mirror of
https://github.com/alliedmodders/hl2sdk.git
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342 lines
11 KiB
C++
342 lines
11 KiB
C++
//========== Copyright © 2005, Valve Corporation, All rights reserved. ========
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//
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// Purpose: Tools for correctly implementing & handling reference counted
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// objects
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//
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//=============================================================================
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#ifndef REFCOUNT_H
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#define REFCOUNT_H
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#include "tier0/threadtools.h"
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#if defined( _WIN32 )
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Implement a standard reference counted interface. Use of this
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// is optional insofar as all the concrete tools only require
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// at compile time that the function signatures match.
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//-----------------------------------------------------------------------------
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class IRefCounted
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{
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public:
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virtual int AddRef() = 0;
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virtual int Release() = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Release a pointer and mark it NULL
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//-----------------------------------------------------------------------------
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template <class REFCOUNTED_ITEM_PTR>
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inline int SafeRelease( REFCOUNTED_ITEM_PTR &pRef )
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{
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// Use funny syntax so that this works on "auto pointers"
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REFCOUNTED_ITEM_PTR *ppRef = &pRef;
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if ( *ppRef )
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{
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int result = (*ppRef)->Release();
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*ppRef = NULL;
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return result;
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}
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Maintain a reference across a scope
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//-----------------------------------------------------------------------------
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template <class T = IRefCounted>
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class CAutoRef
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{
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public:
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CAutoRef( T *pRef )
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: m_pRef( pRef )
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{
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if ( m_pRef )
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m_pRef->AddRef();
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}
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~CAutoRef()
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{
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if (m_pRef)
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m_pRef->Release();
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}
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private:
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T *m_pRef;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Do a an inline AddRef then return the pointer, usefull when
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// returning an object from a function
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//-----------------------------------------------------------------------------
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#define RetAddRef( p ) ( (p)->AddRef(), (p) )
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//-----------------------------------------------------------------------------
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// Purpose: A class to both hold a pointer to an object and its reference.
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// Base exists to support other cleanup models
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//-----------------------------------------------------------------------------
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template <class T>
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class CBaseAutoPtr
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{
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public:
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CBaseAutoPtr() : m_pObject(0) {}
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CBaseAutoPtr(T *pFrom) : m_pObject(pFrom) {}
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operator const void *() const { return m_pObject; }
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operator void *() { return m_pObject; }
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operator const T *() const { return m_pObject; }
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operator const T *() { return m_pObject; }
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operator T *() { return m_pObject; }
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int operator=( int i ) { AssertMsg( i == 0, "Only NULL allowed on integer assign" ); m_pObject = 0; return 0; }
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T * operator=( T *p ) { m_pObject = p; return p; }
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bool operator !() const { return (!m_pObject); }
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bool operator!=( int i ) const { AssertMsg( i == 0, "Only NULL allowed on integer compare" ); return (m_pObject != NULL); }
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bool operator==( const void *p ) const { return (m_pObject == p); }
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bool operator!=( const void *p ) const { return (m_pObject != p); }
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bool operator==( T *p ) const { return operator==((void*)p); }
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bool operator!=( T *p ) const { return operator!=((void*)p); }
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bool operator==( const CBaseAutoPtr<T> &p ) const { return operator==((const void*)p); }
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bool operator!=( const CBaseAutoPtr<T> &p ) const { return operator!=((const void*)p); }
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T * operator->() { return m_pObject; }
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T & operator *() { return *m_pObject; }
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T ** operator &() { return &m_pObject; }
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const T * operator->() const { return m_pObject; }
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const T & operator *() const { return *m_pObject; }
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T * const * operator &() const { return &m_pObject; }
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protected:
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CBaseAutoPtr( const CBaseAutoPtr<T> &from ) : m_pObject(from.m_pObject) {}
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void operator=( const CBaseAutoPtr<T> &from ) { m_pObject = from.m_pObject; }
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T *m_pObject;
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};
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//---------------------------------------------------------
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template <class T>
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class CRefPtr : public CBaseAutoPtr<T>
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{
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typedef CBaseAutoPtr<T> CBaseClass;
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public:
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CRefPtr() {}
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CRefPtr( T *pInit ) : CBaseClass( pInit ) {}
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CRefPtr( const CRefPtr<T> &from ) : CBaseClass( from ) {}
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~CRefPtr() { if ( CBaseClass::m_pObject ) CBaseClass::m_pObject->Release(); }
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void operator=( const CRefPtr<T> &from ) { CBaseClass::operator=(from); }
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int operator=( int i ) { return CBaseClass::operator=(i); }
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T * operator=( T *p ) { return CBaseClass::operator=(p); }
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operator bool() const { return !CBaseClass::operator!(); }
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operator bool() { return !CBaseClass::operator!(); }
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void SafeRelease() { if (CBaseClass::m_pObject) CBaseClass::m_pObject->Release(); CBaseClass::m_pObject = 0; }
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void AssignAddRef( T * pFrom ) { SafeRelease(); if (pFrom) pFrom->AddRef(); CBaseClass::m_pObject = pFrom; }
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};
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//-----------------------------------------------------------------------------
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// Purpose: Traits classes defining reference count threading model
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//-----------------------------------------------------------------------------
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class CRefMT
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{
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public:
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static int Increment( int *p) { return ThreadInterlockedIncrement( (long *)p ); }
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static int Decrement( int *p) { return ThreadInterlockedDecrement( (long *)p ); }
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};
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class CRefST
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{
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public:
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static int Increment( int *p) { return ++(*p); }
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static int Decrement( int *p) { return --(*p); }
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};
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//-----------------------------------------------------------------------------
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// Purpose: Actual reference counting implementation. Pulled out to reduce
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// code bloat.
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//-----------------------------------------------------------------------------
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template <const bool bSelfDelete, typename CRefThreading = CRefMT>
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class NO_VTABLE CRefCountServiceBase
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{
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protected:
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CRefCountServiceBase()
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: m_iRefs( 1 )
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{
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}
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virtual ~CRefCountServiceBase()
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{
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}
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virtual void OnFinalRelease()
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{
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}
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int GetRefCount() const
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{
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return m_iRefs;
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}
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int DoAddRef()
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{
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return CRefThreading::Increment( &m_iRefs );
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}
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int DoRelease()
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{
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int result = CRefThreading::Decrement( &m_iRefs );
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if ( result )
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return result;
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OnFinalRelease();
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if ( bSelfDelete )
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delete this;
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return 0;
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}
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private:
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int m_iRefs;
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};
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typedef CRefCountServiceBase<true, CRefST> CRefCountServiceST;
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typedef CRefCountServiceBase<false, CRefST> CRefCountServiceNoDeleteST;
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typedef CRefCountServiceBase<true, CRefMT> CRefCountServiceMT;
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typedef CRefCountServiceBase<false, CRefMT> CRefCountServiceNoDeleteMT;
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// Default to threadsafe
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typedef CRefCountServiceNoDeleteMT CRefCountService;
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typedef CRefCountServiceMT CRefCountServiceNoDelete;
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//-----------------------------------------------------------------------------
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// Purpose: Base classes to implement reference counting
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//-----------------------------------------------------------------------------
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template < class REFCOUNT_SERVICE = CRefCountService >
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class NO_VTABLE CRefCounted : public REFCOUNT_SERVICE
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{
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public:
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virtual ~CRefCounted() {}
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int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
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int Release() { return REFCOUNT_SERVICE::DoRelease(); }
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};
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//-------------------------------------
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template < class BASE1, class REFCOUNT_SERVICE = CRefCountService >
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class NO_VTABLE CRefCounted1 : public BASE1,
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public REFCOUNT_SERVICE
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{
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public:
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virtual ~CRefCounted1() {}
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int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
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int Release() { return REFCOUNT_SERVICE::DoRelease(); }
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};
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//-------------------------------------
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template < class BASE1, class BASE2, class REFCOUNT_SERVICE = CRefCountService >
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class NO_VTABLE CRefCounted2 : public BASE1, public BASE2,
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public REFCOUNT_SERVICE
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{
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public:
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virtual ~CRefCounted2() {}
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int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
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int Release() { return REFCOUNT_SERVICE::DoRelease(); }
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};
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//-------------------------------------
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template < class BASE1, class BASE2, class BASE3, class REFCOUNT_SERVICE = CRefCountService >
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class NO_VTABLE CRefCounted3 : public BASE1, public BASE2, public BASE3,
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public REFCOUNT_SERVICE
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{
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virtual ~CRefCounted3() {}
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int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
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int Release() { return REFCOUNT_SERVICE::DoRelease(); }
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};
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//-------------------------------------
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template < class BASE1, class BASE2, class BASE3, class BASE4, class REFCOUNT_SERVICE = CRefCountService >
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class NO_VTABLE CRefCounted4 : public BASE1, public BASE2, public BASE3, public BASE4,
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public REFCOUNT_SERVICE
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{
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public:
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virtual ~CRefCounted4() {}
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int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
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int Release() { return REFCOUNT_SERVICE::DoRelease(); }
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};
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//-------------------------------------
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template < class BASE1, class BASE2, class BASE3, class BASE4, class BASE5, class REFCOUNT_SERVICE = CRefCountService >
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class NO_VTABLE CRefCounted5 : public BASE1, public BASE2, public BASE3, public BASE4, public BASE5,
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public REFCOUNT_SERVICE
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{
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public:
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virtual ~CRefCounted5() {}
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int AddRef() { return REFCOUNT_SERVICE::DoAddRef(); }
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int Release() { return REFCOUNT_SERVICE::DoRelease(); }
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};
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//-----------------------------------------------------------------------------
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// Purpose: Class to throw around a reference counted item to debug
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// referencing problems
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//-----------------------------------------------------------------------------
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#if 0
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template <class BASE_REFCOUNTED, int FINAL_REFS = 0, const char *pszName = NULL>
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class CRefDebug : public BASE_REFCOUNTED
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{
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public:
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#ifdef _DEBUG
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CRefDebug()
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{
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AssertMsg( GetRefCount() == 1, "Expected initial ref count of 1" );
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DevMsg( "%s:create 0x%x\n", ( pszName ) ? pszName : "", this );
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}
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virtual ~CRefDebug()
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{
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AssertDevMsg( GetRefCount() == FINAL_REFS, "Object still referenced on destroy?" );
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DevMsg( "%s:destroy 0x%x\n", ( pszName ) ? pszName : "", this );
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}
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int AddRef()
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{
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DevMsg( "%s:(0x%x)->AddRef() --> %d\n", ( pszName ) ? pszName : "", this, GetRefCount() + 1 );
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return BASE_REFCOUNTED::AddRef();
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}
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int Release()
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{
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DevMsg( "%s:(0x%x)->Release() --> %d\n", ( pszName ) ? pszName : "", this, GetRefCount() - 1 );
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Assert( GetRefCount() > 0 );
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return BASE_REFCOUNTED::Release();
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}
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#endif
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};
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#endif
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//-----------------------------------------------------------------------------
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#endif // REFCOUNT_H
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