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hl2sdk/game/client/swarm/c_asw_ammo.h
2010-07-22 01:46:14 -05:00

148 lines
4.1 KiB
C++

#ifndef _DEFINED_C_ASW_AMMO_H
#define _DEFINED_C_ASW_AMMO_H
#include "c_asw_pickup.h"
class C_ASW_Ammo : public C_ASW_Pickup
{
public:
DECLARE_CLASS( C_ASW_Ammo, C_ASW_Pickup );
virtual bool AllowedToPickup(C_ASW_Marine *pMarine);
char m_szAmmoFullText[32];
char m_szNoGunText[32];
int m_iAmmoIndex;
};
class C_ASW_Ammo_Rifle : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Rifle, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakeRifleAmmo; }
C_ASW_Ammo_Rifle();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_RIFLE; }
};
class C_ASW_Ammo_Autogun : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Autogun, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakeAutogunAmmo; }
C_ASW_Ammo_Autogun();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_AUTOGUN; }
};
class C_ASW_Ammo_Shotgun : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Shotgun, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakeShotgunAmmo; }
C_ASW_Ammo_Shotgun();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_SHOTGUN; }
};
class C_ASW_Ammo_Assault_Shotgun : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Assault_Shotgun, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakeVindicatorAmmo; }
C_ASW_Ammo_Assault_Shotgun();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_ASSAULT_SHOTGUN; }
};
class C_ASW_Ammo_Flamer : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Flamer, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakeFlamerAmmo; }
C_ASW_Ammo_Flamer();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_FLAMER; }
};
class C_ASW_Ammo_Pistol : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Pistol, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakePistolAmmo; }
C_ASW_Ammo_Pistol();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_PISTOL; }
};
class C_ASW_Ammo_Mining_Laser : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Mining_Laser, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakeMiningLaserAmmo; }
C_ASW_Ammo_Mining_Laser();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_MINING_LASER; }
};
class C_ASW_Ammo_Railgun : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Railgun, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakeRailgunAmmo; }
C_ASW_Ammo_Railgun();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_RAILGUN; }
};
class C_ASW_Ammo_Chainsaw : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_Chainsaw, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTake; }
C_ASW_Ammo_Chainsaw();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_CHAINSAW; }
};
class C_ASW_Ammo_PDW : public C_ASW_Ammo
{
public:
DECLARE_CLASS( C_ASW_Ammo_PDW, C_ASW_Ammo );
DECLARE_CLIENTCLASS();
virtual int GetUseIconTextureID() { BaseClass::GetUseIconTextureID(); return s_nUseIconTakePDWAmmo; }
C_ASW_Ammo_PDW();
// Classification
virtual Class_T Classify( void ) { return (Class_T) CLASS_ASW_AMMO_PDW; }
};
#endif /* _DEFINED_C_ASW_AMMO_H */