1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2025-01-04 00:23:25 +08:00
hl2sdk/utils/captioncompiler/captioncompiler-2005.vcproj
2008-09-15 02:50:57 -05:00

389 lines
12 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="Captioncompiler"
ProjectGUID="{12299E22-0529-4EB5-9DD8-9035333FA866}"
RootNamespace="Captioncompiler"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;set path=..\..\..\game\bin;%path%&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc captioncompiler.vpc 4439c0d6 -crc ..\..\vpc_scripts\source_exe_con_win32_base.vpc 588645a5 -crc ..\..\vpc_scripts\source_exe_win_win32_base.vpc 62638c47 -crc ..\..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\..\vpc_scripts\source_exe_win_win32_debug.vpc 78028684 -crc ..\..\vpc_scripts\source_exe_win_win32_release.vpc cb5c1854&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
UseUnicodeResponseFiles="false"
Optimization="0"
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1,..\common,..\..\game\shared,.\"
PreprocessorDefinitions="WIN32;_WIN32;_DEBUG;DEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;captioncompiler"
StringPooling="true"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="false"
FloatingPointModel="2"
DefaultCharIsUnsigned="false"
TreatWChar_tAsBuiltInType="true"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
OpenMP="false"
UsePrecompiledHeader="0"
ExpandAttributedSource="false"
AssemblerOutput="0"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
BrowseInformation="0"
BrowseInformationFile="$(IntDir)/"
WarningLevel="4"
WarnAsError="false"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
CompileAs="2"
ErrorReporting="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="false"
/>
<Tool
Name="VCLinkerTool"
UseUnicodeResponseFiles="false"
ShowProgress="0"
OutputFile="$(OutDir)/captioncompiler.exe"
LinkIncremental="2"
SuppressStartupBanner="true"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc;libcd;libcmt"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)/$(TargetName).map"
SubSystem="1"
BaseAddress=" "
TargetMachine="1"
ErrorReporting="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCXDCMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/captioncompiler.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Publishing to ..\..\..\game\bin"
CommandLine="call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\..\game\bin\$(TargetFileName) ..\..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\..\game\bin\$(TargetName).pdb ..\..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
CommandLine="if EXIST ..\..\..\game\bin\$(TargetFileName) for /f &quot;delims=&quot; %%A in (&apos;attrib &quot;..\..\..\game\bin\$(TargetFileName)&quot;&apos;) do set valveTmpIsReadOnly=&quot;%%A&quot;&#x0D;&#x0A;set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1%&#x0D;&#x0A;if &quot;%valveTmpIsReadOnlyLetter%&quot;==&quot;R&quot; del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;set path=..\..\..\game\bin;%path%&#x0D;&#x0A;if exist ..\..\devtools\bin\vpc.exe ..\..\devtools\bin\vpc.exe -crc captioncompiler.vpc 4439c0d6 -crc ..\..\vpc_scripts\source_exe_con_win32_base.vpc 588645a5 -crc ..\..\vpc_scripts\source_exe_win_win32_base.vpc 62638c47 -crc ..\..\vpc_scripts\version.vpc 26d8e8a7 -crc ..\..\vpc_scripts\loadaddress.vpc 49fd4a9f -crc ..\..\vpc_scripts\source_exe_win_win32_debug.vpc 78028684 -crc ..\..\vpc_scripts\source_exe_win_win32_release.vpc cb5c1854&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories="..\..\common;..\..\public;..\..\public\tier0;..\..\public\tier1,..\common,..\..\game\shared,.\"
PreprocessorDefinitions="WIN32;_WIN32;NDEBUG;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;captioncompiler"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
DefaultCharIsUnsigned="false"
TreatWChar_tAsBuiltInType="true"
ForceConformanceInForLoopScope="true"
RuntimeTypeInfo="true"
OpenMP="false"
UsePrecompiledHeader="0"
ExpandAttributedSource="false"
AssemblerOutput="0"
AssemblerListingLocation="$(IntDir)/"
ObjectFile="$(IntDir)/"
ProgramDataBaseFileName="$(IntDir)/"
BrowseInformation="0"
BrowseInformationFile="$(IntDir)/"
WarningLevel="4"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
CompileAs="2"
ErrorReporting="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
ExcludedFromBuild="false"
/>
<Tool
Name="VCLinkerTool"
UseUnicodeResponseFiles="false"
ShowProgress="0"
OutputFile="$(OutDir)/captioncompiler.exe"
LinkIncremental="1"
SuppressStartupBanner="true"
GenerateManifest="false"
IgnoreDefaultLibraryNames="libc;libcd;libcmtd"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)/$(TargetName).pdb"
GenerateMapFile="true"
MapFileName="$(IntDir)/$(TargetName).map"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
BaseAddress=" "
TargetMachine="1"
ErrorReporting="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCXDCMakeTool"
SuppressStartupBanner="true"
/>
<Tool
Name="VCBscMakeTool"
SuppressStartupBanner="true"
OutputFile="$(OutDir)/captioncompiler.bsc"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
Description="Publishing to ..\..\..\game\bin"
CommandLine="call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\..\game\bin\$(TargetFileName) ..\..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetFileName) ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;if exist &quot;$(TargetDir)&quot;$(TargetName).map copy &quot;$(TargetDir)&quot;$(TargetName).map ..\..\..\game\bin\$(TargetName).map&#x0D;&#x0A;call ..\..\vpc_scripts\valve_p4_edit.cmd ..\..\..\game\bin\$(TargetName).pdb ..\..&#x0D;&#x0A;copy &quot;$(TargetDir)&quot;$(TargetName).pdb ..\..\..\game\bin\$(TargetName).pdb&#x0D;&#x0A;if ERRORLEVEL 1 goto BuildEventFailed&#x0D;&#x0A;goto BuildEventOK&#x0D;&#x0A;:BuildEventFailed&#x0D;&#x0A;echo *** ERROR! PostBuildStep FAILED for $(ProjectName)! EXE or DLL is probably running. ***&#x0D;&#x0A;del /q &quot;$(TargetDir)&quot;$(TargetFileName)&#x0D;&#x0A;exit 1&#x0D;&#x0A;:BuildEventOK&#x0D;&#x0A;call ..\..\devtools\bin\vsign.bat -noforcewritable ..\..\..\game\bin\$(TargetFileName)&#x0D;&#x0A;"
ExcludedFromBuild="false"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath=".\captioncompiler.cpp"
>
</File>
</Filter>
<Filter
Name="Link Libraries"
Filter="lib"
>
<File
RelativePath="..\..\lib\public\appframework.lib"
>
</File>
<File
RelativePath="..\..\lib\public\mathlib.lib"
>
</File>
<File
RelativePath="..\..\lib\public\tier0.lib"
>
</File>
<File
RelativePath="..\..\lib\public\tier1.lib"
>
</File>
<File
RelativePath="..\..\lib\public\tier2.lib"
>
</File>
<File
RelativePath="..\..\lib\public\tier3.lib"
>
</File>
<File
RelativePath="..\..\lib\public\vstdlib.lib"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath=".\cbase.h"
>
</File>
</Filter>
<Filter
Name="Shared Code"
Filter="h;cpp"
>
<File
RelativePath="..\common\cmdlib.cpp"
>
</File>
<File
RelativePath="..\common\cmdlib.h"
>
</File>
<File
RelativePath="..\..\common\compiledcaptionswap.cpp"
>
</File>
<File
RelativePath="..\..\public\filesystem_helpers.cpp"
>
</File>
<File
RelativePath="..\..\public\filesystem_helpers.h"
>
</File>
<File
RelativePath="..\..\public\filesystem_init.cpp"
>
</File>
<File
RelativePath="..\..\public\filesystem_init.h"
>
</File>
<File
RelativePath="..\common\filesystem_tools.cpp"
>
</File>
<File
RelativePath="..\common\filesystem_tools.h"
>
</File>
<File
RelativePath="..\..\public\mathlib\mathlib.h"
>
</File>
<File
RelativePath="..\..\public\tier0\memoverride.cpp"
>
</File>
<File
RelativePath="..\common\pacifier.cpp"
>
</File>
<File
RelativePath="..\common\pacifier.h"
>
</File>
<File
RelativePath="..\common\scriplib.cpp"
>
</File>
<File
RelativePath="..\common\scriplib.h"
>
</File>
<File
RelativePath="..\..\public\stringregistry.cpp"
>
</File>
<File
RelativePath="..\..\public\stringregistry.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>