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https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-07 09:43:40 +08:00
145 lines
3.2 KiB
C++
145 lines
3.2 KiB
C++
#include "cbase.h"
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#include "c_baseentity.h"
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#include "c_asw_shaman.h"
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#include "c_asw_clientragdoll.h"
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#include "asw_fx_shared.h"
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#include "functionproxy.h"
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#include "imaterialproxydict.h"
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#include "particle_parse.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_CLIENTCLASS_DT(C_ASW_Shaman, DT_ASW_Shaman, CASW_Shaman)
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RecvPropEHandle ( RECVINFO( m_hHealingTarget ) ),
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END_RECV_TABLE()
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C_ASW_Shaman::C_ASW_Shaman()
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{
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}
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C_ASW_Shaman::~C_ASW_Shaman()
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{
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}
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void C_ASW_Shaman::SpawnClientSideEffects()
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{
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//ParticleProp()->Create( "meatbug_death", PATTACH_POINT, "attach_explosion" );
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}
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C_BaseAnimating * C_ASW_Shaman::BecomeRagdollOnClient( void )
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{
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if ( m_pHealEffect )
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{
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m_pHealEffect->StopEmission( false, true, false );
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m_pHealEffect = NULL;
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}
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SpawnClientSideEffects();
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return BaseClass::BecomeRagdollOnClient();
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}
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C_ClientRagdoll *C_ASW_Shaman::CreateClientRagdoll( bool bRestoring )
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{
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return new C_ASW_ClientRagdoll( bRestoring );
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}
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/*
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//-----------------------------------------------------------------------------
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// Material proxy for Shaman's glow
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//-----------------------------------------------------------------------------
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class CASW_Shaman_Proxy : public CResultProxy
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{
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public:
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virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
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virtual void OnBind( void *pC_BaseEntity );
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private:
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CFloatInput m_IllumTint1;
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CFloatInput m_IllumTint2;
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CFloatInput m_IllumTint3;
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};
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bool CASW_Shaman_Proxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
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{
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if (!CResultProxy::Init( pMaterial, pKeyValues ))
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return false;
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SetFloatResult( 1 );
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return true;
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}
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void CASW_Shaman_Proxy::OnBind( void *pC_BaseEntity )
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{
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Assert( m_pResult );
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C_ASW_Shaman *pShaman = static_cast<C_ASW_Shaman*>( BindArgToEntity( pC_BaseEntity ) );
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if ( pShaman->m_bChampion )
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SetFloatResult( 4 );
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}
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EXPOSE_MATERIAL_PROXY( CASW_Shaman_Proxy, ChampionGlow );
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*/
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void C_ASW_Shaman::ClientThink()
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{
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BaseClass::ClientThink();
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UpdateEffects();
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}
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void C_ASW_Shaman::UpdateOnRemove()
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{
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BaseClass::UpdateOnRemove();
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if ( m_pHealEffect )
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{
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m_pHealEffect->StopEmission();
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m_pHealEffect = NULL;
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}
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}
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void C_ASW_Shaman::UpdateEffects()
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{
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if ( !m_hHealingTarget.Get() || GetHealth() <= 0 )
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{
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if ( m_pHealEffect )
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{
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m_pHealEffect->StopEmission();
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m_pHealEffect = NULL;
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}
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return;
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}
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if ( m_pHealEffect )
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{
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if ( m_pHealEffect->GetControlPointEntity( 1 ) != m_hHealingTarget.Get() )
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{
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m_pHealEffect->StopEmission();
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m_pHealEffect = NULL;
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}
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}
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if ( !m_pHealEffect )
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{
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m_pHealEffect = ParticleProp()->Create( "shaman_heal_attach", PATTACH_POINT_FOLLOW, "nozzle" ); // "heal_receiver"
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}
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Assert( m_pHealEffect );
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if ( m_pHealEffect->GetControlPointEntity( 1 ) == NULL )
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{
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C_BaseEntity *pTarget = m_hHealingTarget.Get();
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Vector vOffset( 0.0f, 0.0f, pTarget->WorldSpaceCenter().z - pTarget->GetAbsOrigin().z );
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ParticleProp()->AddControlPoint( m_pHealEffect, 1, pTarget, PATTACH_ABSORIGIN_FOLLOW, NULL, vOffset );
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m_pHealEffect->SetControlPointOrientation( 0, pTarget->Forward(), -pTarget->Left(), pTarget->Up() );
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}
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} |