mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-04 00:23:25 +08:00
389 lines
12 KiB
XML
389 lines
12 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8.00"
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Name="Captioncompiler"
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ProjectGUID="{12299E22-0529-4EB5-9DD8-9035333FA866}"
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RootNamespace="Captioncompiler"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="1"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
set path=..\..\..\game\bin;%path%
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc captioncompiler.vpc 4439c0d6 -crc ..\..\vpc_scripts\source_exe_con_win32_base.vpc 588645a5 -crc ..\..\vpc_scripts\source_exe_win_win32_base.vpc 62638c47 -crc ..\..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\..\vpc_scripts\source_exe_win_win32_debug.vpc 78028684 -crc ..\..\vpc_scripts\source_exe_win_win32_release.vpc cb5c1854
"
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ExcludedFromBuild="false"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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UseUnicodeResponseFiles="false"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1,..\common,..\..\game\shared,.\"
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PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;captioncompiler"
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StringPooling="true"
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MinimalRebuild="true"
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ExceptionHandling="0"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="false"
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FloatingPointModel="2"
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DefaultCharIsUnsigned="false"
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TreatWChar_tAsBuiltInType="true"
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ForceConformanceInForLoopScope="true"
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RuntimeTypeInfo="true"
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OpenMP="false"
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UsePrecompiledHeader="0"
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ExpandAttributedSource="false"
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AssemblerOutput="0"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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BrowseInformation="0"
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BrowseInformationFile="$(IntDir)/"
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WarningLevel="4"
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WarnAsError="false"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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CompileAs="2"
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ErrorReporting="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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ExcludedFromBuild="false"
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/>
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<Tool
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Name="VCLinkerTool"
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UseUnicodeResponseFiles="false"
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ShowProgress="0"
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OutputFile="$(OutDir)/captioncompiler.exe"
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LinkIncremental="2"
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SuppressStartupBanner="true"
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GenerateManifest="false"
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IgnoreDefaultLibraryNames="libc;libcd;libcmt"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
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GenerateMapFile="true"
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MapFileName="$(IntDir)/$(TargetName).map"
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SubSystem="1"
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BaseAddress=" "
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TargetMachine="1"
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ErrorReporting="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCXDCMakeTool"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupBanner="true"
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OutputFile="$(OutDir)/captioncompiler.bsc"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Publishing to ..\..\..\game\bin"
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CommandLine="call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\..\game\bin\$(TargetFileName) ..\..
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\..\game\bin\$(TargetName).pdb ..\..
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
"
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ExcludedFromBuild="false"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="1"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine="if EXIST ..\..\..\game\bin\$(TargetFileName) for /f "delims=" %%A in ('attrib "..\..\..\game\bin\$(TargetFileName)"') do set valveTmpIsReadOnly="%%A"
set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%
if "%valveTmpIsReadOnlyLetter%"=="R" del /q "$(TargetDir)"$(TargetFileName)
set path=..\..\..\game\bin;%path%
if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc captioncompiler.vpc 4439c0d6 -crc ..\..\vpc_scripts\source_exe_con_win32_base.vpc 588645a5 -crc ..\..\vpc_scripts\source_exe_win_win32_base.vpc 62638c47 -crc ..\..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\..\vpc_scripts\source_exe_win_win32_debug.vpc 78028684 -crc ..\..\vpc_scripts\source_exe_win_win32_release.vpc cb5c1854
"
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ExcludedFromBuild="false"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1,..\common,..\..\game\shared,.\"
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PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;captioncompiler"
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StringPooling="true"
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ExceptionHandling="0"
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RuntimeLibrary="0"
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BufferSecurityCheck="false"
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EnableFunctionLevelLinking="true"
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FloatingPointModel="2"
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DefaultCharIsUnsigned="false"
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TreatWChar_tAsBuiltInType="true"
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ForceConformanceInForLoopScope="true"
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RuntimeTypeInfo="true"
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OpenMP="false"
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UsePrecompiledHeader="0"
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ExpandAttributedSource="false"
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AssemblerOutput="0"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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BrowseInformation="0"
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BrowseInformationFile="$(IntDir)/"
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WarningLevel="4"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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CompileAs="2"
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ErrorReporting="1"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
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Culture="1033"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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ExcludedFromBuild="false"
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/>
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<Tool
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Name="VCLinkerTool"
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UseUnicodeResponseFiles="false"
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ShowProgress="0"
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OutputFile="$(OutDir)/captioncompiler.exe"
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LinkIncremental="1"
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SuppressStartupBanner="true"
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GenerateManifest="false"
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IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
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GenerateMapFile="true"
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MapFileName="$(IntDir)/$(TargetName).map"
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SubSystem="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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BaseAddress=" "
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TargetMachine="1"
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ErrorReporting="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCXDCMakeTool"
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SuppressStartupBanner="true"
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/>
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<Tool
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Name="VCBscMakeTool"
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SuppressStartupBanner="true"
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OutputFile="$(OutDir)/captioncompiler.bsc"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCWebDeploymentTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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Description="Publishing to ..\..\..\game\bin"
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CommandLine="call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\..\game\bin\$(TargetFileName) ..\..
copy "$(TargetDir)"$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)
if ERRORLEVEL 1 goto BuildEventFailed
if exist "$(TargetDir)"$(TargetName).map copy "$(TargetDir)"$(TargetName).map ..\..\..\game\bin\$(TargetName).map
call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\..\game\bin\$(TargetName).pdb ..\..
copy "$(TargetDir)"$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb
if ERRORLEVEL 1 goto BuildEventFailed
goto BuildEventOK
:BuildEventFailed
echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***
del /q "$(TargetDir)"$(TargetFileName)
exit 1
:BuildEventOK
call ..\..\devtools\bin\vsign.bat -noforcewritable ..\..\..\game\bin\$(TargetFileName)
"
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ExcludedFromBuild="false"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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>
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<File
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RelativePath=".\captioncompiler.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Link Libraries"
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Filter="lib"
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>
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<File
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RelativePath="..\..\lib\public\appframework.lib"
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>
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</File>
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<File
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RelativePath="..\..\lib\public\mathlib.lib"
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>
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</File>
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<File
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RelativePath="..\..\lib\public\tier0.lib"
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>
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</File>
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<File
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RelativePath="..\..\lib\public\tier1.lib"
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>
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</File>
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<File
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RelativePath="..\..\lib\public\tier2.lib"
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>
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</File>
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<File
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RelativePath="..\..\lib\public\tier3.lib"
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>
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</File>
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<File
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RelativePath="..\..\lib\public\vstdlib.lib"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl"
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>
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<File
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RelativePath=".\cbase.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Shared Code"
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Filter="h;cpp"
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>
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<File
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RelativePath="..\common\cmdlib.cpp"
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>
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</File>
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<File
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RelativePath="..\common\cmdlib.h"
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>
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</File>
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<File
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RelativePath="..\..\common\compiledcaptionswap.cpp"
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>
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</File>
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<File
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RelativePath="..\..\public\filesystem_helpers.cpp"
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>
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</File>
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<File
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RelativePath="..\..\public\filesystem_helpers.h"
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>
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</File>
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<File
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RelativePath="..\..\public\filesystem_init.cpp"
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>
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</File>
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<File
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RelativePath="..\..\public\filesystem_init.h"
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>
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</File>
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<File
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RelativePath="..\common\filesystem_tools.cpp"
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>
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</File>
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<File
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RelativePath="..\common\filesystem_tools.h"
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>
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</File>
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<File
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RelativePath="..\..\public\mathlib\mathlib.h"
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>
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</File>
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<File
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RelativePath="..\..\public\tier0\memoverride.cpp"
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>
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</File>
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<File
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RelativePath="..\common\pacifier.cpp"
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>
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</File>
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<File
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RelativePath="..\common\pacifier.h"
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>
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</File>
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<File
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RelativePath="..\common\scriplib.cpp"
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>
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</File>
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<File
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RelativePath="..\common\scriplib.h"
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>
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</File>
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<File
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RelativePath="..\..\public\stringregistry.cpp"
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>
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</File>
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<File
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RelativePath="..\..\public\stringregistry.h"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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