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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#ifndef _DEFINED_C_ASW_HACK
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#define _DEFINED_C_ASW_HACK
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#include "c_asw_marine_resource.h"
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class CUserCmd;
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class C_ASW_Marine;
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class C_ASW_Player;
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namespace vgui {
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class Panel;
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};
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class C_ASW_Hack : public C_BaseEntity
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{
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public:
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C_ASW_Hack();
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DECLARE_CLASS( C_ASW_Hack, C_BaseEntity );
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DECLARE_CLIENTCLASS();
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C_ASW_Marine_Resource* GetHackerMarineResource();
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C_BaseEntity* GetHackTarget();
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virtual void ASWPostThink(C_ASW_Player *pPlayer, C_ASW_Marine *pMarine, CUserCmd *ucmd, float fDeltaTime) { }
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virtual void ReverseTumbler(int i, C_ASW_Marine *pMarine) { }
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virtual void FrameDeleted(vgui::Panel *pPanel) { }
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virtual bool CanOverrideHack() { return false; }
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virtual float GetTumblerProgress() { return 0; }
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virtual C_BasePlayer *GetPredictionOwner( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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CNetworkHandle (C_ASW_Marine_Resource, m_hHackerMarineResource); // marine info of the marine hacking
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CNetworkHandle (C_BaseEntity, m_hHackTarget);
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CNetworkVar(int, m_iShowOption);
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private:
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C_ASW_Hack( const C_ASW_Hack & ); // not defined, not accessible
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};
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#endif /* _DEFINED_C_ASW_HACK */ |