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hl2sdk/dlls/particle_fire.h

37 lines
667 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef PARTICLE_FIRE_H
#define PARTICLE_FIRE_H
#include "baseparticleentity.h"
class CParticleFire : public CBaseParticleEntity
{
DECLARE_DATADESC();
public:
CParticleFire();
DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
DECLARE_SERVERCLASS();
// The client shoots a ray out and starts creating fire where it hits.
CNetworkVector( m_vOrigin );
CNetworkVector( m_vDirection );
};
#endif