mirror of
https://github.com/alliedmodders/hl2sdk.git
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94 lines
2.7 KiB
C++
94 lines
2.7 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#include "cbase.h"
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#include "plasma.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//==================================================
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// CPlasma
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//==================================================
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//Link the entity
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LINK_ENTITY_TO_CLASS( _plasma, CPlasma );
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//Send datatable
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IMPLEMENT_SERVERCLASS_ST( CPlasma, DT_Plasma )
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SendPropFloat( SENDINFO( m_flScale ), 0, SPROP_NOSCALE),
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SendPropFloat( SENDINFO( m_flScaleTime ), 0, SPROP_NOSCALE),
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SendPropInt( SENDINFO( m_nFlags ), 8, SPROP_UNSIGNED ),
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SendPropModelIndex( SENDINFO( m_nPlasmaModelIndex )),
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SendPropModelIndex( SENDINFO( m_nPlasmaModelIndex2 )),
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SendPropModelIndex( SENDINFO( m_nGlowModelIndex )),
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END_SEND_TABLE()
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//Data description
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BEGIN_DATADESC( CPlasma )
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//Client-side
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DEFINE_FIELD( m_flScale, FIELD_FLOAT ),
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DEFINE_FIELD( m_flScaleTime, FIELD_FLOAT ),
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DEFINE_FIELD( m_nFlags, FIELD_INTEGER ),
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// DEFINE_FIELD( m_nPlasmaModelIndex, FIELD_INTEGER ),
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// DEFINE_FIELD( m_nPlasmaModelIndex2, FIELD_INTEGER ),
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// DEFINE_FIELD( m_nGlowModelIndex, FIELD_INTEGER ),
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//Server-side
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CPlasma::CPlasma( void )
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{
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//Client-side
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m_flScale = 0.0f;
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m_flScaleTime = 0.0f;
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m_nFlags = bitsFIRE_NONE;
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m_nPlasmaModelIndex = PrecacheModel( "sprites/plasma1.vmt" );
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m_nPlasmaModelIndex2 = PrecacheModel( "sprites/plasma1.vmt" );//<<TEMP>>
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m_nGlowModelIndex = PrecacheModel( "sprites/fire_floor.vmt" );
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//Server-side
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CPlasma::~CPlasma( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : state -
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//-----------------------------------------------------------------------------
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void CPlasma::EnableSmoke( int state )
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{
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if ( state )
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{
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m_nFlags |= bitsFIRESMOKE_SMOKE;
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}
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else
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{
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m_nFlags &= ~bitsFIRESMOKE_SMOKE;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CPlasma::Precache( void )
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{
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PrecacheModel( "sprites/plasma1.vmt" );
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PrecacheModel( "sprites/fire_floor.vmt" );
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}
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