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https://github.com/alliedmodders/hl2sdk.git
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104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef COLOR_H
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#define COLOR_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Basic handler for an rgb set of colors
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// This class is fully inline
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//-----------------------------------------------------------------------------
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class Color
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{
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public:
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// constructors
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Color()
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{
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*((int *)this) = 0;
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}
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Color(int r,int g,int b)
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{
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SetColor(r, g, b, 0);
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}
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Color(int r,int g,int b,int a)
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{
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SetColor(r, g, b, a);
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}
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// set the color
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// r - red component (0-255)
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// g - green component (0-255)
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// b - blue component (0-255)
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// a - alpha component, controls transparency (0 - transparent, 255 - opaque);
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void SetColor(int r, int g, int b, int a = 0)
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{
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_color[0] = (unsigned char)r;
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_color[1] = (unsigned char)g;
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_color[2] = (unsigned char)b;
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_color[3] = (unsigned char)a;
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}
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void GetColor(int &r, int &g, int &b, int &a) const
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{
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r = _color[0];
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g = _color[1];
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b = _color[2];
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a = _color[3];
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}
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void SetRawColor( int color32 )
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{
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*((int *)this) = color32;
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}
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int GetRawColor() const
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{
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return *((int *)this);
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}
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inline int r() const { return _color[0]; }
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inline int g() const { return _color[1]; }
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inline int b() const { return _color[2]; }
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inline int a() const { return _color[3]; }
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unsigned char &operator[](int index)
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{
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return _color[index];
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}
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const unsigned char &operator[](int index) const
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{
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return _color[index];
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}
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bool operator == (const Color &rhs) const
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{
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return ( *((int *)this) == *((int *)&rhs) );
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}
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bool operator != (const Color &rhs) const
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{
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return !(operator==(rhs));
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}
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Color &operator=( const Color &rhs )
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{
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SetRawColor( rhs.GetRawColor() );
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return *this;
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}
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private:
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unsigned char _color[4];
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};
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#endif // COLOR_H
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