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hl2sdk/game/client/swarm/c_asw_zombie.h
2010-07-22 01:46:14 -05:00

31 lines
958 B
C++

#ifndef _INCLUDED_C_ASW_ZOMBIE_H
#define _INCLUDED_C_ASW_ZOMBIE_H
#include "c_ai_basenpc.h"
#include "iasw_client_aim_target.h"
class C_ASW_Zombie : public C_AI_BaseNPC, public IASW_Client_Aim_Target
{
public:
DECLARE_CLASS( C_ASW_Zombie, C_AI_BaseNPC );
DECLARE_CLIENTCLASS();
C_ASW_Zombie();
virtual ~C_ASW_Zombie();
// aim target interface
IMPLEMENT_AUTO_LIST_GET();
virtual float GetRadius() { return 23; }
virtual bool IsAimTarget() { return true; }
virtual const Vector& GetAimTargetPos(const Vector &vecFiringSrc, bool bWeaponPrefersFlatAiming) { return WorldSpaceCenter(); }
virtual const Vector& GetAimTargetRadiusPos(const Vector &vecFiringSrc) { return WorldSpaceCenter(); }
CNetworkVar(bool, m_bOnFire);
virtual void UpdateFireEmitters();
virtual void UpdateOnRemove();
private:
C_ASW_Zombie( const C_ASW_Zombie & ); // not defined, not accessible
};
#endif /* _INCLUDED_C_ASW_ZOMBIE_H */