mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-04 00:23:25 +08:00
430 lines
17 KiB
C++
430 lines
17 KiB
C++
//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//===========================================================================//
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#include <stdio.h>
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#include "interface.h"
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#include "filesystem.h"
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#include "engine/iserverplugin.h"
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#include "game/server/iplayerinfo.h"
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#include "eiface.h"
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#include "igameevents.h"
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#include "convar.h"
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#include "Color.h"
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#include "vstdlib/random.h"
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#include "engine/IEngineTrace.h"
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#include "tier2/tier2.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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// Interfaces from the engine
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IVEngineServer *engine = NULL; // helper functions (messaging clients, loading content, making entities, running commands, etc)
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IGameEventManager *gameeventmanager = NULL; // game events interface
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IPlayerInfoManager *playerinfomanager = NULL; // game dll interface to interact with players
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IBotManager *botmanager = NULL; // game dll interface to interact with bots
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IServerPluginHelpers *helpers = NULL; // special 3rd party plugin helpers from the engine
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IUniformRandomStream *randomStr = NULL;
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IEngineTrace *enginetrace = NULL;
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CGlobalVars *gpGlobals = NULL;
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// function to initialize any cvars/command in this plugin
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void Bot_RunAll( void );
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// useful helper func
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inline bool FStrEq(const char *sz1, const char *sz2)
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{
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return(Q_stricmp(sz1, sz2) == 0);
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}
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//---------------------------------------------------------------------------------
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// Purpose: a sample 3rd party plugin class
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//---------------------------------------------------------------------------------
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class CEmptyServerPlugin: public IServerPluginCallbacks, public IGameEventListener
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{
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public:
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CEmptyServerPlugin();
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~CEmptyServerPlugin();
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// IServerPluginCallbacks methods
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virtual bool Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory );
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virtual void Unload( void );
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virtual void Pause( void );
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virtual void UnPause( void );
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virtual const char *GetPluginDescription( void );
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virtual void LevelInit( char const *pMapName );
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virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
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virtual void GameFrame( bool simulating );
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virtual void LevelShutdown( void );
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virtual void ClientActive( edict_t *pEntity );
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virtual void ClientDisconnect( edict_t *pEntity );
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virtual void ClientPutInServer( edict_t *pEntity, char const *playername );
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virtual void SetCommandClient( int index );
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virtual void ClientSettingsChanged( edict_t *pEdict );
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virtual PLUGIN_RESULT ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen );
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virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, const CCommand &args );
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virtual PLUGIN_RESULT NetworkIDValidated( const char *pszUserName, const char *pszNetworkID );
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virtual void OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue );
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// IGameEventListener Interface
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virtual void FireGameEvent( KeyValues * event );
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virtual int GetCommandIndex() { return m_iClientCommandIndex; }
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private:
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int m_iClientCommandIndex;
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};
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//
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// The plugin is a static singleton that is exported as an interface
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//
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CEmptyServerPlugin g_EmtpyServerPlugin;
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CEmptyServerPlugin, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_EmtpyServerPlugin );
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//---------------------------------------------------------------------------------
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// Purpose: constructor/destructor
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//---------------------------------------------------------------------------------
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CEmptyServerPlugin::CEmptyServerPlugin()
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{
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m_iClientCommandIndex = 0;
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}
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CEmptyServerPlugin::~CEmptyServerPlugin()
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when the plugin is loaded, load the interface we need from the engine
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//---------------------------------------------------------------------------------
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bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory )
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{
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ConnectTier1Libraries( &interfaceFactory, 1 );
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ConnectTier2Libraries( &interfaceFactory, 1 );
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playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL);
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if ( !playerinfomanager )
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{
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Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data
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}
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botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL);
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if ( !botmanager )
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{
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Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions
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}
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engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL);
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gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL);
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helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL);
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enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL);
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randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL);
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// get the interfaces we want to use
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if( ! ( engine && gameeventmanager && g_pFullFileSystem && helpers && enginetrace && randomStr ) )
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{
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return false; // we require all these interface to function
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}
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if ( playerinfomanager )
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{
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gpGlobals = playerinfomanager->GetGlobalVars();
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}
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MathLib_Init( 2.2f, 2.2f, 0.0f, 2 );
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ConVar_Register( 0 );
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return true;
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when the plugin is unloaded (turned off)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::Unload( void )
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{
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gameeventmanager->RemoveListener( this ); // make sure we are unloaded from the event system
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ConVar_Unregister( );
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DisconnectTier2Libraries( );
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DisconnectTier1Libraries( );
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::Pause( void )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when the plugin is unpaused (i.e should start executing again)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::UnPause( void )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: the name of this plugin, returned in "plugin_print" command
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//---------------------------------------------------------------------------------
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const char *CEmptyServerPlugin::GetPluginDescription( void )
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{
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return "Emtpy-Plugin, Valve";
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level start
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::LevelInit( char const *pMapName )
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{
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Msg( "Level \"%s\" has been loaded\n", pMapName );
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gameeventmanager->AddListener( this, true );
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level start, when the server is ready to accept client connections
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// edictCount is the number of entities in the level, clientMax is the max client count
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called once per server frame, do recurring work here (like checking for timeouts)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::GameFrame( bool simulating )
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{
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if ( simulating )
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{
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Bot_RunAll();
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level end (as the server is shutting down or going to a new map)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::LevelShutdown( void ) // !!!!this can get called multiple times per map change
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{
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gameeventmanager->RemoveListener( this );
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a client spawns into a server (i.e as they begin to play)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ClientActive( edict_t *pEntity )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a client leaves a server (or is timed out)
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ClientDisconnect( edict_t *pEntity )
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{
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername )
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{
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KeyValues *kv = new KeyValues( "msg" );
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kv->SetString( "title", "Hello" );
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kv->SetString( "msg", "Hello there" );
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kv->SetColor( "color", Color( 255, 0, 0, 255 ));
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kv->SetInt( "level", 5);
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kv->SetInt( "time", 10);
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helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
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kv->deleteThis();
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level start
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::SetCommandClient( int index )
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{
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m_iClientCommandIndex = index;
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}
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//---------------------------------------------------------------------------------
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// Purpose: called on level start
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::ClientSettingsChanged( edict_t *pEdict )
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{
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if ( playerinfomanager )
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{
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IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEdict );
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const char * name = engine->GetClientConVarValue( engine->IndexOfEdict(pEdict), "name" );
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if ( playerinfo && name && playerinfo->GetName() &&
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Q_stricmp( name, playerinfo->GetName()) ) // playerinfo may be NULL if the MOD doesn't support access to player data
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// OR if you are accessing the player before they are fully connected
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{
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char msg[128];
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Q_snprintf( msg, sizeof(msg), "Your name changed to \"%s\" (from \"%s\"\n", name, playerinfo->GetName() );
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engine->ClientPrintf( pEdict, msg ); // this is the bad way to check this, the better option it to listen for the "player_changename" event in FireGameEvent()
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// this is here to give a real example of how to use the playerinfo interface
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}
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a client joins a server
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//---------------------------------------------------------------------------------
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PLUGIN_RESULT CEmptyServerPlugin::ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen )
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{
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return PLUGIN_CONTINUE;
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}
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CON_COMMAND( DoAskConnect, "Server plugin example of using the ask connect dialog" )
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{
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if ( args.ArgC() < 2 )
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{
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Warning ( "DoAskConnect <server IP>\n" );
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}
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else
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{
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const char *pServerIP = args.Arg( 1 );
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KeyValues *kv = new KeyValues( "menu" );
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kv->SetString( "title", pServerIP ); // The IP address of the server to connect to goes in the "title" field.
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kv->SetInt( "time", 3 );
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for ( int i=1; i < gpGlobals->maxClients; i++ )
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{
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edict_t *pEdict = engine->PEntityOfEntIndex( i );
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if ( pEdict )
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{
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helpers->CreateMessage( pEdict, DIALOG_ASKCONNECT, kv, &g_EmtpyServerPlugin );
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}
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}
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kv->deleteThis();
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a client types in a command (only a subset of commands however, not CON_COMMAND's)
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//---------------------------------------------------------------------------------
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PLUGIN_RESULT CEmptyServerPlugin::ClientCommand( edict_t *pEntity, const CCommand &args )
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{
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const char *pcmd = args[0];
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if ( !pEntity || pEntity->IsFree() )
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{
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return PLUGIN_CONTINUE;
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}
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if ( FStrEq( pcmd, "menu" ) )
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{
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KeyValues *kv = new KeyValues( "menu" );
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kv->SetString( "title", "You've got options, hit ESC" );
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kv->SetInt( "level", 1 );
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kv->SetColor( "color", Color( 255, 0, 0, 255 ));
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kv->SetInt( "time", 20 );
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kv->SetString( "msg", "Pick an option\nOr don't." );
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for( int i = 1; i < 9; i++ )
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{
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char num[10], msg[10], cmd[10];
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Q_snprintf( num, sizeof(num), "%i", i );
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Q_snprintf( msg, sizeof(msg), "Option %i", i );
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Q_snprintf( cmd, sizeof(cmd), "option%i", i );
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KeyValues *item1 = kv->FindKey( num, true );
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item1->SetString( "msg", msg );
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item1->SetString( "command", cmd );
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}
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helpers->CreateMessage( pEntity, DIALOG_MENU, kv, this );
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kv->deleteThis();
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return PLUGIN_STOP; // we handled this function
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}
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else if ( FStrEq( pcmd, "rich" ) )
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{
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KeyValues *kv = new KeyValues( "menu" );
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kv->SetString( "title", "A rich message" );
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kv->SetInt( "level", 1 );
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kv->SetInt( "time", 20 );
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kv->SetString( "msg", "This is a long long long text string.\n\nIt also has line breaks." );
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helpers->CreateMessage( pEntity, DIALOG_TEXT, kv, this );
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kv->deleteThis();
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return PLUGIN_STOP; // we handled this function
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}
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else if ( FStrEq( pcmd, "msg" ) )
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{
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KeyValues *kv = new KeyValues( "menu" );
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kv->SetString( "title", "Just a simple hello" );
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kv->SetInt( "level", 1 );
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kv->SetInt( "time", 20 );
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helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
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kv->deleteThis();
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return PLUGIN_STOP; // we handled this function
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}
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else if ( FStrEq( pcmd, "entry" ) )
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{
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KeyValues *kv = new KeyValues( "entry" );
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kv->SetString( "title", "Stuff" );
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kv->SetString( "msg", "Enter something" );
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kv->SetString( "command", "say" ); // anything they enter into the dialog turns into a say command
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kv->SetInt( "level", 1 );
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kv->SetInt( "time", 20 );
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helpers->CreateMessage( pEntity, DIALOG_ENTRY, kv, this );
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kv->deleteThis();
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return PLUGIN_STOP; // we handled this function
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}
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return PLUGIN_CONTINUE;
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a client is authenticated
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//---------------------------------------------------------------------------------
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PLUGIN_RESULT CEmptyServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID )
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{
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return PLUGIN_CONTINUE;
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when a cvar value query is finished
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue )
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{
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Msg( "Cvar query (cookie: %d, status: %d) - name: %s, value: %s\n", iCookie, eStatus, pCvarName, pCvarValue );
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}
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//---------------------------------------------------------------------------------
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// Purpose: called when an event is fired
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//---------------------------------------------------------------------------------
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void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
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{
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const char * name = event->GetName();
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Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name );
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}
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//---------------------------------------------------------------------------------
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// Purpose: an example of how to implement a new command
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//---------------------------------------------------------------------------------
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CON_COMMAND( empty_version, "prints the version of the empty plugin" )
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{
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Msg( "Version:1.0.0.0\n" );
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}
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CON_COMMAND( empty_log, "logs the version of the empty plugin" )
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{
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engine->LogPrint( "Version:1.0.0.0\n" );
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}
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//---------------------------------------------------------------------------------
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// Purpose: an example cvar
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//---------------------------------------------------------------------------------
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static ConVar empty_cvar("plugin_empty", "0", 0, "Example plugin cvar");
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