mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2024-12-23 01:59:43 +08:00
769 lines
26 KiB
C++
769 lines
26 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Namespace for functions having to do with WC Edit mode
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "mathlib.h"
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#include "player.h"
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#include "wcedit.h"
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#include "ai_network.h"
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#include "ai_initutils.h"
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#include "ai_hull.h"
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#include "ai_link.h"
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#include "ai_node.h"
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#include "ai_dynamiclink.h"
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#include "ai_networkmanager.h"
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#include "ndebugoverlay.h"
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#include "editor_sendcommand.h"
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#include "movevars_shared.h"
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#include "model_types.h"
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// UNDONE: Reduce some dependency here!
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#include "physics_prop_ragdoll.h"
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#include "items.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern CAI_Node* FindPickerAINode( CBasePlayer* pPlayer, NodeType_e nNodeType );
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extern CAI_Link* FindPickerAILink( CBasePlayer* pPlayer );
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extern float GetFloorZ(const Vector &origin);
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//-----------------------------------------------------------------------------
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// Purpose: Make sure the version of the map in WC is the same as the map
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// that's being edited
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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bool NWCEdit::IsWCVersionValid(void)
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{
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int status = Editor_CheckVersion(STRING(gpGlobals->mapname), gpGlobals->mapversion, false);
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if (!status)
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{
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return true;
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}
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else if (status == Editor_NotRunning)
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{
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Msg("\nAborting map_edit\nWorldcraft not running...\n\n");
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UTIL_CenterPrintAll( "Worldcraft not running..." );
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engine->ServerCommand("disconnect\n");
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}
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else
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{
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Msg("\nAborting map_edit\nWC/Engine map versions different...\n\n");
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UTIL_CenterPrintAll( "WC/Engine map versions different..." );
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engine->ServerCommand("disconnect\n");
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}
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return false;
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}
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//------------------------------------------------------------------------------
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// Purpose : Figure out placement position of air nodes form where player is
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// looking. Keep distance from player constant but adjust height
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// based on viewing angle
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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Vector NWCEdit::AirNodePlacementPosition( void )
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{
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CBasePlayer* pPlayer = UTIL_PlayerByIndex(CBaseEntity::m_nDebugPlayer);
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if (!pPlayer)
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{
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return vec3_origin;
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}
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Vector pForward;
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pPlayer->EyeVectors( &pForward );
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Vector floorVec = pForward;
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floorVec.z = 0;
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VectorNormalize( floorVec );
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VectorNormalize( pForward );
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float cosAngle = DotProduct(floorVec,pForward);
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float lookDist = g_pAINetworkManager->GetEditOps()->m_flAirEditDistance/cosAngle;
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Vector lookPos = pPlayer->EyePosition()+pForward * lookDist;
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return lookPos;
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}
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//-----------------------------------------------------------------------------
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// Purpose: For create nodes in wc edit mode
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void NWCEdit::CreateAINode( CBasePlayer *pPlayer )
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{
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// -------------------------------------------------------------
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// Check that WC is running with the right map version
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// -------------------------------------------------------------
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if ( !IsWCVersionValid() || !pPlayer )
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return;
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pPlayer->AddSolidFlags( FSOLID_NOT_SOLID );
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int hullType = g_pAINetworkManager->GetEditOps()->m_iHullDrawNum;
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// -----------------------------------
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// Get position of node to create
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// -----------------------------------
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Vector vNewNodePos = vec3_origin;
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bool bPositionValid = false;
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
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{
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vNewNodePos = NWCEdit::AirNodePlacementPosition();
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// Make sure we can see the node
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trace_t tr;
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UTIL_TraceLine(pPlayer->EyePosition(), vNewNodePos, MASK_NPCSOLID_BRUSHONLY, pPlayer, COLLISION_GROUP_NONE, &tr);
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if (tr.fraction == 1.0)
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{
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bPositionValid = true;
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}
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}
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else
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{
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// Place node by where the player is looking
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Vector forward;
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pPlayer->EyeVectors( &forward );
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Vector startTrace = pPlayer->EyePosition();
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Vector endTrace = pPlayer->EyePosition() + forward * MAX_TRACE_LENGTH;
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trace_t tr;
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UTIL_TraceLine(startTrace,endTrace,MASK_NPCSOLID, pPlayer, COLLISION_GROUP_NONE, &tr );
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if ( tr.fraction != 1.0)
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{
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// Raise the end position up off the floor, place the node and drop him down
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tr.endpos.z += 48;
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vNewNodePos = tr.endpos;
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bPositionValid = true;
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}
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}
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// -------------------------------------------------------------------------------
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// Now check that this is a valid location for the new node bu using test hull
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// -------------------------------------------------------------------------------
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if (bPositionValid)
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{
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CBaseEntity *testHull = (CBaseEntity*)CAI_TestHull::GetTestHull();
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// Set the size of the test hull
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UTIL_SetSize(testHull, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType));
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// Set origin of test hull
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testHull->SetLocalOrigin( vNewNodePos );
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// -----------------------------------------------------------------------
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// If a ground node, drop to floor and make sure can stand at test postion
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// -----------------------------------------------------------------------
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if (!g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
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{
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UTIL_DropToFloor( testHull, MASK_NPCSOLID );
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vNewNodePos = testHull->GetAbsOrigin();
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CTraceFilterSimple traceFilter( testHull, COLLISION_GROUP_NONE );
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if (!UTIL_CheckBottom(testHull, &traceFilter, sv_stepsize.GetFloat()))
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{
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CAI_TestHull::ReturnTestHull();
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bPositionValid = false;
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goto DoneCreate;
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}
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}
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// -----------------------------------------------------------------------
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// Make sure hull fits at location by seeing if it can move up a fraction
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// -----------------------------------------------------------------------
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Vector vUpBit = testHull->GetAbsOrigin();
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vUpBit.z += 1;
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trace_t tr;
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UTIL_TraceHull( testHull->GetAbsOrigin(), vUpBit, NAI_Hull::Mins(hullType),
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NAI_Hull::Maxs(hullType), MASK_NPCSOLID, testHull, COLLISION_GROUP_NONE, &tr );
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if (tr.startsolid || tr.fraction != 1.0)
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{
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CAI_TestHull::ReturnTestHull();
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bPositionValid = false;
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goto DoneCreate;
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}
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// <<TEMP>> Round position till DS fixed WC bug
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testHull->SetLocalOrigin( Vector( floor(testHull->GetAbsOrigin().x),
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floor(testHull->GetAbsOrigin().y ), floor(testHull->GetAbsOrigin().z) ) );
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// ---------------------------------------
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// Send new node to WC
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// ---------------------------------------
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int status;
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
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{
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status = Editor_CreateNode("info_node_air", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false);
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}
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else
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{
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// Create slightly higher in WC so it can be dropped when its loaded again
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Vector origin = testHull->GetLocalOrigin();
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origin.z += 24.0;
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testHull->SetLocalOrigin( origin );
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status = Editor_CreateNode("info_node", g_pAINetworkManager->GetEditOps()->m_nNextWCIndex, testHull->GetLocalOrigin().x, testHull->GetLocalOrigin().y, testHull->GetLocalOrigin().z, false);
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}
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if (status == Editor_BadCommand)
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{
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Msg( "Worldcraft failed on creation...\n" );
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CAI_TestHull::ReturnTestHull();
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}
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else if (status == Editor_OK)
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{
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// -----------------------
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// Create a new ai node
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// -----------------------
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CNodeEnt *pNodeEnt;
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
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{
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pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node_air");
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}
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else
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{
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pNodeEnt = (CNodeEnt*)CreateEntityByName("info_node");
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}
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// Note this is a new entity being created as part of wc editing
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pNodeEnt->SetLocalOrigin( testHull->GetLocalOrigin() );
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CAI_TestHull::ReturnTestHull();
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pNodeEnt->m_NodeData.nWCNodeID = g_pAINetworkManager->GetEditOps()->m_nNextWCIndex;
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pNodeEnt->m_debugOverlays |= OVERLAY_WC_CHANGE_ENTITY;
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pNodeEnt->Spawn();
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}
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}
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DoneCreate:
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// ----------------------------------------------------------
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// Flash a red box as a warning that the hull won't fit here
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// ----------------------------------------------------------
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if (!bPositionValid)
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{
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NDebugOverlay::Box(vNewNodePos, NAI_Hull::Mins(hullType), NAI_Hull::Maxs(hullType), 255,0,0,0,0.1);
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}
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// Restore player collidability
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pPlayer->SetSolid( SOLID_BBOX );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void NWCEdit::UndoDestroyAINode(void)
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{
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// -------------------------------------------------------------
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// Check that WC is running with the right map version
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// -------------------------------------------------------------
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if (!IsWCVersionValid())
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{
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return;
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}
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if (g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode)
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{
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Vector nodePos = g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetOrigin();
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int status;
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int nOldWCID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->GetId()];
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
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{
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status = Editor_CreateNode("info_node_air", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false);
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}
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else
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{
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status = Editor_CreateNode("info_node", nOldWCID, nodePos.x, nodePos.y, nodePos.z, false);
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}
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if (status == Editor_BadCommand)
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{
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Msg( "Worldcraft failed on creation...\n" );
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}
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else if (status == Editor_OK)
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{
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g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->SetType( NODE_GROUND );
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//@ tofo g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode->m_pNetwork->BuildNetworkGraph();
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g_pAINetworkManager->BuildNetworkGraph();
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g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = NULL;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: For destroying nodes in wc edit mode
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void NWCEdit::DestroyAINode( CBasePlayer *pPlayer )
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{
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// -------------------------------------------------------------
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// Check that WC is running with the right map version
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// -------------------------------------------------------------
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if (!IsWCVersionValid())
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{
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return;
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}
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if (!pPlayer)
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{
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return;
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}
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NodeType_e nNodeType = NODE_GROUND;
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if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
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{
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nNodeType = NODE_AIR;
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}
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CAI_Node* pAINode = FindPickerAINode(pPlayer, nNodeType);
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if (pAINode)
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{
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int status = Editor_DeleteNode(g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAINode->GetId()], false);
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if (status == Editor_BadCommand)
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{
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Msg( "Worldcraft failed on deletion...\n" );
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}
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else if (status == Editor_OK)
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{
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// Mark this node as deleted and changed
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pAINode->SetType( NODE_DELETED );
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pAINode->m_eNodeInfo |= bits_NODE_WC_CHANGED;
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// Note that network needs to be rebuild
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g_pAINetworkManager->GetEditOps()->SetRebuildFlags();
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g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode = pAINode;
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// Now go through at delete any dynamic links that were attached to this node
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for (int link = 0; link < pAINode->NumLinks(); link++)
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{
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int nSrcID = pAINode->GetLinkByIndex(link)->m_iSrcID;
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int nDstID = pAINode->GetLinkByIndex(link)->m_iDestID;
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if (CAI_DynamicLink::GetDynamicLink(nSrcID, nDstID))
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{
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int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nSrcID];
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int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nDstID];
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int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID);
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if (status == Editor_BadCommand)
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{
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Msg( "Worldcraft failed on node link deletion...\n" );
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}
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}
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}
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: For restroring links in WC edit mode. This actually means
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// destroying links in WC that have been marked as
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void NWCEdit::CreateAILink( CBasePlayer* pPlayer )
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{
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// -------------------------------------------------------------
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// Check that WC is running with the right map version
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// -------------------------------------------------------------
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if (!IsWCVersionValid())
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{
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return;
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}
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CAI_Link* pAILink = FindPickerAILink(pPlayer);
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if (pAILink && (pAILink->m_LinkInfo & bits_LINK_OFF))
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{
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int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID];
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int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID];
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int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false);
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if (status == Editor_BadCommand)
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{
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Msg( "Worldcraft failed on node link creation...\n" );
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}
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else if (status == Editor_OK)
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{
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// Don't actually destroy the dynamic link while editing. Just mark the link
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pAILink->m_LinkInfo &= ~bits_LINK_OFF;
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CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::GetDynamicLink(pAILink->m_iSrcID, pAILink->m_iDestID);
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UTIL_Remove(pDynamicLink);
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: For destroying links in wc edit mode. Actually have to create
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// a link in WC that is marked as off
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// Input :
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// Output :
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//-----------------------------------------------------------------------------
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void NWCEdit::DestroyAILink( CBasePlayer *pPlayer )
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{
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// -------------------------------------------------------------
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// Check that WC is running with the right map version
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// -------------------------------------------------------------
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if (!IsWCVersionValid())
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{
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return;
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}
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CAI_Link* pAILink = FindPickerAILink(pPlayer);
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if (pAILink)
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{
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int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iSrcID];
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int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAILink->m_iDestID];
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int status = Editor_CreateNodeLink(nWCSrcID, nWCDstID, false);
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if (status == Editor_BadCommand)
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{
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Msg( "Worldcraft failed on node link creation...\n" );
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}
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else if (status == Editor_OK)
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{
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// Create dynamic link and mark the link
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CAI_DynamicLink* pNewLink = (CAI_DynamicLink*)CreateEntityByName("info_node_link" );;
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pNewLink->m_nSrcID = pAILink->m_iSrcID;
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pNewLink->m_nDestID = pAILink->m_iDestID;
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pNewLink->m_nLinkState = LINK_OFF;
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pAILink->m_LinkInfo |= bits_LINK_OFF;
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}
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}
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}
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Vector *g_EntityPositions = NULL;
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QAngle *g_EntityOrientations = NULL;
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string_t *g_EntityClassnames = NULL;
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//-----------------------------------------------------------------------------
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// Purpose: Saves the entity's position for future communication with Hammer
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//-----------------------------------------------------------------------------
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void NWCEdit::RememberEntityPosition( CBaseEntity *pEntity )
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{
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if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) )
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return;
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if ( !g_EntityPositions )
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{
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g_EntityPositions = new Vector[NUM_ENT_ENTRIES];
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g_EntityOrientations = new QAngle[NUM_ENT_ENTRIES];
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// have to save these too because some entities change the classname on spawn (e.g. prop_physics_override, physics_prop)
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g_EntityClassnames = new string_t[NUM_ENT_ENTRIES];
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}
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int index = pEntity->entindex();
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g_EntityPositions[index] = pEntity->GetAbsOrigin();
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g_EntityOrientations[index] = pEntity->GetAbsAngles();
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g_EntityClassnames[index] = pEntity->m_iClassname;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Sends Hammer an update to the current position
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//-----------------------------------------------------------------------------
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void NWCEdit::UpdateEntityPosition( CBaseEntity *pEntity )
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{
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const Vector &newPos = pEntity->GetAbsOrigin();
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const QAngle &newAng = pEntity->GetAbsAngles();
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DevMsg( 1, "%s\n origin %f %f %f\n angles %f %f %f\n", pEntity->GetClassname(), newPos.x, newPos.y, newPos.z, newAng.x, newAng.y, newAng.z );
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if ( Ragdoll_IsPropRagdoll(pEntity) )
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{
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char tmp[2048];
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Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity );
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DevMsg( 1, "pose: %s\n", tmp );
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}
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if ( !(pEntity->ObjectCaps() & FCAP_WCEDIT_POSITION) )
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return;
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// can't do this unless in edit mode
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if ( !engine->IsInEditMode() )
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return;
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int entIndex = pEntity->entindex();
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Vector pos = g_EntityPositions[entIndex];
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EditorSendResult_t result = Editor_BadCommand;
|
|
const char *pClassname = STRING(g_EntityClassnames[entIndex]);
|
|
|
|
if ( pEntity->GetModel() && modelinfo->GetModelType(pEntity->GetModel()) == mod_brush )
|
|
{
|
|
QAngle xformAngles;
|
|
RotationDelta( g_EntityOrientations[entIndex], newAng, &xformAngles );
|
|
if ( xformAngles.Length() > 1e-4 )
|
|
{
|
|
result = Editor_RotateEntity( pClassname, pos.x, pos.y, pos.z, xformAngles );
|
|
}
|
|
else
|
|
{
|
|
// don't call through for an identity rotation, may just increase error
|
|
result = Editor_OK;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( Ragdoll_IsPropRagdoll(pEntity) )
|
|
{
|
|
char tmp[2048];
|
|
Ragdoll_GetAngleOverrideString( tmp, sizeof(tmp), pEntity );
|
|
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angleOverride", tmp );
|
|
if ( result != Editor_OK )
|
|
goto error;
|
|
}
|
|
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "angles", CFmtStr("%f %f %f", newAng.x, newAng.y, newAng.z) );
|
|
}
|
|
if ( result != Editor_OK )
|
|
goto error;
|
|
|
|
result = Editor_SetKeyValue( pClassname, pos.x, pos.y, pos.z, "origin", CFmtStr("%f %f %f", newPos.x, newPos.y, newPos.z) );
|
|
if ( result != Editor_OK )
|
|
goto error;
|
|
|
|
NDebugOverlay::EntityBounds(pEntity, 0, 255, 0, 0 ,5);
|
|
// save the update
|
|
RememberEntityPosition( pEntity );
|
|
return;
|
|
|
|
error:
|
|
NDebugOverlay::EntityBounds(pEntity, 255, 0, 0, 0 ,5);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_WC_Create( void )
|
|
{
|
|
// Only allowed in wc_edit_mode
|
|
if (engine->IsInEditMode())
|
|
{
|
|
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
|
|
|
|
if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
|
|
{
|
|
NWCEdit::CreateAILink(UTIL_GetCommandClient());
|
|
}
|
|
else
|
|
{
|
|
NWCEdit::CreateAINode(UTIL_GetCommandClient());
|
|
}
|
|
}
|
|
}
|
|
static ConCommand wc_create("wc_create", CC_WC_Create, "When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)", FCVAR_CHEAT);
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_WC_Destroy( void )
|
|
{
|
|
// Only allowed in wc_edit_mode
|
|
if (engine->IsInEditMode())
|
|
{
|
|
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
|
|
|
|
// UNDONE: For now just deal with info_nodes
|
|
//CBaseEntity* pEntity = FindEntity( pEdict, ""); - use when generalize this to any class
|
|
//int status = Editor_DeleteEntity("info_node", pEdict->origin.x, pEdict->origin.y, pEdict->origin.z, false);
|
|
|
|
if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
|
|
{
|
|
NWCEdit::DestroyAILink(UTIL_GetCommandClient());
|
|
}
|
|
else
|
|
{
|
|
NWCEdit::DestroyAINode(UTIL_GetCommandClient());
|
|
}
|
|
}
|
|
}
|
|
static ConCommand wc_destroy("wc_destroy", CC_WC_Destroy, "When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).", FCVAR_CHEAT);
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_WC_DestroyUndo( void )
|
|
{
|
|
// Only allowed in wc_edit_mode
|
|
if (engine->IsInEditMode())
|
|
{
|
|
CBaseEntity::m_nDebugPlayer = UTIL_GetCommandClientIndex();
|
|
|
|
NWCEdit::UndoDestroyAINode();
|
|
}
|
|
}
|
|
static ConCommand wc_destroy_undo("wc_destroy_undo", CC_WC_DestroyUndo, "When in WC edit mode restores the last deleted node", FCVAR_CHEAT);
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_WC_AirNodeEdit( void )
|
|
{
|
|
// Only allowed in wc_edit_mode
|
|
if (engine->IsInEditMode())
|
|
{
|
|
// Toggle air edit mode state
|
|
if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
|
|
{
|
|
g_pAINetworkManager->GetEditOps()->m_bAirEditMode = false;
|
|
}
|
|
else
|
|
{
|
|
g_pAINetworkManager->GetEditOps()->m_bAirEditMode = true;
|
|
}
|
|
}
|
|
}
|
|
static ConCommand wc_air_node_edit("wc_air_node_edit", CC_WC_AirNodeEdit, "When in WC edit mode, toggles laying down or air nodes instead of ground nodes", FCVAR_CHEAT);
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_WC_AirNodeEditFurther( void )
|
|
{
|
|
// Only allowed in wc_edit_mode
|
|
if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
|
|
{
|
|
g_pAINetworkManager->GetEditOps()->m_flAirEditDistance += 10.0;
|
|
}
|
|
}
|
|
static ConCommand wc_air_edit_further("wc_air_edit_further", CC_WC_AirNodeEditFurther, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player", FCVAR_CHEAT);
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_WC_AirNodeEditNearer( void )
|
|
{
|
|
// Only allowed in wc_edit_mode
|
|
if (engine->IsInEditMode() && g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
|
|
{
|
|
g_pAINetworkManager->GetEditOps()->m_flAirEditDistance -= 10.0;
|
|
}
|
|
}
|
|
static ConCommand wc_air_edit_nearer("wc_air_edit_nearer", CC_WC_AirNodeEditNearer, "When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player", FCVAR_CHEAT);
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose :
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
void CC_WC_LinkEdit( void )
|
|
{
|
|
// Only allowed in wc_edit_mode
|
|
if (engine->IsInEditMode())
|
|
{
|
|
// Toggle air edit mode state
|
|
if (g_pAINetworkManager->GetEditOps()->m_bLinkEditMode)
|
|
{
|
|
g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = false;
|
|
}
|
|
// Don't allow link mode if graph outdated
|
|
else if (!(g_pAINetworkManager->GetEditOps()->m_debugNetOverlays & bits_debugNeedRebuild))
|
|
{
|
|
g_pAINetworkManager->GetEditOps()->m_bLinkEditMode = true;
|
|
}
|
|
}
|
|
}
|
|
static ConCommand wc_link_edit("wc_link_edit", CC_WC_LinkEdit, 0, FCVAR_CHEAT);
|
|
|
|
CON_COMMAND( wc_update_entity, "Updates the entity's position/angles when in edit mode" )
|
|
{
|
|
if ( engine->Cmd_Argc() < 2 )
|
|
{
|
|
CBasePlayer *pPlayer = UTIL_GetCommandClient();
|
|
trace_t tr;
|
|
Vector forward;
|
|
pPlayer->EyeVectors( &forward );
|
|
UTIL_TraceLine(pPlayer->EyePosition(), pPlayer->EyePosition() + forward * MAX_COORD_RANGE,
|
|
MASK_SHOT_HULL|CONTENTS_GRATE|CONTENTS_DEBRIS, pPlayer, COLLISION_GROUP_NONE, &tr );
|
|
|
|
if ( tr.DidHit() && !tr.DidHitWorld() )
|
|
{
|
|
NWCEdit::UpdateEntityPosition( tr.m_pEnt );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CBaseEntity *pEnt = NULL;
|
|
while ((pEnt = gEntList.FindEntityGeneric(pEnt, engine->Cmd_Argv(1))) != NULL)
|
|
{
|
|
NWCEdit::UpdateEntityPosition( pEnt );
|
|
}
|
|
}
|
|
}
|
|
|
|
CON_COMMAND( wc_update_safe_entities, "Updates entities in the map that can safely be updated (don't have parents or are affected by constraints)." )
|
|
{
|
|
int iCount = 0;
|
|
CBaseEntity *pEnt = NULL;
|
|
|
|
Msg("\n====================================================\nPerforming Safe Entity Update\n" );
|
|
|
|
for ( pEnt = gEntList.FirstEnt(); pEnt != NULL; pEnt = gEntList.NextEnt(pEnt) )
|
|
{
|
|
if ( !(pEnt->ObjectCaps() & FCAP_WCEDIT_POSITION) )
|
|
continue;
|
|
|
|
// If we have a parent, or any children, we're not safe to update
|
|
if ( pEnt->GetMoveParent() || pEnt->FirstMoveChild() )
|
|
continue;
|
|
|
|
IPhysicsObject *pPhysics = pEnt->VPhysicsGetObject();
|
|
if ( !pPhysics )
|
|
continue;
|
|
// If we are affected by any constraints, we're not safe to update
|
|
if ( pPhysics->IsAttachedToConstraint(false) )
|
|
continue;
|
|
// Motion disabled?
|
|
if ( !pPhysics->IsMoveable() )
|
|
continue;
|
|
|
|
NWCEdit::UpdateEntityPosition( pEnt );
|
|
iCount++;
|
|
}
|
|
|
|
while ( (pEnt = gEntList.FindEntityByClassname( pEnt, "prop_ragdoll" )) != NULL )
|
|
{
|
|
// If we have a parent, or any children, we're not safe to update
|
|
if ( pEnt->GetMoveParent() || pEnt->FirstMoveChild() )
|
|
continue;
|
|
|
|
IPhysicsObject *pPhysics = pEnt->VPhysicsGetObject();
|
|
if ( !pPhysics )
|
|
continue;
|
|
// If we are affected by any constraints, we're not safe to update
|
|
if ( pPhysics->IsAttachedToConstraint(true) )
|
|
{
|
|
Msg("Skipping constrained ragdoll %s\n", pEnt->GetDebugName() );
|
|
continue;
|
|
}
|
|
// Motion disabled?
|
|
if ( !pPhysics->IsMoveable() )
|
|
continue;
|
|
|
|
NWCEdit::UpdateEntityPosition( pEnt );
|
|
iCount++;
|
|
}
|
|
|
|
Msg("Updated %d entities.\n", iCount);
|
|
}
|