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hl2sdk/game/client/c_env_ambient_light.h
2010-07-22 01:46:14 -05:00

30 lines
991 B
C++

#ifndef _INCLUDED_C_ENV_AMBIENT_LIGHT_H
#define _INCLUDED_C_ENV_AMBIENT_LIGHT_H
#include "c_spatialentity.h"
//------------------------------------------------------------------------------
// Purpose : Ambient light controller entity with radial falloff
//------------------------------------------------------------------------------
class C_EnvAmbientLight : public C_SpatialEntityTemplate<Vector>
{
public:
DECLARE_CLASS( C_EnvAmbientLight, C_SpatialEntityTemplate<Vector> );
DECLARE_CLIENTCLASS();
virtual void ApplyAccumulation( void );
virtual void ClientThink( void );
void SetColor( const Vector &vecColor, float flLerpTime = 0 );
Vector GetTargetColor() { return m_vecTargetColor * 255.0f; }
protected:
virtual void AddToPersonalSpatialEntityMgr( void );
virtual void RemoveFromPersonalSpatialEntityMgr( void );
Vector m_vecStartColor;
Vector m_vecTargetColor;
CountdownTimer m_colorTimer;
};
#endif // _INCLUDED_C_ENV_AMBIENT_LIGHT_H