mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-07 09:43:40 +08:00
198 lines
4.3 KiB
C++
198 lines
4.3 KiB
C++
#include "cbase.h"
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#include "c_asw_camera_volume.h"
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#include "mapentities_shared.h"
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#include "datacache/imdlcache.h"
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#include "gamestringpool.h"
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CUtlVector<C_ASW_Camera_Volume*> g_ASWCameraVolumes;
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C_ASW_Camera_Volume::C_ASW_Camera_Volume()
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{
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g_ASWCameraVolumes.AddToTail(this);
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m_fCameraPitch = 90;
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}
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C_ASW_Camera_Volume::~C_ASW_Camera_Volume()
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{
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g_ASWCameraVolumes.FindAndRemove(this);
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}
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C_ASW_Camera_Volume *C_ASW_Camera_Volume::CreateNew( bool bForce )
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{
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return new C_ASW_Camera_Volume();
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}
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void C_ASW_Camera_Volume::Spawn()
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{
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SetSolid( SOLID_BBOX );
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SetModel( STRING( GetModelName() ) ); // set size and link into world
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BaseClass::Spawn();
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m_takedamage = DAMAGE_NO;
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}
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bool C_ASW_Camera_Volume::Initialize()
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{
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if ( InitializeAsClientEntity( NULL, false ) == false )
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{
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return false;
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}
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Spawn();
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const model_t *mod = GetModel();
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if ( mod )
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{
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Vector mins, maxs;
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modelinfo->GetModelBounds( mod, mins, maxs );
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SetCollisionBounds( mins, maxs );
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}
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SetBlocksLOS( false ); // this should be a small object
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SetNextClientThink( CLIENT_THINK_NEVER );
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return true;
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}
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float C_ASW_Camera_Volume::IsPointInCameraVolume(const Vector &src)
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{
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int c=g_ASWCameraVolumes.Count();
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for (int i=0;i<c;i++)
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{
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if (g_ASWCameraVolumes[i]->CollisionProp()->IsPointInBounds(src))
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return g_ASWCameraVolumes[i]->m_fCameraPitch;
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}
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return -1;
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}
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void C_ASW_Camera_Volume::RecreateAll()
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{
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DestroyAll();
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ParseAllEntities( engine->GetMapEntitiesString() );
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}
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void C_ASW_Camera_Volume::DestroyAll()
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{
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while (g_ASWCameraVolumes.Count() > 0 )
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{
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C_ASW_Camera_Volume *p = g_ASWCameraVolumes[0];
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p->Release();
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}
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}
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const char *C_ASW_Camera_Volume::ParseEntity( const char *pEntData )
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{
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CEntityMapData entData( (char*)pEntData );
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char className[MAPKEY_MAXLENGTH];
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MDLCACHE_CRITICAL_SECTION();
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if (!entData.ExtractValue("classname", className))
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{
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Error( "classname missing from entity!\n" );
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}
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if ( !Q_strcmp( className, "asw_camera_control" ) )
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{
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// always force clientside entities placed in maps
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C_ASW_Camera_Volume *pEntity = C_ASW_Camera_Volume::CreateNew( true );
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if ( pEntity )
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{ // Set up keyvalues.
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pEntity->ParseMapData(&entData);
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if ( !pEntity->Initialize() )
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pEntity->Release();
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return entData.CurrentBufferPosition();
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}
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}
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// Just skip past all the keys.
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char keyName[MAPKEY_MAXLENGTH];
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char value[MAPKEY_MAXLENGTH];
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if ( entData.GetFirstKey(keyName, value) )
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{
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do
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{
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}
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while ( entData.GetNextKey(keyName, value) );
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}
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//
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// Return the current parser position in the data block
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//
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return entData.CurrentBufferPosition();
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}
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bool C_ASW_Camera_Volume::KeyValue( const char *szKeyName, const char *szValue )
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{
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if ( FStrEq( szKeyName, "model" ) )
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{
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SetModelName( AllocPooledString( szValue ) );
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return true;
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}
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if ( FStrEq( szKeyName, "angtype" ) )
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{
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int iAngleType = atoi(szValue);
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if (iAngleType == 0) // 0 is top down
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{
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m_fCameraPitch = 90.0f;
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}
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else // 1 is 40 degree
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{
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m_fCameraPitch = 40.0f;
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}
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return true;
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}
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return BaseClass::KeyValue(szKeyName, szValue);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Only called on BSP load. Parses and spawns all the entities in the BSP.
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// Input : pMapData - Pointer to the entity data block to parse.
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//-----------------------------------------------------------------------------
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void C_ASW_Camera_Volume::ParseAllEntities(const char *pMapData)
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{
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int nEntities = 0;
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char szTokenBuffer[MAPKEY_MAXLENGTH];
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//
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// Loop through all entities in the map data, creating each.
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//
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for ( ; true; pMapData = MapEntity_SkipToNextEntity(pMapData, szTokenBuffer) )
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{
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//
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// Parse the opening brace.
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//
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char token[MAPKEY_MAXLENGTH];
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pMapData = MapEntity_ParseToken( pMapData, token );
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//
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// Check to see if we've finished or not.
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//
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if (!pMapData)
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break;
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if (token[0] != '{')
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{
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Error( "C_ASW_Camera_Volume::ParseAllEntities: found %s when expecting {", token);
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continue;
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}
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//
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// Parse the entity and add it to the spawn list.
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//
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pMapData = ParseEntity( pMapData );
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nEntities++;
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}
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}
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bool C_ASW_Camera_Volume::ShouldDraw()
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{
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return false;
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} |