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hl2sdk/public/inetchannel.h

114 lines
4.6 KiB
C++

//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef INETCHANNEL_H
#define INETCHANNEL_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "inetchannelinfo.h"
#include "tier1/bitbuf.h"
#include "tier1/netadr.h"
class IDemoRecorder;
class INetMessage;
class INetChannelHandler;
class INetChannelInfo;
typedef struct netpacket_s netpacket_t;
#ifndef NET_PACKET_ST_DEFINED
#define NET_PACKET_ST_DEFINED
typedef struct netpacket_s
{
netadr_t from; // sender IP
int source; // received source
double received; // received time
unsigned char *data; // pointer to raw packet data
bf_read message; // easy bitbuf data access
int size; // size in bytes
int wiresize; // size in bytes before decompression
bool stream; // was send as stream
struct netpacket_s *pNext; // for internal use, should be NULL in public
} netpacket_t;
#endif // NET_PACKET_ST_DEFINED
abstract_class INetChannel : public INetChannelInfo
{
public:
virtual ~INetChannel( void ) {};
virtual void SetDataRate(float rate) = 0;
virtual bool RegisterMessage(INetMessage *msg) = 0;
virtual bool StartStreaming( unsigned int challengeNr ) = 0;
virtual void ResetStreaming( void ) = 0;
virtual void SetTimeout(float seconds, bool bForceExact = false) = 0;
virtual void SetDemoRecorder(IDemoRecorder *recorder) = 0;
virtual void SetChallengeNr(unsigned int chnr) = 0;
virtual void Reset( void ) = 0;
virtual void Clear( void ) = 0;
virtual void Shutdown(const char *reason) = 0;
virtual void ProcessPlayback( void ) = 0;
virtual bool ProcessStream( void ) = 0;
virtual void ProcessPacket( struct netpacket_s* packet, bool bHasHeader ) = 0;
virtual bool SendNetMsg(INetMessage &msg, bool bForceReliable = false, bool bVoice = false ) = 0;
#ifdef POSIX
FORCEINLINE bool SendNetMsg(INetMessage const &msg, bool bForceReliable = false, bool bVoice = false ) { return SendNetMsg( *( (INetMessage *) &msg ), bForceReliable, bVoice ); }
#endif
virtual bool SendData(bf_write &msg, bool bReliable = true) = 0;
virtual bool SendFile(const char *filename, unsigned int transferID, bool isReplayDemo) = 0;
virtual void DenyFile(const char *filename, unsigned int transferID, bool isReplayDemo) = 0;
virtual void RequestFile_OLD(const char *filename, unsigned int transferID) = 0; // get rid of this function when we version the
virtual void SetChoked( void ) = 0;
virtual int SendDatagram(bf_write *data) = 0;
virtual bool Transmit(bool onlyReliable = false) = 0;
virtual const netadr_t &GetRemoteAddress( void ) const = 0;
virtual INetChannelHandler *GetMsgHandler( void ) const = 0;
virtual int GetDropNumber( void ) const = 0;
virtual int GetSocket( void ) const = 0;
virtual unsigned int GetChallengeNr( void ) const = 0;
virtual void GetSequenceData( int &nOutSequenceNr, int &nInSequenceNr, int &nOutSequenceNrAck ) = 0;
virtual void SetSequenceData( int nOutSequenceNr, int nInSequenceNr, int nOutSequenceNrAck ) = 0;
virtual void UpdateMessageStats( int msggroup, int bits) = 0;
virtual bool CanPacket( void ) const = 0;
virtual bool IsOverflowed( void ) const = 0;
virtual bool IsTimedOut( void ) const = 0;
virtual bool HasPendingReliableData( void ) = 0;
virtual void SetFileTransmissionMode(bool bBackgroundMode) = 0;
virtual void SetCompressionMode( bool bUseCompression ) = 0;
virtual unsigned int RequestFile(const char *filename, bool isReplayDemoFile) = 0;
virtual float GetTimeSinceLastReceived( void ) const = 0; // get time since last received packet in seconds
virtual void SetMaxBufferSize(bool bReliable, int nBytes, bool bVoice = false ) = 0;
virtual bool IsNull() const = 0;
virtual int GetNumBitsWritten( bool bReliable ) = 0;
virtual void SetInterpolationAmount( float flInterpolationAmount ) = 0;
virtual void SetRemoteFramerate( float flFrameTime, float flFrameTimeStdDeviation ) = 0;
// Max # of payload bytes before we must split/fragment the packet
virtual void SetMaxRoutablePayloadSize( int nSplitSize ) = 0;
virtual int GetMaxRoutablePayloadSize() = 0;
// For routing messages to a different handler
virtual bool SetActiveChannel( INetChannel *pNewChannel ) = 0;
virtual void AttachSplitPlayer( int nSplitPlayerSlot, INetChannel *pChannel ) = 0;
virtual void DetachSplitPlayer( int nSplitPlayerSlot ) = 0;
virtual bool IsRemoteDisconnected() const = 0;
};
#endif // INETCHANNEL_H