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hl2sdk/game_shared/sharedInterface.h

30 lines
792 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Exposes client-server neutral interfaces implemented in both places
//
// $NoKeywords: $
//=============================================================================//
#ifndef SHAREDINTERFACE_H
#define SHAREDINTERFACE_H
class IFileSystem;
class IUniformRandomStream;
class IEngineSound;
class IMapData;
extern IFileSystem *filesystem;
#if defined(_STATIC_LINKED) && defined(_SUBSYSTEM) && (defined(CLIENT_DLL) || defined(GAME_DLL))
namespace _SUBSYSTEM
{
extern IUniformRandomStream *random;
}
#else
extern IUniformRandomStream *random;
#endif
extern IEngineSound *enginesound;
extern IMapData *g_pMapData;
#endif // SHAREDINTERFACE_H