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https://github.com/alliedmodders/hl2sdk.git
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81 lines
1.9 KiB
C
81 lines
1.9 KiB
C
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PLAYERNET_VARS_H
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#define PLAYERNET_VARS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "shared_classnames.h"
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#define NUM_AUDIO_LOCAL_SOUNDS 8
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// These structs are contained in each player's local data and shared by the client & server
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struct fogparams_t
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{
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DECLARE_CLASS_NOBASE( fogparams_t );
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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#endif
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CNetworkVar( bool, enable );
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CNetworkVar( bool, blend );
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CNetworkVector( dirPrimary );
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CNetworkColor32( colorPrimary );
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CNetworkColor32( colorSecondary );
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CNetworkVar( float, start );
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CNetworkVar( float, end );
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CNetworkVar( float, farz );
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CNetworkColor32( colorPrimaryLerpTo );
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CNetworkColor32( colorSecondaryLerpTo );
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CNetworkVar( float, startLerpTo );
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CNetworkVar( float, endLerpTo );
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CNetworkVar( float, lerptime );
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CNetworkVar( float, duration );
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};
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struct sky3dparams_t
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{
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DECLARE_CLASS_NOBASE( sky3dparams_t );
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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#endif
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// 3d skybox camera data
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CNetworkVar( int, scale );
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CNetworkVector( origin );
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CNetworkVar( int, area );
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// 3d skybox fog data
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CNetworkVarEmbedded( fogparams_t, fog );
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};
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struct audioparams_t
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{
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DECLARE_CLASS_NOBASE( audioparams_t );
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DECLARE_EMBEDDED_NETWORKVAR();
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#ifndef CLIENT_DLL
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DECLARE_DATADESC();
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#endif
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CNetworkArray( Vector, localSound, NUM_AUDIO_LOCAL_SOUNDS )
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CNetworkVar( int, soundscapeIndex ); // index of the current soundscape from soundscape.txt
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CNetworkVar( int, localBits ); // if bits 0,1,2,3 are set then position 0,1,2,3 are valid/used
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CNetworkHandle( CBaseEntity, ent ); // the entity setting the soundscape
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};
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#endif // PLAYERNET_VARS_H
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