mirror of
https://github.com/alliedmodders/hl2sdk.git
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298 lines
9.5 KiB
C++
298 lines
9.5 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <vgui/KeyCode.h>
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#include <KeyValues.h>
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#include <vgui_controls/Button.h>
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#include <vgui_controls/PropertyDialog.h>
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#include <vgui_controls/PropertySheet.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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using namespace vgui;
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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PropertyDialog::PropertyDialog(Panel *parent, const char *panelName) : Frame(parent, panelName)
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{
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// create the property sheet
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_propertySheet = new PropertySheet(this, "Sheet");
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_propertySheet->AddActionSignalTarget(this);
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_propertySheet->SetTabPosition(1);
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// add the buttons
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_okButton = new Button(this, "OKButton", "#PropertyDialog_OK");
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_okButton->AddActionSignalTarget(this);
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_okButton->SetTabPosition(2);
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_okButton->SetCommand("OK");
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GetFocusNavGroup().SetDefaultButton(_okButton);
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_cancelButton = new Button(this, "CancelButton", "#PropertyDialog_Cancel");
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_cancelButton->AddActionSignalTarget(this);
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_cancelButton->SetTabPosition(3);
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_cancelButton->SetCommand("Cancel");
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_applyButton = new Button(this, "ApplyButton", "#PropertyDialog_Apply");
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_applyButton->AddActionSignalTarget(this);
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_applyButton->SetTabPosition(4);
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_applyButton->SetVisible(false); // default to not visible
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_applyButton->SetEnabled(false); // default to not enabled
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_applyButton->SetCommand("Apply");
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SetSizeable(false);
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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PropertyDialog::~PropertyDialog()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Returns a pointer to the PropertySheet this dialog encapsulates
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// Output : PropertySheet *
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//-----------------------------------------------------------------------------
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PropertySheet *PropertyDialog::GetPropertySheet()
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{
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return _propertySheet;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets a pointer to the currently active page.
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// Output : Panel
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//-----------------------------------------------------------------------------
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Panel *PropertyDialog::GetActivePage()
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{
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return _propertySheet->GetActivePage();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Wrapped function
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//-----------------------------------------------------------------------------
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void PropertyDialog::AddPage(Panel *page, const char *title)
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{
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_propertySheet->AddPage(page, title);
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}
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//-----------------------------------------------------------------------------
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// Purpose: reloads the data in all the property page
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//-----------------------------------------------------------------------------
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void PropertyDialog::ResetAllData()
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{
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_propertySheet->ResetAllData();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Applies any changes
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//-----------------------------------------------------------------------------
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void PropertyDialog::ApplyChanges()
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{
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OnCommand("Apply");
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sets up the sheet
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//-----------------------------------------------------------------------------
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void PropertyDialog::PerformLayout()
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{
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BaseClass::PerformLayout();
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int x, y, wide, tall;
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GetClientArea(x, y, wide, tall);
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_propertySheet->SetBounds(x, y, wide, tall - 32);
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// move the buttons to the bottom-right corner
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int xpos = x + wide - 80;
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int ypos = tall + y - 28;
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if (_applyButton->IsVisible())
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{
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_applyButton->SetBounds(xpos, ypos, 72, 24);
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xpos -= 80;
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}
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if (_cancelButton->IsVisible())
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{
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_cancelButton->SetBounds(xpos, ypos, 72, 24);
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xpos -= 80;
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}
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_okButton->SetBounds(xpos, ypos, 72, 24);
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_propertySheet->InvalidateLayout(); // tell the propertysheet to redraw!
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Repaint();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Handles command text from the buttons
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//-----------------------------------------------------------------------------
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void PropertyDialog::OnCommand(const char *command)
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{
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if (!stricmp(command, "OK"))
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{
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if ( OnOK(false) )
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{
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OnCommand("Close");
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}
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_applyButton->SetEnabled(false);
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}
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else if (!stricmp(command, "Cancel"))
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{
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OnCancel();
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Close();
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}
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else if (!stricmp(command, "Apply"))
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{
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OnOK(true);
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_applyButton->SetEnabled(false);
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InvalidateLayout();
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}
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else
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{
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BaseClass::OnCommand(command);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: called when the Cancel button is pressed
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//-----------------------------------------------------------------------------
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void PropertyDialog::OnCancel()
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{
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// designed to be overridden
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : code -
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//-----------------------------------------------------------------------------
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void PropertyDialog::OnKeyCodeTyped(KeyCode code)
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{
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// this has been removed, since it conflicts with how we use the escape key in the game
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// if (code == KEY_ESCAPE)
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// {
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// OnCommand("Cancel");
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// }
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// else
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{
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BaseClass::OnKeyCodeTyped(code);
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Command handler
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//-----------------------------------------------------------------------------
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bool PropertyDialog::OnOK(bool applyOnly)
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{
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// the sheet should have the pages apply changes before we tell the world
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_propertySheet->ApplyChanges();
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// this should tell anybody who's watching us that we're done
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PostActionSignal(new KeyValues("ApplyChanges"));
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// default to closing
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Overrides build mode so it edits the sub panel
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//-----------------------------------------------------------------------------
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void PropertyDialog::ActivateBuildMode()
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{
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// no subpanel, no build mode
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EditablePanel *panel = dynamic_cast<EditablePanel *>(GetActivePage());
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if (!panel)
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return;
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panel->ActivateBuildMode();
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the text on the OK/Cancel buttons, overriding the default
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//-----------------------------------------------------------------------------
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void PropertyDialog::SetOKButtonText(const char *text)
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{
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_okButton->SetText(text);
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the text on the OK/Cancel buttons, overriding the default
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//-----------------------------------------------------------------------------
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void PropertyDialog::SetCancelButtonText(const char *text)
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{
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_cancelButton->SetText(text);
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets the text on the apply buttons, overriding the default
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//-----------------------------------------------------------------------------
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void PropertyDialog::SetApplyButtonText(const char *text)
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{
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_applyButton->SetText(text);
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}
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//-----------------------------------------------------------------------------
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// Purpose: changes the visibility of the buttons
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//-----------------------------------------------------------------------------
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void PropertyDialog::SetOKButtonVisible(bool state)
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{
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_okButton->SetVisible(state);
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: changes the visibility of the buttons
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//-----------------------------------------------------------------------------
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void PropertyDialog::SetCancelButtonVisible(bool state)
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{
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_cancelButton->SetVisible(state);
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: changes the visibility of the buttons
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//-----------------------------------------------------------------------------
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void PropertyDialog::SetApplyButtonVisible(bool state)
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{
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_applyButton->SetVisible(state);
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose: when a sheet changes, enable the apply button
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//-----------------------------------------------------------------------------
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void PropertyDialog::OnApplyButtonEnable()
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{
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if (_applyButton->IsEnabled())
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return;
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EnableApplyButton(true);
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}
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//-----------------------------------------------------------------------------
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// Purpose: enable/disable the apply button
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//-----------------------------------------------------------------------------
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void PropertyDialog::EnableApplyButton(bool bEnable)
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{
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_applyButton->SetEnabled(bEnable);
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InvalidateLayout();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void PropertyDialog::RequestFocus(int direction)
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{
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_propertySheet->RequestFocus(direction);
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}
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