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106 lines
4.1 KiB
C++
106 lines
4.1 KiB
C++
//====== Copyright © 1996-2004, Valve Corporation, All rights reserved. =======
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//
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// Purpose:
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//
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//=============================================================================
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#ifndef ISTEAMCLIENT_H
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#define ISTEAMCLIENT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "steamtypes.h"
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#include "steamclientpublic.h"
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// handle to a communication pipe to the Steam client
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typedef int32 HSteamPipe;
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// handle to single instance of a steam user
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typedef int32 HSteamUser;
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#ifndef DLL_EXPORT
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#define DLL_EXPORT
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#endif
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// interface predec
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class ISteamUser;
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class ISteamGameServer;
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class ISteamFriends;
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class ISteamBilling;
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class ISteamUtils;
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class IVAC;
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//-----------------------------------------------------------------------------
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// Purpose: Interface to creating a new steam instance, or to
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// connect to an existing steam instance, whether it's in a
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// different process or is local
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//-----------------------------------------------------------------------------
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class ISteamClient
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{
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public:
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// Creates a communication pipe to the Steam client
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virtual HSteamPipe CreateSteamPipe() = 0;
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// Releases a previously created communications pipe
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virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
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// creates a global instance of a steam user, so that other processes can share it
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// used by the steam UI, to share it's account info/connection with any games it launches
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// fails (returns NULL) if an existing instance already exists
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virtual HSteamUser CreateGlobalUser( HSteamPipe *phSteamPipe ) = 0;
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// connects to an existing global user, failing if none exists
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// used by the game to coordinate with the steamUI
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virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
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// used by game servers, create a steam user that won't be shared with anyone else
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virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe ) = 0;
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// removes an allocated user
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virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
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// retrieves the ISteamUser interface associated with the handle
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virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
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// retrieves the IVac interface associated with the handle
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// there is normally only one instance of VAC running, but using this connects it to the right user/account
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virtual IVAC *GetIVAC( HSteamUser hSteamUser ) = 0;
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// retrieves the ISteamGameServer interface associated with the handle
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virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
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// set the local IP and Port to bind to
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// this must be set before CreateLocalUser()
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virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0;
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// returns the name of a universe
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virtual const char *GetUniverseName( EUniverse eUniverse ) = 0;
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// returns the ISteamFriends interface
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virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
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// returns the ISteamUtils interface
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virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
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// returns the ISteamBilling interface
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virtual ISteamBilling *GetISteamBilling( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
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};
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#define STEAMCLIENT_INTERFACE_VERSION "SteamClient006"
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// For GoldSRC we need a C API as the C++ ABI changed from the GoldSRC compiler
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// (GCC 2.95.3) to the Source/Steam3 one (GCC 3.4.1)
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// C functions we export for the C API, maps to ISteamClient functions
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DLL_EXPORT HSteamPipe Steam_CreateSteamPipe();
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DLL_EXPORT bool Steam_BReleaseSteamPipe( HSteamPipe hSteamPipe );
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DLL_EXPORT HSteamUser Steam_CreateLocalUser( HSteamPipe *phSteamPipe );
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DLL_EXPORT HSteamUser Steam_CreateGlobalUser( HSteamPipe *phSteamPipe );
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DLL_EXPORT HSteamUser Steam_ConnectToGlobalUser( HSteamPipe hSteamPipe );
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DLL_EXPORT void Steam_ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser );
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DLL_EXPORT void Steam_SetLocalIPBinding( uint32 unIP, uint16 usLocalPort );
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#endif // ISTEAMCLIENT_H
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