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hl2sdk/utils/serverplugin_sample/serverplugin_empty.cpp
2008-09-15 02:50:57 -05:00

430 lines
17 KiB
C++

//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include <stdio.h>
#include "interface.h"
#include "filesystem.h"
#include "engine/iserverplugin.h"
#include "game/server/iplayerinfo.h"
#include "eiface.h"
#include "igameevents.h"
#include "convar.h"
#include "Color.h"
#include "vstdlib/random.h"
#include "engine/IEngineTrace.h"
#include "tier2/tier2.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Interfaces from the engine
IVEngineServer *engine = NULL; // helper functions (messaging clients, loading content, making entities, running commands, etc)
IGameEventManager *gameeventmanager = NULL; // game events interface
IPlayerInfoManager *playerinfomanager = NULL; // game dll interface to interact with players
IBotManager *botmanager = NULL; // game dll interface to interact with bots
IServerPluginHelpers *helpers = NULL; // special 3rd party plugin helpers from the engine
IUniformRandomStream *randomStr = NULL;
IEngineTrace *enginetrace = NULL;
CGlobalVars *gpGlobals = NULL;
// function to initialize any cvars/command in this plugin
void Bot_RunAll( void );
// useful helper func
inline bool FStrEq(const char *sz1, const char *sz2)
{
return(Q_stricmp(sz1, sz2) == 0);
}
//---------------------------------------------------------------------------------
// Purpose: a sample 3rd party plugin class
//---------------------------------------------------------------------------------
class CEmptyServerPlugin: public IServerPluginCallbacks, public IGameEventListener
{
public:
CEmptyServerPlugin();
~CEmptyServerPlugin();
// IServerPluginCallbacks methods
virtual bool Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory );
virtual void Unload( void );
virtual void Pause( void );
virtual void UnPause( void );
virtual const char *GetPluginDescription( void );
virtual void LevelInit( char const *pMapName );
virtual void ServerActivate( edict_t *pEdictList, int edictCount, int clientMax );
virtual void GameFrame( bool simulating );
virtual void LevelShutdown( void );
virtual void ClientActive( edict_t *pEntity );
virtual void ClientDisconnect( edict_t *pEntity );
virtual void ClientPutInServer( edict_t *pEntity, char const *playername );
virtual void SetCommandClient( int index );
virtual void ClientSettingsChanged( edict_t *pEdict );
virtual PLUGIN_RESULT ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen );
virtual PLUGIN_RESULT ClientCommand( edict_t *pEntity, const CCommand &args );
virtual PLUGIN_RESULT NetworkIDValidated( const char *pszUserName, const char *pszNetworkID );
virtual void OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue );
// IGameEventListener Interface
virtual void FireGameEvent( KeyValues * event );
virtual int GetCommandIndex() { return m_iClientCommandIndex; }
private:
int m_iClientCommandIndex;
};
//
// The plugin is a static singleton that is exported as an interface
//
CEmptyServerPlugin g_EmtpyServerPlugin;
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CEmptyServerPlugin, IServerPluginCallbacks, INTERFACEVERSION_ISERVERPLUGINCALLBACKS, g_EmtpyServerPlugin );
//---------------------------------------------------------------------------------
// Purpose: constructor/destructor
//---------------------------------------------------------------------------------
CEmptyServerPlugin::CEmptyServerPlugin()
{
m_iClientCommandIndex = 0;
}
CEmptyServerPlugin::~CEmptyServerPlugin()
{
}
//---------------------------------------------------------------------------------
// Purpose: called when the plugin is loaded, load the interface we need from the engine
//---------------------------------------------------------------------------------
bool CEmptyServerPlugin::Load( CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory )
{
ConnectTier1Libraries( &interfaceFactory, 1 );
ConnectTier2Libraries( &interfaceFactory, 1 );
playerinfomanager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER,NULL);
if ( !playerinfomanager )
{
Warning( "Unable to load playerinfomanager, ignoring\n" ); // this isn't fatal, we just won't be able to access specific player data
}
botmanager = (IBotManager *)gameServerFactory(INTERFACEVERSION_PLAYERBOTMANAGER, NULL);
if ( !botmanager )
{
Warning( "Unable to load botcontroller, ignoring\n" ); // this isn't fatal, we just won't be able to access specific bot functions
}
engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL);
gameeventmanager = (IGameEventManager *)interfaceFactory(INTERFACEVERSION_GAMEEVENTSMANAGER,NULL);
helpers = (IServerPluginHelpers*)interfaceFactory(INTERFACEVERSION_ISERVERPLUGINHELPERS, NULL);
enginetrace = (IEngineTrace *)interfaceFactory(INTERFACEVERSION_ENGINETRACE_SERVER,NULL);
randomStr = (IUniformRandomStream *)interfaceFactory(VENGINE_SERVER_RANDOM_INTERFACE_VERSION, NULL);
// get the interfaces we want to use
if( ! ( engine && gameeventmanager && g_pFullFileSystem && helpers && enginetrace && randomStr ) )
{
return false; // we require all these interface to function
}
if ( playerinfomanager )
{
gpGlobals = playerinfomanager->GetGlobalVars();
}
MathLib_Init( 2.2f, 2.2f, 0.0f, 2 );
ConVar_Register( 0 );
return true;
}
//---------------------------------------------------------------------------------
// Purpose: called when the plugin is unloaded (turned off)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::Unload( void )
{
gameeventmanager->RemoveListener( this ); // make sure we are unloaded from the event system
ConVar_Unregister( );
DisconnectTier2Libraries( );
DisconnectTier1Libraries( );
}
//---------------------------------------------------------------------------------
// Purpose: called when the plugin is paused (i.e should stop running but isn't unloaded)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::Pause( void )
{
}
//---------------------------------------------------------------------------------
// Purpose: called when the plugin is unpaused (i.e should start executing again)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::UnPause( void )
{
}
//---------------------------------------------------------------------------------
// Purpose: the name of this plugin, returned in "plugin_print" command
//---------------------------------------------------------------------------------
const char *CEmptyServerPlugin::GetPluginDescription( void )
{
return "Emtpy-Plugin, Valve";
}
//---------------------------------------------------------------------------------
// Purpose: called on level start
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::LevelInit( char const *pMapName )
{
Msg( "Level \"%s\" has been loaded\n", pMapName );
gameeventmanager->AddListener( this, true );
}
//---------------------------------------------------------------------------------
// Purpose: called on level start, when the server is ready to accept client connections
// edictCount is the number of entities in the level, clientMax is the max client count
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ServerActivate( edict_t *pEdictList, int edictCount, int clientMax )
{
}
//---------------------------------------------------------------------------------
// Purpose: called once per server frame, do recurring work here (like checking for timeouts)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::GameFrame( bool simulating )
{
if ( simulating )
{
Bot_RunAll();
}
}
//---------------------------------------------------------------------------------
// Purpose: called on level end (as the server is shutting down or going to a new map)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::LevelShutdown( void ) // !!!!this can get called multiple times per map change
{
gameeventmanager->RemoveListener( this );
}
//---------------------------------------------------------------------------------
// Purpose: called when a client spawns into a server (i.e as they begin to play)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ClientActive( edict_t *pEntity )
{
}
//---------------------------------------------------------------------------------
// Purpose: called when a client leaves a server (or is timed out)
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ClientDisconnect( edict_t *pEntity )
{
}
//---------------------------------------------------------------------------------
// Purpose: called on
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ClientPutInServer( edict_t *pEntity, char const *playername )
{
KeyValues *kv = new KeyValues( "msg" );
kv->SetString( "title", "Hello" );
kv->SetString( "msg", "Hello there" );
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
kv->SetInt( "level", 5);
kv->SetInt( "time", 10);
helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
kv->deleteThis();
}
//---------------------------------------------------------------------------------
// Purpose: called on level start
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::SetCommandClient( int index )
{
m_iClientCommandIndex = index;
}
//---------------------------------------------------------------------------------
// Purpose: called on level start
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::ClientSettingsChanged( edict_t *pEdict )
{
if ( playerinfomanager )
{
IPlayerInfo *playerinfo = playerinfomanager->GetPlayerInfo( pEdict );
const char * name = engine->GetClientConVarValue( engine->IndexOfEdict(pEdict), "name" );
if ( playerinfo && name && playerinfo->GetName() &&
Q_stricmp( name, playerinfo->GetName()) ) // playerinfo may be NULL if the MOD doesn't support access to player data
// OR if you are accessing the player before they are fully connected
{
char msg[128];
Q_snprintf( msg, sizeof(msg), "Your name changed to \"%s\" (from \"%s\"\n", name, playerinfo->GetName() );
engine->ClientPrintf( pEdict, msg ); // this is the bad way to check this, the better option it to listen for the "player_changename" event in FireGameEvent()
// this is here to give a real example of how to use the playerinfo interface
}
}
}
//---------------------------------------------------------------------------------
// Purpose: called when a client joins a server
//---------------------------------------------------------------------------------
PLUGIN_RESULT CEmptyServerPlugin::ClientConnect( bool *bAllowConnect, edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen )
{
return PLUGIN_CONTINUE;
}
CON_COMMAND( DoAskConnect, "Server plugin example of using the ask connect dialog" )
{
if ( args.ArgC() < 2 )
{
Warning ( "DoAskConnect <server IP>\n" );
}
else
{
const char *pServerIP = args.Arg( 1 );
KeyValues *kv = new KeyValues( "menu" );
kv->SetString( "title", pServerIP ); // The IP address of the server to connect to goes in the "title" field.
kv->SetInt( "time", 3 );
for ( int i=1; i < gpGlobals->maxClients; i++ )
{
edict_t *pEdict = engine->PEntityOfEntIndex( i );
if ( pEdict )
{
helpers->CreateMessage( pEdict, DIALOG_ASKCONNECT, kv, &g_EmtpyServerPlugin );
}
}
kv->deleteThis();
}
}
//---------------------------------------------------------------------------------
// Purpose: called when a client types in a command (only a subset of commands however, not CON_COMMAND's)
//---------------------------------------------------------------------------------
PLUGIN_RESULT CEmptyServerPlugin::ClientCommand( edict_t *pEntity, const CCommand &args )
{
const char *pcmd = args[0];
if ( !pEntity || pEntity->IsFree() )
{
return PLUGIN_CONTINUE;
}
if ( FStrEq( pcmd, "menu" ) )
{
KeyValues *kv = new KeyValues( "menu" );
kv->SetString( "title", "You've got options, hit ESC" );
kv->SetInt( "level", 1 );
kv->SetColor( "color", Color( 255, 0, 0, 255 ));
kv->SetInt( "time", 20 );
kv->SetString( "msg", "Pick an option\nOr don't." );
for( int i = 1; i < 9; i++ )
{
char num[10], msg[10], cmd[10];
Q_snprintf( num, sizeof(num), "%i", i );
Q_snprintf( msg, sizeof(msg), "Option %i", i );
Q_snprintf( cmd, sizeof(cmd), "option%i", i );
KeyValues *item1 = kv->FindKey( num, true );
item1->SetString( "msg", msg );
item1->SetString( "command", cmd );
}
helpers->CreateMessage( pEntity, DIALOG_MENU, kv, this );
kv->deleteThis();
return PLUGIN_STOP; // we handled this function
}
else if ( FStrEq( pcmd, "rich" ) )
{
KeyValues *kv = new KeyValues( "menu" );
kv->SetString( "title", "A rich message" );
kv->SetInt( "level", 1 );
kv->SetInt( "time", 20 );
kv->SetString( "msg", "This is a long long long text string.\n\nIt also has line breaks." );
helpers->CreateMessage( pEntity, DIALOG_TEXT, kv, this );
kv->deleteThis();
return PLUGIN_STOP; // we handled this function
}
else if ( FStrEq( pcmd, "msg" ) )
{
KeyValues *kv = new KeyValues( "menu" );
kv->SetString( "title", "Just a simple hello" );
kv->SetInt( "level", 1 );
kv->SetInt( "time", 20 );
helpers->CreateMessage( pEntity, DIALOG_MSG, kv, this );
kv->deleteThis();
return PLUGIN_STOP; // we handled this function
}
else if ( FStrEq( pcmd, "entry" ) )
{
KeyValues *kv = new KeyValues( "entry" );
kv->SetString( "title", "Stuff" );
kv->SetString( "msg", "Enter something" );
kv->SetString( "command", "say" ); // anything they enter into the dialog turns into a say command
kv->SetInt( "level", 1 );
kv->SetInt( "time", 20 );
helpers->CreateMessage( pEntity, DIALOG_ENTRY, kv, this );
kv->deleteThis();
return PLUGIN_STOP; // we handled this function
}
return PLUGIN_CONTINUE;
}
//---------------------------------------------------------------------------------
// Purpose: called when a client is authenticated
//---------------------------------------------------------------------------------
PLUGIN_RESULT CEmptyServerPlugin::NetworkIDValidated( const char *pszUserName, const char *pszNetworkID )
{
return PLUGIN_CONTINUE;
}
//---------------------------------------------------------------------------------
// Purpose: called when a cvar value query is finished
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::OnQueryCvarValueFinished( QueryCvarCookie_t iCookie, edict_t *pPlayerEntity, EQueryCvarValueStatus eStatus, const char *pCvarName, const char *pCvarValue )
{
Msg( "Cvar query (cookie: %d, status: %d) - name: %s, value: %s\n", iCookie, eStatus, pCvarName, pCvarValue );
}
//---------------------------------------------------------------------------------
// Purpose: called when an event is fired
//---------------------------------------------------------------------------------
void CEmptyServerPlugin::FireGameEvent( KeyValues * event )
{
const char * name = event->GetName();
Msg( "CEmptyServerPlugin::FireGameEvent: Got event \"%s\"\n", name );
}
//---------------------------------------------------------------------------------
// Purpose: an example of how to implement a new command
//---------------------------------------------------------------------------------
CON_COMMAND( empty_version, "prints the version of the empty plugin" )
{
Msg( "Version:1.0.0.0\n" );
}
CON_COMMAND( empty_log, "logs the version of the empty plugin" )
{
engine->LogPrint( "Version:1.0.0.0\n" );
}
//---------------------------------------------------------------------------------
// Purpose: an example cvar
//---------------------------------------------------------------------------------
static ConVar empty_cvar("plugin_empty", "0", 0, "Example plugin cvar");