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38 lines
925 B
C++
38 lines
925 B
C++
#ifndef _DEFINED_ASW_MARINEANDOBJECTENUMERATOR_H
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#define _DEFINED_ASW_MARINEANDOBJECTENUMERATOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "UtlVector.h"
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#include "ehandle.h"
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#include "ISpatialPartition.h"
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class C_BaseEntity;
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class C_ASW_Player;
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// Enumator class for finding other marines and objects close to the
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// local player's marine
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class CASW_MarineAndObjectEnumerator : public IPartitionEnumerator
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{
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DECLARE_CLASS_NOBASE( CASW_MarineAndObjectEnumerator );
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public:
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//Forced constructor
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CASW_MarineAndObjectEnumerator( float radius );
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//Actual work code
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virtual IterationRetval_t EnumElement( IHandleEntity *pHandleEntity );
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int GetObjectCount();
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C_BaseEntity *GetObject( int index );
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public:
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//Data members
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float m_flRadiusSquared;
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CUtlVector< CHandle< C_BaseEntity > > m_Objects;
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C_ASW_Player *m_pLocal;
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};
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#endif // _DEFINED_ASW_MARINEANDOBJECTENUMERATOR_H
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