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hl2sdk/game/client/swarm/c_asw_hack.h
2010-07-22 01:46:14 -05:00

39 lines
1.2 KiB
C++

#ifndef _DEFINED_C_ASW_HACK
#define _DEFINED_C_ASW_HACK
#include "c_asw_marine_resource.h"
class CUserCmd;
class C_ASW_Marine;
class C_ASW_Player;
namespace vgui {
class Panel;
};
class C_ASW_Hack : public C_BaseEntity
{
public:
C_ASW_Hack();
DECLARE_CLASS( C_ASW_Hack, C_BaseEntity );
DECLARE_CLIENTCLASS();
C_ASW_Marine_Resource* GetHackerMarineResource();
C_BaseEntity* GetHackTarget();
virtual void ASWPostThink(C_ASW_Player *pPlayer, C_ASW_Marine *pMarine, CUserCmd *ucmd, float fDeltaTime) { }
virtual void ReverseTumbler(int i, C_ASW_Marine *pMarine) { }
virtual void FrameDeleted(vgui::Panel *pPanel) { }
virtual bool CanOverrideHack() { return false; }
virtual float GetTumblerProgress() { return 0; }
virtual C_BasePlayer *GetPredictionOwner( void );
virtual void PostDataUpdate( DataUpdateType_t updateType );
CNetworkHandle (C_ASW_Marine_Resource, m_hHackerMarineResource); // marine info of the marine hacking
CNetworkHandle (C_BaseEntity, m_hHackTarget);
CNetworkVar(int, m_iShowOption);
private:
C_ASW_Hack( const C_ASW_Hack & ); // not defined, not accessible
};
#endif /* _DEFINED_C_ASW_HACK */