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hl2sdk/game/client/swarm/c_asw_shaman.cpp
2010-07-22 01:46:14 -05:00

145 lines
3.2 KiB
C++

#include "cbase.h"
#include "c_baseentity.h"
#include "c_asw_shaman.h"
#include "c_asw_clientragdoll.h"
#include "asw_fx_shared.h"
#include "functionproxy.h"
#include "imaterialproxydict.h"
#include "particle_parse.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_CLIENTCLASS_DT(C_ASW_Shaman, DT_ASW_Shaman, CASW_Shaman)
RecvPropEHandle ( RECVINFO( m_hHealingTarget ) ),
END_RECV_TABLE()
C_ASW_Shaman::C_ASW_Shaman()
{
}
C_ASW_Shaman::~C_ASW_Shaman()
{
}
void C_ASW_Shaman::SpawnClientSideEffects()
{
//ParticleProp()->Create( "meatbug_death", PATTACH_POINT, "attach_explosion" );
}
C_BaseAnimating * C_ASW_Shaman::BecomeRagdollOnClient( void )
{
if ( m_pHealEffect )
{
m_pHealEffect->StopEmission( false, true, false );
m_pHealEffect = NULL;
}
SpawnClientSideEffects();
return BaseClass::BecomeRagdollOnClient();
}
C_ClientRagdoll *C_ASW_Shaman::CreateClientRagdoll( bool bRestoring )
{
return new C_ASW_ClientRagdoll( bRestoring );
}
/*
//-----------------------------------------------------------------------------
// Material proxy for Shaman's glow
//-----------------------------------------------------------------------------
class CASW_Shaman_Proxy : public CResultProxy
{
public:
virtual bool Init( IMaterial *pMaterial, KeyValues *pKeyValues );
virtual void OnBind( void *pC_BaseEntity );
private:
CFloatInput m_IllumTint1;
CFloatInput m_IllumTint2;
CFloatInput m_IllumTint3;
};
bool CASW_Shaman_Proxy::Init( IMaterial *pMaterial, KeyValues *pKeyValues )
{
if (!CResultProxy::Init( pMaterial, pKeyValues ))
return false;
SetFloatResult( 1 );
return true;
}
void CASW_Shaman_Proxy::OnBind( void *pC_BaseEntity )
{
Assert( m_pResult );
C_ASW_Shaman *pShaman = static_cast<C_ASW_Shaman*>( BindArgToEntity( pC_BaseEntity ) );
if ( pShaman->m_bChampion )
SetFloatResult( 4 );
}
EXPOSE_MATERIAL_PROXY( CASW_Shaman_Proxy, ChampionGlow );
*/
void C_ASW_Shaman::ClientThink()
{
BaseClass::ClientThink();
UpdateEffects();
}
void C_ASW_Shaman::UpdateOnRemove()
{
BaseClass::UpdateOnRemove();
if ( m_pHealEffect )
{
m_pHealEffect->StopEmission();
m_pHealEffect = NULL;
}
}
void C_ASW_Shaman::UpdateEffects()
{
if ( !m_hHealingTarget.Get() || GetHealth() <= 0 )
{
if ( m_pHealEffect )
{
m_pHealEffect->StopEmission();
m_pHealEffect = NULL;
}
return;
}
if ( m_pHealEffect )
{
if ( m_pHealEffect->GetControlPointEntity( 1 ) != m_hHealingTarget.Get() )
{
m_pHealEffect->StopEmission();
m_pHealEffect = NULL;
}
}
if ( !m_pHealEffect )
{
m_pHealEffect = ParticleProp()->Create( "shaman_heal_attach", PATTACH_POINT_FOLLOW, "nozzle" ); // "heal_receiver"
}
Assert( m_pHealEffect );
if ( m_pHealEffect->GetControlPointEntity( 1 ) == NULL )
{
C_BaseEntity *pTarget = m_hHealingTarget.Get();
Vector vOffset( 0.0f, 0.0f, pTarget->WorldSpaceCenter().z - pTarget->GetAbsOrigin().z );
ParticleProp()->AddControlPoint( m_pHealEffect, 1, pTarget, PATTACH_ABSORIGIN_FOLLOW, NULL, vOffset );
m_pHealEffect->SetControlPointOrientation( 0, pTarget->Forward(), -pTarget->Left(), pTarget->Up() );
}
}