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hl2sdk/game/client/keybindinglistener.h
2010-07-22 01:46:14 -05:00

35 lines
991 B
C++

//====== Copyright © 1996-2008, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef KEYBINDINGLISTENER_H
#define KEYBINDINGLISTENER_H
#ifdef _WIN32
#pragma once
#endif
enum ButtonCode_t;
class IKeyBindingListener
{
public:
virtual void OnKeyBindingChanged( int nSplitScreenSlot, ButtonCode_t buttonCode, char const *pchKeyName, char const *pchNewBinding ) = 0;
};
class IKeyBindingListenerMgr
{
public:
// Callback when button is bound
virtual void AddListenerForCode( IKeyBindingListener *pListener, ButtonCode_t buttonCode ) = 0;
// Callback whenver binding is set to a button
virtual void AddListenerForBinding( IKeyBindingListener *pListener, char const *pchBindingString ) = 0;
virtual void RemoveListener( IKeyBindingListener *pListener ) = 0;
};
extern IKeyBindingListenerMgr *g_pKeyBindingListenerMgr;
#endif // KEYBINDINGLISTENER_H