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23 lines
586 B
C++
23 lines
586 B
C++
#ifndef _INCLUDED_ASW_BONE_MERGE_H
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#define _INCLUDED_ASW_BONE_MERGE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "bone_merge_cache.h"
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class CASW_Bone_Merge_Cache : public CBoneMergeCache
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{
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public:
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typedef CBoneMergeCache BaseClass;
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CASW_Bone_Merge_Cache();
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// This copies the transform from all bones in the followed entity that have
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// names that match our bones.
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virtual void MergeMatchingBones( int boneMask, CBoneBitList &boneComputed, bool bOverrideDirection, const Vector &vecDir );
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int m_nRightHandBoneID;
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};
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#endif //_INCLUDED_ASW_BONE_MERGE_H
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