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76 lines
2.0 KiB
C++
76 lines
2.0 KiB
C++
#ifndef _INCLUDED_C_ASW_MEDAL_STORE_H
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#define _INCLUDED_C_ASW_MEDAL_STORE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "asw_shareddefs.h"
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#include "asw_medals_shared.h"
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// class responsible for loading/saving the client's medal store
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class C_ASW_Marine_Resource;
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class C_ASW_Medal_Store
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{
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public:
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C_ASW_Medal_Store();
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void LoadMedalStore();
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bool SaveMedalStore();
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void ClearMedalStore();
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bool IsPlayerMedal(int i);
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void DebugInfo();
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bool OnAwardedMedals(const char *pszMedalsAwarded, int iProfileIndex, bool bMultiplayer);
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bool AddMarineMedal(int iProfileIndex, int iMedal, bool bMultiplayer);
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bool OnAwardedPlayerMedals(int iPlayerIndex, const char *pszPlayerMedals, bool bMultiplayer);
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bool AddPlayerMedal(int iMedal, bool bMultiplayer);
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void OnIncreaseCounts(int iAddMission, int iAddCampaign, int iAddKills, bool bOffline);
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void GetCounts(int &iMissions, int &iCampaigns, int &iKills, bool bOffline);
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bool HasMedal(int iMedalIndex, bool bOffline, int iMarine=-1);
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void OnUnlockedEquipment( const char *pszWeaponUnlockClass );
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void OnSelectedEquipment( bool bExtraItem, int nEquipmentListIndex );
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bool IsWeaponNew( bool bExtraItem, int nEquipmentListIndex );
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void ClearNewWeapons();
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void SetExperience( int nXP );
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int GetExperience();
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void SetPromotion( int nPromotion );
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int GetPromotion();
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bool m_bFoundNewClientDat;
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private:
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typedef CUtlVector<int> MedalList_t;
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int m_iMissionsCompleted;
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int m_iCampaignsCompleted;
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int m_iAliensKilled;
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int m_iOfflineMissionsCompleted;
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int m_iOfflineCampaignsCompleted;
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int m_iOfflineAliensKilled;
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MedalList_t m_MarineMedals[ASW_NUM_MARINE_PROFILES];
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MedalList_t m_PlayerMedals;
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MedalList_t m_OfflineMarineMedals[ASW_NUM_MARINE_PROFILES];
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MedalList_t m_OfflinePlayerMedals;
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bool m_bLoaded;
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CUtlVector<int> m_NewEquipment;
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int m_iXP;
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int m_iPromotion;
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};
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C_ASW_Medal_Store* GetMedalStore();
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#endif // _INCLUDED_C_ASW_MEDAL_STORE_H
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