mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-04 00:23:25 +08:00
134 lines
3.9 KiB
C++
134 lines
3.9 KiB
C++
//====== Copyright © 1996-2003, Valve Corporation, All rights reserved. =======
|
|
//
|
|
// Purpose: Entity to control screen overlays on a player
|
|
//
|
|
//=============================================================================
|
|
|
|
#include "cbase.h"
|
|
#include "shareddefs.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
#define ENV_PROJECTEDTEXTURE_STARTON (1<<0)
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
class CEnvProjectedTexture : public CPointEntity
|
|
{
|
|
DECLARE_CLASS( CEnvProjectedTexture, CPointEntity );
|
|
public:
|
|
DECLARE_DATADESC();
|
|
DECLARE_SERVERCLASS();
|
|
|
|
CEnvProjectedTexture();
|
|
|
|
// Always transmit to clients
|
|
virtual int UpdateTransmitState();
|
|
virtual void Activate( void );
|
|
|
|
void InputTurnOn( inputdata_t &inputdata );
|
|
void InputTurnOff( inputdata_t &inputdata );
|
|
void InputSetFOV( inputdata_t &inputdata );
|
|
void InitialThink( void );
|
|
|
|
CNetworkHandle( CBaseEntity, m_hTargetEntity );
|
|
|
|
private:
|
|
|
|
CNetworkVar( bool, m_bState );
|
|
CNetworkVar( float, m_flLightFOV );
|
|
CNetworkVar( bool, m_bEnableShadows );
|
|
CNetworkVar( bool, m_bLightOnlyTarget );
|
|
CNetworkVar( bool, m_bLightWorld );
|
|
CNetworkVar( bool, m_bCameraSpace );
|
|
CNetworkVar( color32, m_cLightColor );
|
|
};
|
|
|
|
LINK_ENTITY_TO_CLASS( env_projectedtexture, CEnvProjectedTexture );
|
|
|
|
BEGIN_DATADESC( CEnvProjectedTexture )
|
|
DEFINE_FIELD( m_hTargetEntity, FIELD_EHANDLE ),
|
|
DEFINE_FIELD( m_bState, FIELD_BOOLEAN ),
|
|
DEFINE_KEYFIELD( m_flLightFOV, FIELD_FLOAT, "lightfov" ),
|
|
DEFINE_KEYFIELD( m_bEnableShadows, FIELD_BOOLEAN, "enableshadows" ),
|
|
DEFINE_KEYFIELD( m_bLightOnlyTarget, FIELD_BOOLEAN, "lightonlytarget" ),
|
|
DEFINE_KEYFIELD( m_bLightWorld, FIELD_BOOLEAN, "lightworld" ),
|
|
DEFINE_KEYFIELD( m_bCameraSpace, FIELD_BOOLEAN, "cameraspace" ),
|
|
DEFINE_KEYFIELD( m_cLightColor, FIELD_COLOR32, "lightcolor" ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
|
|
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
|
|
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetFOV", InputSetFOV ),
|
|
DEFINE_THINKFUNC( InitialThink ),
|
|
END_DATADESC()
|
|
|
|
IMPLEMENT_SERVERCLASS_ST( CEnvProjectedTexture, DT_EnvProjectedTexture )
|
|
SendPropEHandle( SENDINFO( m_hTargetEntity ) ),
|
|
SendPropBool( SENDINFO( m_bState ) ),
|
|
SendPropFloat( SENDINFO( m_flLightFOV ) ),
|
|
SendPropBool( SENDINFO( m_bEnableShadows ) ),
|
|
SendPropBool( SENDINFO( m_bLightOnlyTarget ) ),
|
|
SendPropBool( SENDINFO( m_bLightWorld ) ),
|
|
SendPropBool( SENDINFO( m_bCameraSpace ) ),
|
|
SendPropInt( SENDINFO( m_cLightColor ), 32, SPROP_UNSIGNED ),
|
|
END_SEND_TABLE()
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
CEnvProjectedTexture::CEnvProjectedTexture( void )
|
|
{
|
|
m_bState = false;
|
|
m_flLightFOV = 45.0f;
|
|
m_bEnableShadows = false;
|
|
m_bLightOnlyTarget = false;
|
|
m_bLightWorld = true;
|
|
m_bCameraSpace = true;
|
|
|
|
color32 color;
|
|
color.r = 255;
|
|
color.g = 255;
|
|
color.b = 255;
|
|
color.a = 0;
|
|
m_cLightColor.Set( color );
|
|
}
|
|
|
|
void CEnvProjectedTexture::InputTurnOn( inputdata_t &inputdata )
|
|
{
|
|
m_bState = true;
|
|
}
|
|
|
|
void CEnvProjectedTexture::InputTurnOff( inputdata_t &inputdata )
|
|
{
|
|
m_bState = false;
|
|
}
|
|
|
|
void CEnvProjectedTexture::InputSetFOV( inputdata_t &inputdata )
|
|
{
|
|
m_flLightFOV = inputdata.value.Float();
|
|
}
|
|
|
|
void CEnvProjectedTexture::Activate( void )
|
|
{
|
|
if ( GetSpawnFlags() & ENV_PROJECTEDTEXTURE_STARTON )
|
|
{
|
|
m_bState = true;
|
|
}
|
|
|
|
SetThink( &CEnvProjectedTexture::InitialThink );
|
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
|
|
|
BaseClass::Activate();
|
|
}
|
|
|
|
void CEnvProjectedTexture::InitialThink( void )
|
|
{
|
|
m_hTargetEntity = gEntList.FindEntityByName( NULL, m_target );
|
|
}
|
|
|
|
int CEnvProjectedTexture::UpdateTransmitState()
|
|
{
|
|
return SetTransmitState( FL_EDICT_ALWAYS );
|
|
}
|