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29 lines
696 B
C++
29 lines
696 B
C++
#ifndef _INCLUDED_C_ASW_ROCKET_H
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#define _INCLUDED_C_ASW_ROCKET_H
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#include "c_basecombatcharacter.h"
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class C_ASW_Emitter;
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class Beam_t;
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class C_ASW_Rocket : public C_BaseCombatCharacter
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{
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DECLARE_CLASS( C_ASW_Rocket, C_BaseCombatCharacter );
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DECLARE_CLIENTCLASS();
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public:
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Class_T Classify( void ) { return CLASS_MISSILE; }
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C_ASW_Rocket();
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virtual ~C_ASW_Rocket();
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virtual void OnDataChanged(DataUpdateType_t updateType);
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virtual void ClientThink();
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virtual void UpdateOnRemove();
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virtual void SoundInit();
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void CreateSmokeTrail();
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CUtlReference<CNewParticleEffect> m_pSmokeTrail;
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CSoundPatch *m_pLoopingSound;
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};
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#endif // _INCLUDED_C_ASW_ROCKET_H
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