mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2025-01-04 00:23:25 +08:00
637 lines
16 KiB
C++
637 lines
16 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// NOTE: bf_read is guaranteed to return zeros if it overflows.
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#ifndef BITBUF_H
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#define BITBUF_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basetypes.h"
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#include "tier0/dbg.h"
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//-----------------------------------------------------------------------------
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// Forward declarations.
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//-----------------------------------------------------------------------------
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class Vector;
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class QAngle;
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class bf_read;
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//-----------------------------------------------------------------------------
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// You can define a handler function that will be called in case of
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// out-of-range values and overruns here.
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//
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// NOTE: the handler is only called in debug mode.
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//
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// Call SetBitBufErrorHandler to install a handler.
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//-----------------------------------------------------------------------------
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typedef enum
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{
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BITBUFERROR_VALUE_OUT_OF_RANGE=0, // Tried to write a value with too few bits.
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BITBUFERROR_BUFFER_OVERRUN, // Was about to overrun a buffer.
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BITBUFERROR_NUM_ERRORS
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} BitBufErrorType;
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typedef void (*BitBufErrorHandler)( BitBufErrorType errorType, const char *pDebugName );
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#if defined( _DEBUG )
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extern void InternalBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName );
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#define CallErrorHandler( errorType, pDebugName ) InternalBitBufErrorHandler( errorType, pDebugName );
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#else
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#define CallErrorHandler( errorType, pDebugName )
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#endif
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// Use this to install the error handler. Call with NULL to uninstall your error handler.
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void SetBitBufErrorHandler( BitBufErrorHandler fn );
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//-----------------------------------------------------------------------------
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// Helpers.
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//-----------------------------------------------------------------------------
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inline int BitByte( int bits )
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{
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// return PAD_NUMBER( bits, 8 ) >> 3;
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return (bits + 7) >> 3;
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}
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//-----------------------------------------------------------------------------
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// Used for serialization
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//-----------------------------------------------------------------------------
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class bf_write
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{
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public:
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bf_write();
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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bf_write( void *pData, int nBytes, int nMaxBits = -1 );
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bf_write( const char *pDebugName, void *pData, int nBytes, int nMaxBits = -1 );
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// Start writing to the specified buffer.
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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void StartWriting( void *pData, int nBytes, int iStartBit = 0, int nMaxBits = -1 );
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// Restart buffer writing.
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void Reset();
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// Get the base pointer.
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unsigned char* GetBasePointer() const { return m_pData; }
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// Enable or disable assertion on overflow. 99% of the time, it's a bug that we need to catch,
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// but there may be the occasional buffer that is allowed to overflow gracefully.
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void SetAssertOnOverflow( bool bAssert );
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// This can be set to assign a name that gets output if the buffer overflows.
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const char* GetDebugName();
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void SetDebugName( const char *pDebugName );
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// Seek to a specific position.
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public:
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void SeekToBit( int bitPos );
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// Bit functions.
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public:
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void WriteOneBit(int nValue);
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void WriteOneBitNoCheck(int nValue);
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void WriteOneBitAt( int iBit, int nValue );
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// Write signed or unsigned. Range is only checked in debug.
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void WriteUBitLong( unsigned int data, int numbits, bool bCheckRange=true );
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void WriteSBitLong( int data, int numbits );
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// Tell it whether or not the data is unsigned. If it's signed,
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// cast to unsigned before passing in (it will cast back inside).
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void WriteBitLong(unsigned int data, int numbits, bool bSigned);
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// Write a list of bits in.
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bool WriteBits(const void *pIn, int nBits);
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// writes an unsigned integer with variable bit length
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void WriteUBitVar( unsigned int data );
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// Copy the bits straight out of pIn. This seeks pIn forward by nBits.
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// Returns an error if this buffer or the read buffer overflows.
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bool WriteBitsFromBuffer( bf_read *pIn, int nBits );
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void WriteBitAngle( float fAngle, int numbits );
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void WriteBitCoord (const float f);
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void WriteBitFloat(float val);
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void WriteBitVec3Coord( const Vector& fa );
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void WriteBitNormal( float f );
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void WriteBitVec3Normal( const Vector& fa );
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void WriteBitAngles( const QAngle& fa );
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// Byte functions.
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public:
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void WriteChar(int val);
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void WriteByte(int val);
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void WriteShort(int val);
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void WriteWord(int val);
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void WriteLong(long val);
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void WriteFloat(float val);
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bool WriteBytes( const void *pBuf, int nBytes );
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// Returns false if it overflows the buffer.
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bool WriteString(const char *pStr);
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// Status.
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public:
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// How many bytes are filled in?
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int GetNumBytesWritten();
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int GetNumBitsWritten();
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int GetMaxNumBits();
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int GetNumBitsLeft();
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int GetNumBytesLeft();
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unsigned char* GetData();
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// Has the buffer overflowed?
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bool CheckForOverflow(int nBits);
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inline bool IsOverflowed() const {return m_bOverflow;}
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inline void SetOverflowFlag();
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public:
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// The current buffer.
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unsigned char* m_pData;
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int m_nDataBytes;
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int m_nDataBits;
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// Where we are in the buffer.
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int m_iCurBit;
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private:
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// Errors?
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bool m_bOverflow;
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bool m_bAssertOnOverflow;
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const char *m_pDebugName;
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};
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//-----------------------------------------------------------------------------
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// Inlined methods
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//-----------------------------------------------------------------------------
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// How many bytes are filled in?
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inline int bf_write::GetNumBytesWritten()
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{
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return BitByte(m_iCurBit);
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}
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inline int bf_write::GetNumBitsWritten()
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{
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return m_iCurBit;
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}
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inline int bf_write::GetMaxNumBits()
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{
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return m_nDataBits;
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}
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inline int bf_write::GetNumBitsLeft()
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{
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return m_nDataBits - m_iCurBit;
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}
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inline int bf_write::GetNumBytesLeft()
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{
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return GetNumBitsLeft() >> 3;
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}
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inline unsigned char* bf_write::GetData()
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{
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return m_pData;
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}
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inline bool bf_write::CheckForOverflow(int nBits)
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{
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if ( m_iCurBit + nBits > m_nDataBits )
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{
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SetOverflowFlag();
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
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}
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return m_bOverflow;
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}
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inline void bf_write::SetOverflowFlag()
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{
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if ( m_bAssertOnOverflow )
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{
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Assert( false );
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}
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m_bOverflow = true;
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}
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inline void bf_write::WriteOneBitNoCheck(int nValue)
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{
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if(nValue)
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m_pData[m_iCurBit >> 3] |= (1 << (m_iCurBit & 7));
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else
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m_pData[m_iCurBit >> 3] &= ~(1 << (m_iCurBit & 7));
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++m_iCurBit;
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}
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inline void bf_write::WriteOneBit(int nValue)
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{
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if( !CheckForOverflow(1) )
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WriteOneBitNoCheck( nValue );
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}
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inline void bf_write::WriteOneBitAt( int iBit, int nValue )
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{
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if( iBit+1 > m_nDataBits )
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{
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SetOverflowFlag();
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
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return;
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}
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if( nValue )
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m_pData[iBit >> 3] |= (1 << (iBit & 7));
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else
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m_pData[iBit >> 3] &= ~(1 << (iBit & 7));
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}
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inline void bf_write::WriteUBitLong( unsigned int curData, int numbits, bool bCheckRange )
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{
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#ifdef _DEBUG
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// Make sure it doesn't overflow.
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if ( bCheckRange && numbits < 32 )
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{
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if ( curData >= (unsigned long)(1 << numbits) )
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{
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CallErrorHandler( BITBUFERROR_VALUE_OUT_OF_RANGE, GetDebugName() );
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}
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}
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Assert( numbits >= 0 && numbits <= 32 );
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#endif
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extern unsigned long g_BitWriteMasks[32][33];
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// Bounds checking..
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if((m_iCurBit+numbits) > m_nDataBits)
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{
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m_iCurBit = m_nDataBits;
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SetOverflowFlag();
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
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return;
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}
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int nBitsLeft = numbits;
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int iCurBit = m_iCurBit;
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// Mask in a dword.
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unsigned int iDWord = iCurBit >> 5;
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Assert( (iDWord*4 + sizeof(long)) <= (unsigned int)m_nDataBytes );
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unsigned long iCurBitMasked = iCurBit & 31;
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((unsigned long*)m_pData)[iDWord] &= g_BitWriteMasks[iCurBitMasked][nBitsLeft];
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((unsigned long*)m_pData)[iDWord] |= curData << iCurBitMasked;
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// Did it span a dword?
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int nBitsWritten = 32 - iCurBitMasked;
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if(nBitsWritten < nBitsLeft)
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{
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nBitsLeft -= nBitsWritten;
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iCurBit += nBitsWritten;
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curData >>= nBitsWritten;
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unsigned long iCurBitMasked = iCurBit & 31;
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((unsigned long*)m_pData)[iDWord+1] &= g_BitWriteMasks[iCurBitMasked][nBitsLeft];
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((unsigned long*)m_pData)[iDWord+1] |= curData << iCurBitMasked;
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}
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m_iCurBit += numbits;
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}
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//-----------------------------------------------------------------------------
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// This is useful if you just want a buffer to write into on the stack.
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//-----------------------------------------------------------------------------
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template<int SIZE>
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class bf_write_static : public bf_write
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{
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public:
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inline bf_write_static() : bf_write(m_StaticData, SIZE) {}
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char m_StaticData[SIZE];
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};
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//-----------------------------------------------------------------------------
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// Used for unserialization
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//-----------------------------------------------------------------------------
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class bf_read
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{
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public:
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bf_read();
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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bf_read( const void *pData, int nBytes, int nBits = -1 );
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bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits = -1 );
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// Start reading from the specified buffer.
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// pData's start address must be dword-aligned.
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// nMaxBits can be used as the number of bits in the buffer.
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// It must be <= nBytes*8. If you leave it at -1, then it's set to nBytes * 8.
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void StartReading( const void *pData, int nBytes, int iStartBit = 0, int nBits = -1 );
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// Restart buffer reading.
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void Reset();
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// Enable or disable assertion on overflow. 99% of the time, it's a bug that we need to catch,
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// but there may be the occasional buffer that is allowed to overflow gracefully.
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void SetAssertOnOverflow( bool bAssert );
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// This can be set to assign a name that gets output if the buffer overflows.
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const char* GetDebugName();
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void SetDebugName( const char *pName );
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void ExciseBits( int startbit, int bitstoremove );
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// Bit functions.
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public:
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// Returns 0 or 1.
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int ReadOneBit();
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protected:
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unsigned int CheckReadUBitLong(int numbits); // For debugging.
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int ReadOneBitNoCheck(); // Faster version, doesn't check bounds and is inlined.
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bool CheckForOverflow(int nBits);
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public:
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// Get the base pointer.
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const unsigned char* GetBasePointer() const { return m_pData; }
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// Read a list of bits in..
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bool ReadBits(void *pOut, int nBits);
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float ReadBitAngle( int numbits );
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unsigned int ReadUBitLong( int numbits );
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unsigned int PeekUBitLong( int numbits );
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int ReadSBitLong( int numbits );
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// reads an unsigned integer with variable bit length
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unsigned int ReadUBitVar();
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// You can read signed or unsigned data with this, just cast to
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// a signed int if necessary.
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unsigned int ReadBitLong(int numbits, bool bSigned);
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float ReadBitCoord();
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float ReadBitFloat();
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float ReadBitNormal();
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void ReadBitVec3Coord( Vector& fa );
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void ReadBitVec3Normal( Vector& fa );
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void ReadBitAngles( QAngle& fa );
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// Byte functions (these still read data in bit-by-bit).
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public:
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int ReadChar();
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int ReadByte();
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int ReadShort();
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int ReadWord();
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long ReadLong();
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float ReadFloat();
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bool ReadBytes(void *pOut, int nBytes);
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// Returns false if bufLen isn't large enough to hold the
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// string in the buffer.
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//
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// Always reads to the end of the string (so you can read the
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// next piece of data waiting).
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//
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// If bLine is true, it stops when it reaches a '\n' or a null-terminator.
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//
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// pStr is always null-terminated (unless bufLen is 0).
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//
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// pOutNumChars is set to the number of characters left in pStr when the routine is
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// complete (this will never exceed bufLen-1).
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//
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bool ReadString( char *pStr, int bufLen, bool bLine=false, int *pOutNumChars=NULL );
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// Reads a string and allocates memory for it. If the string in the buffer
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// is > 2048 bytes, then pOverflow is set to true (if it's not NULL).
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char* ReadAndAllocateString( bool *pOverflow = 0 );
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// Status.
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public:
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int GetNumBytesLeft();
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int GetNumBytesRead();
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int GetNumBitsLeft();
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int GetNumBitsRead();
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// Has the buffer overflowed?
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inline bool IsOverflowed() const {return m_bOverflow;}
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bool Seek(int iBit); // Seek to a specific bit.
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bool SeekRelative(int iBitDelta); // Seek to an offset from the current position.
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// Called when the buffer is overflowed.
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inline void SetOverflowFlag();
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public:
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// The current buffer.
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const unsigned char* m_pData;
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int m_nDataBytes;
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int m_nDataBits;
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// Where we are in the buffer.
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int m_iCurBit;
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private:
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// Errors?
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bool m_bOverflow;
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// For debugging..
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bool m_bAssertOnOverflow;
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const char *m_pDebugName;
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};
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//-----------------------------------------------------------------------------
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// Inlines.
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//-----------------------------------------------------------------------------
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inline int bf_read::GetNumBytesRead()
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{
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return BitByte(m_iCurBit);
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}
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inline int bf_read::GetNumBitsLeft()
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{
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return m_nDataBits - m_iCurBit;
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}
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inline int bf_read::GetNumBytesLeft()
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{
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return GetNumBitsLeft() >> 3;
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}
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inline int bf_read::GetNumBitsRead()
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{
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return m_iCurBit;
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}
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inline void bf_read::SetOverflowFlag()
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{
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if ( m_bAssertOnOverflow )
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{
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Assert( false );
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}
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m_bOverflow = true;
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}
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// Seek to an offset from the current position.
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inline bool bf_read::SeekRelative(int iBitDelta)
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{
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return Seek(m_iCurBit+iBitDelta);
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}
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inline bool bf_read::CheckForOverflow(int nBits)
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{
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if( m_iCurBit + nBits > m_nDataBits )
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{
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SetOverflowFlag();
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CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
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}
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return m_bOverflow;
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}
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inline int bf_read::ReadOneBitNoCheck()
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{
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int value = m_pData[m_iCurBit >> 3] & (1 << (m_iCurBit & 7));
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++m_iCurBit;
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return !!value;
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}
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inline int bf_read::ReadOneBit()
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{
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return (!CheckForOverflow(1)) ? ReadOneBitNoCheck() : 0;
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}
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inline float bf_read::ReadBitFloat()
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{
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long val;
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Assert(sizeof(float) == sizeof(long));
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Assert(sizeof(float) == 4);
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if(CheckForOverflow(32))
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return 0.0f;
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int bit = m_iCurBit & 0x7;
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int byte = m_iCurBit >> 3;
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val = m_pData[byte] >> bit;
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val |= ((int)m_pData[byte + 1]) << (8 - bit);
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val |= ((int)m_pData[byte + 2]) << (16 - bit);
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val |= ((int)m_pData[byte + 3]) << (24 - bit);
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if (bit != 0)
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val |= ((int)m_pData[byte + 4]) << (32 - bit);
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m_iCurBit += 32;
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void *bits = &val;
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return *reinterpret_cast<float *>(bits);
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}
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inline unsigned int bf_read::ReadUBitLong( int numbits )
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{
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extern unsigned long g_ExtraMasks[32];
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if ( (m_iCurBit+numbits) > m_nDataBits )
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{
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m_iCurBit = m_nDataBits;
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SetOverflowFlag();
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return 0;
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}
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Assert( numbits > 0 && numbits <= 32 );
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// Read the current dword.
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int idword1 = m_iCurBit >> 5;
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unsigned int dword1 = ((unsigned int*)m_pData)[idword1];
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dword1 >>= (m_iCurBit & 31); // Get the bits we're interested in.
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|
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m_iCurBit += numbits;
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unsigned int ret = dword1;
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|
|
|
// Does it span this dword?
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if ( (m_iCurBit-1) >> 5 == idword1 )
|
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{
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if(numbits != 32)
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ret &= g_ExtraMasks[numbits];
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}
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else
|
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{
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int nExtraBits = m_iCurBit & 31;
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unsigned int dword2 = ((unsigned int*)m_pData)[idword1+1] & g_ExtraMasks[nExtraBits];
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|
|
|
// No need to mask since we hit the end of the dword.
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// Shift the second dword's part into the high bits.
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ret |= (dword2 << (numbits - nExtraBits));
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}
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|
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return ret;
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|
}
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#endif
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