1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00
hl2sdk/dlls/waterbullet.h

32 lines
851 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Entity that simulates bullets that are underwater.
//
//=============================================================================//
#ifndef WEAPON_WATERBULLET_H
#define WEAPON_WATERBULLET_H
#ifdef _WIN32
#pragma once
#endif
#define WATER_BULLET_BUBBLES_PER_INCH 0.05f
//=========================================================
//=========================================================
class CWaterBullet : public CBaseAnimating
{
DECLARE_CLASS( CWaterBullet, CBaseAnimating );
public:
void Precache();
void Spawn( const Vector &vecOrigin, const Vector &vecDir );
void Touch( CBaseEntity *pOther );
void BulletThink();
DECLARE_DATADESC();
DECLARE_SERVERCLASS();
};
#endif // WEAPON_WATERBULLET_H