mirror of
https://github.com/alliedmodders/hl2sdk.git
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4214 lines
98 KiB
XML
4214 lines
98 KiB
XML
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="server_hl2mp"
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RootNamespace="hl">
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<Platforms>
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<Platform
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Name="Win32"/>
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<Configurations>
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<Configuration
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Name="Debug HL2MP|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ExceptionHandling="FALSE"
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ProgramDataBaseFileName="$(IntDir)/"
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<Tool
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if exist "$(TargetDir)"server.dll copy "$(TargetDir)"server.dll "..\..\game\hl2mp\bin\server.dll"
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<Tool
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Name="VCLinkerTool"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\lib-vc7\public"
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IgnoreDefaultLibraryNames="LIBC,LIBCD,LIBCMT"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(IntDir)/server.pdb"
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SubSystem="2"
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCXMLDataGeneratorTool"/>
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release HL2MP|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="2"
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UseOfMFC="0"
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<Tool
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Name="VCCLCompilerTool"
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Optimization="3"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="1"
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OptimizeForProcessor="3"
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AdditionalIncludeDirectories="../game_shared/hl2,./,../Public,../Public/tier1,../game_shared,../utils/common,../dlls,../../dlls,../dlls/hl2_dll,../dlls/hl2mp_dll,../game_shared/hl2mp,../dlls/episodic"
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PreprocessorDefinitions="HL2_EPISODIC;HL2MP;HL2_DLL;USES_SAVERESTORE;NDEBUG;GAME_DLL;sprintf=use_Q_snprintf_instead_of_sprintf;_WINDOWS;VECTOR;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;_WIN32;PROTECTED_THINGS_ENABLE"
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StringPooling="TRUE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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ForceConformanceInForLoopScope="TRUE"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough="cbase.h"
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PrecompiledHeaderFile="$(IntDir)/hl.pch"
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AssemblerListingLocation="$(IntDir)/"
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ObjectFile="$(IntDir)/"
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ProgramDataBaseFileName="$(IntDir)/"
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BrowseInformation="1"
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BrowseInformationFile="$(IntDir)/"
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WarningLevel="4"
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DebugInformationFormat="3"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"
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Description="Copying to destination folder"
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CommandLine="if exist "..\..\game\hl2mp\bin\server.dll" attrib -r "..\..\game\hl2mp\bin\server.dll"
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if exist "$(TargetDir)"server.dll copy "$(TargetDir)"server.dll "..\..\game\hl2mp\bin\server.dll"
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if exist "..\..\game\hl2mp\bin\server.pdb" attrib -r "..\..\game\hl2mp\bin\server.pdb"
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if exist "$(TargetDir)"server.pdb copy "$(TargetDir)"server.pdb "..\..\game\hl2mp\bin"
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"
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Outputs="..\..\game\hl2mp\bin\server.dll;..\..\game\hl2mp\bin\server.pdb"/>
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<Tool
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Name="VCLinkerTool"
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IgnoreImportLibrary="TRUE"
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AdditionalDependencies="winmm.lib"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\lib-vc7\public"
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IgnoreDefaultLibraryNames="LIBC,LIBCD,LIBCMTD"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(IntDir)/server.pdb"
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GenerateMapFile="TRUE"
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MapFileName="$(IntDir)/server.map"
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SubSystem="2"
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BaseAddress="0x22000000"
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ImportLibrary="$(IntDir)/server.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
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<File
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RelativePath="..\game_shared\activitylist.cpp">
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<File
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<File
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RelativePath="AI_Activity.cpp">
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<File
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<File
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<File
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<File
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