive() )
{
m_GlowObject.SetRenderFlags( true, true );
}
else
{
m_GlowObject.SetRenderFlags( false, false );
}
}
//-----------------------------------------------------------------------------
// Material proxy for egg line glow
//-----------------------------------------------------------------------------
// sinePeriod: time that it takes to go through whole sine wave in seconds (default: 1.0f)
// sineMax : the max value for the sine wave (default: 1.0f )
// sineMin: the min value for the sine wave (default: 0.0f )
class CASW_Egg_Proxy : public CResultProxy
{
public:
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pC_BaseEntity );
private:
CFloatInput m_SinePeriod;
CFloatInput m_SineMax;
CFloatInput m_SineMin;
CFloatInput m_SineTimeOffset;
};
bool CASW_Egg_Proxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
if (!m_SinePeriod.Init( pMaterial, pKeyValues, "sinePeriod", 1.0f ))
return false;
if (!m_SineMax.Init( pMaterial, pKeyValues, "sineMax", 1.0f ))
return false;
if (!m_SineMin.Init( pMaterial, pKeyValues, "sineMin", 0.0f ))
return false;
if (!m_SineTimeOffset.Init( pMaterial, pKeyValues, "timeOffset", 0.0f ))
return false;
return true;
}
void CASW_Egg_Proxy::OnBind( void *pC_BaseEntity )
{
Assert( m_pResult );
C_ASW_Egg *pEgg = static_cast<C_ASW_Egg*>( BindArgToEntity( pC_BaseEntity ) );
float flValue;
float flSineTimeOffset = m_SineTimeOffset.GetFloat();
float flSineMax = m_SineMax.GetFloat();
float flSineMin = m_SineMin.GetFloat();
float flSinePeriod = m_SinePeriod.GetFloat();
if (flSinePeriod == 0)
flSinePeriod = 1;
// get a value in [0,1]
flValue = ( sin( 2.0f * M_PI * (gpGlobals->curtime - flSineTimeOffset) / flSinePeriod ) * 0.5f ) + 0.5f;
// get a value in [min,max]
flValue = ( flSineMax - flSineMin ) * flValue + flSineMin;
flValue *= pEgg->m_fEggAwake;
SetFloatResult( flValue );
}
EXPOSE_INTERFACE( CASW_Egg_Proxy, IMaterialProxy, "EggAwakeSine" IMATERIAL_PROXY_INTERFACE_VERSION );
void C_ASW_Egg::TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr )
{
CTakeDamageInfo subInfo = info;
Assert( m_nForceBone > -255 && m_nForceBone < 256 );
if ( subInfo.GetDamage() >= 1.0 && !(subInfo.GetDamageType() & DMG_SHOCK )
&& !( subInfo.GetDamageType() & DMG_BURN ) )
{
Bleed( subInfo, ptr->endpos, vecDir, ptr );
}
if( !info.GetInflictor() )
{
subInfo.SetInflictor( info.GetAttacker() );
}
AddMultiDamage( subInfo, this );
UTIL_ASW_ClientFloatingDamageNumber( subInfo );
}
void C_ASW_Egg::Bleed( const CTakeDamageInfo &info, const Vector &vecPos, const Vector &vecDir, trace_t *ptr )
{
UTIL_ASW_DroneBleed( vecPos, -vecDir, 4 );
}