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37 lines
982 B
C++
37 lines
982 B
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose : Manages creating clientside entities
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef _INCLUDED_ASW_CLIENT_ENTITIES_H
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#define _INCLUDED_ASW_CLIENT_ENTITIES_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "igamesystem.h"
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//------------------------------------------------------------------------------
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// Purpose : Manages creating clientside entities
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//------------------------------------------------------------------------------
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class CASW_Client_Entities : public CAutoGameSystem
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{
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// Inherited from IGameSystemPerFrame
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public:
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virtual char const *Name() { return "Infested clientside entities"; }
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// Other public methods
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public:
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CASW_Client_Entities();
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virtual void LevelInitPostEntity();
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virtual void LevelShutdownPreEntity();
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};
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#endif // _INCLUDED_ASW_CLIENT_ENTITIES_H
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