1
0
mirror of https://github.com/alliedmodders/hl2sdk.git synced 2024-12-23 01:59:43 +08:00
hl2sdk/dlls/logicentities.cpp
2008-09-15 01:33:59 -05:00

2322 lines
68 KiB
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ====
//
// Purpose: Implements many of the entities that control logic flow within a map.
//
//=============================================================================
#include "cbase.h"
#include "entityinput.h"
#include "entityoutput.h"
#include "eventqueue.h"
#include "mathlib.h"
#include "globalstate.h"
#include "ndebugoverlay.h"
#include "saverestore_utlvector.h"
#include "vstdlib/random.h"
#include "gameinterface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern CServerGameDLL g_ServerGameDLL;
//-----------------------------------------------------------------------------
// Purpose: Compares a set of integer inputs to the one main input
// Outputs true if they are all equivalant, false otherwise
//-----------------------------------------------------------------------------
class CLogicCompareInteger : public CLogicalEntity
{
public:
DECLARE_CLASS( CLogicCompareInteger, CLogicalEntity );
// outputs
COutputEvent m_OnEqual;
COutputEvent m_OnNotEqual;
// data
int m_iIntegerValue;
int m_iShouldCompareToValue;
DECLARE_DATADESC();
CMultiInputVar m_AllIntCompares;
// Input handlers
void InputValue( inputdata_t &inputdata );
void InputCompareValues( inputdata_t &inputdata );
};
LINK_ENTITY_TO_CLASS( logic_multicompare, CLogicCompareInteger );
BEGIN_DATADESC( CLogicCompareInteger )
DEFINE_OUTPUT( m_OnEqual, "OnEqual" ),
DEFINE_OUTPUT( m_OnNotEqual, "OnNotEqual" ),
DEFINE_KEYFIELD( m_iIntegerValue, FIELD_INTEGER, "IntegerValue" ),
DEFINE_KEYFIELD( m_iShouldCompareToValue, FIELD_INTEGER, "ShouldComparetoValue" ),
DEFINE_FIELD( m_AllIntCompares, FIELD_INPUT ),
DEFINE_INPUTFUNC( FIELD_INPUT, "InputValue", InputValue ),
DEFINE_INPUTFUNC( FIELD_INPUT, "CompareValues", InputCompareValues ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Adds to the list of compared values
//-----------------------------------------------------------------------------
void CLogicCompareInteger::InputValue( inputdata_t &inputdata )
{
// make sure it's an int, if it can't be converted just throw it away
if ( !inputdata.value.Convert(FIELD_INTEGER) )
return;
// update the value list with the new value
m_AllIntCompares.AddValue( inputdata.value, inputdata.nOutputID );
// if we haven't already this frame, send a message to ourself to update and fire
if ( !m_AllIntCompares.m_bUpdatedThisFrame )
{
// TODO: need to add this event with a lower priority, so it gets called after all inputs have arrived
g_EventQueue.AddEvent( this, "CompareValues", 0, inputdata.pActivator, this, inputdata.nOutputID );
m_AllIntCompares.m_bUpdatedThisFrame = TRUE;
}
}
//-----------------------------------------------------------------------------
// Purpose: Forces a recompare
//-----------------------------------------------------------------------------
void CLogicCompareInteger::InputCompareValues( inputdata_t &inputdata )
{
m_AllIntCompares.m_bUpdatedThisFrame = FALSE;
// loop through all the values comparing them
int value = m_iIntegerValue;
CMultiInputVar::inputitem_t *input = m_AllIntCompares.m_InputList;
if ( !m_iShouldCompareToValue && input )
{
value = input->value.Int();
}
while ( input )
{
if ( input->value.Int() != value )
{
// false
m_OnNotEqual.FireOutput( inputdata.pActivator, this );
return;
}
input = input->next;
}
// true! all values equal
m_OnEqual.FireOutput( inputdata.pActivator, this );
}
//-----------------------------------------------------------------------------
// Purpose: Timer entity. Fires an output at regular or random intervals.
//-----------------------------------------------------------------------------
//
// Spawnflags and others constants.
//
const int SF_TIMER_UPDOWN = 1;
const float LOGIC_TIMER_MIN_INTERVAL = 0.01;
class CTimerEntity : public CLogicalEntity
{
public:
DECLARE_CLASS( CTimerEntity, CLogicalEntity );
void Spawn( void );
void Think( void );
void Toggle( void );
void Enable( void );
void Disable( void );
void FireTimer( void );
// outputs
COutputEvent m_OnTimer;
COutputEvent m_OnTimerHigh;
COutputEvent m_OnTimerLow;
// inputs
void InputToggle( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
void InputFireTimer( inputdata_t &inputdata );
void InputRefireTime( inputdata_t &inputdata );
int m_iDisabled;
float m_flRefireTime;
bool m_bUpDownState;
int m_iUseRandomTime;
float m_flLowerRandomBound;
float m_flUpperRandomBound;
// methods
void ResetTimer( void );
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS( logic_timer, CTimerEntity );
BEGIN_DATADESC( CTimerEntity )
// Keys
DEFINE_KEYFIELD( m_iDisabled, FIELD_INTEGER, "StartDisabled" ),
DEFINE_KEYFIELD( m_flRefireTime, FIELD_FLOAT, "RefireTime" ),
DEFINE_FIELD( m_bUpDownState, FIELD_BOOLEAN ),
// Inputs
DEFINE_INPUTFUNC( FIELD_FLOAT, "RefireTime", InputRefireTime ),
DEFINE_INPUTFUNC( FIELD_VOID, "FireTimer", InputFireTimer ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
DEFINE_INPUT( m_iUseRandomTime, FIELD_INTEGER, "UseRandomTime" ),
DEFINE_INPUT( m_flLowerRandomBound, FIELD_FLOAT, "LowerRandomBound" ),
DEFINE_INPUT( m_flUpperRandomBound, FIELD_FLOAT, "UpperRandomBound" ),
// Outputs
DEFINE_OUTPUT( m_OnTimer, "OnTimer" ),
DEFINE_OUTPUT( m_OnTimerHigh, "OnTimerHigh" ),
DEFINE_OUTPUT( m_OnTimerLow, "OnTimerLow" ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::Spawn( void )
{
if (!m_iUseRandomTime && (m_flRefireTime < LOGIC_TIMER_MIN_INTERVAL))
{
m_flRefireTime = LOGIC_TIMER_MIN_INTERVAL;
}
if ( !m_iDisabled && (m_flRefireTime > 0 || m_iUseRandomTime) )
{
Enable();
}
else
{
Disable();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::Think( void )
{
FireTimer();
}
//-----------------------------------------------------------------------------
// Purpose: Sets the time the timerentity will next fire
//-----------------------------------------------------------------------------
void CTimerEntity::ResetTimer( void )
{
if ( m_iDisabled )
return;
if ( m_iUseRandomTime )
{
m_flRefireTime = random->RandomFloat( m_flLowerRandomBound, m_flUpperRandomBound );
}
SetNextThink( gpGlobals->curtime + m_flRefireTime );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::Enable( void )
{
m_iDisabled = FALSE;
ResetTimer();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::Disable( void )
{
m_iDisabled = TRUE;
SetNextThink( TICK_NEVER_THINK );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::Toggle( void )
{
if ( m_iDisabled )
{
Enable();
}
else
{
Disable();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::FireTimer( void )
{
if ( !m_iDisabled )
{
//
// Up/down timers alternate between two outputs.
//
if (m_spawnflags & SF_TIMER_UPDOWN)
{
if (m_bUpDownState)
{
m_OnTimerHigh.FireOutput( this, this );
}
else
{
m_OnTimerLow.FireOutput( this, this );
}
m_bUpDownState = !m_bUpDownState;
}
//
// Regular timers only fire a single output.
//
else
{
m_OnTimer.FireOutput( this, this );
}
ResetTimer();
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::InputEnable( inputdata_t &inputdata )
{
Enable();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::InputDisable( inputdata_t &inputdata )
{
Disable();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::InputToggle( inputdata_t &inputdata )
{
Toggle();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTimerEntity::InputFireTimer( inputdata_t &inputdata )
{
FireTimer();
}
//-----------------------------------------------------------------------------
// Purpose: Changes the time interval between timer fires
// Resets the next firing to be time + newRefireTime
// Input : Float refire frequency in seconds.
//-----------------------------------------------------------------------------
void CTimerEntity::InputRefireTime( inputdata_t &inputdata )
{
float flRefireInterval = inputdata.value.Float();
if ( flRefireInterval < LOGIC_TIMER_MIN_INTERVAL)
{
flRefireInterval = LOGIC_TIMER_MIN_INTERVAL;
}
if (m_flRefireTime != flRefireInterval )
{
m_flRefireTime = flRefireInterval;
ResetTimer();
}
}
//-----------------------------------------------------------------------------
// Purpose: Computes a line between two entities
//-----------------------------------------------------------------------------
class CLogicLineToEntity : public CLogicalEntity
{
public:
DECLARE_CLASS( CLogicLineToEntity, CLogicalEntity );
void Activate(void);
void Spawn( void );
void Think( void );
// outputs
COutputVector m_Line;
DECLARE_DATADESC();
private:
string_t m_SourceName;
EHANDLE m_StartEntity;
EHANDLE m_EndEntity;
};
LINK_ENTITY_TO_CLASS( logic_lineto, CLogicLineToEntity );
BEGIN_DATADESC( CLogicLineToEntity )
// Keys
// target is handled in the base class, stored in field m_target
DEFINE_KEYFIELD( m_SourceName, FIELD_STRING, "source" ),
DEFINE_FIELD( m_StartEntity, FIELD_EHANDLE ),
DEFINE_FIELD( m_EndEntity, FIELD_EHANDLE ),
// Outputs
DEFINE_OUTPUT( m_Line, "Line" ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Find the entities
//-----------------------------------------------------------------------------
void CLogicLineToEntity::Activate(void)
{
BaseClass::Activate();
if (m_target != NULL_STRING)
{
m_EndEntity = gEntList.FindEntityByName( NULL, m_target );
//
// If we were given a bad measure target, just measure sound where we are.
//
if ((m_EndEntity == NULL) || (m_EndEntity->edict() == NULL))
{
Warning( "logic_lineto - Target not found or target with no origin!\n");
m_EndEntity = this;
}
}
else
{
m_EndEntity = this;
}
if (m_SourceName != NULL_STRING)
{
m_StartEntity = gEntList.FindEntityByName( NULL, m_SourceName );
//
// If we were given a bad measure target, just measure sound where we are.
//
if ((m_StartEntity == NULL) || (m_StartEntity->edict() == NULL))
{
Warning( "logic_lineto - Source not found or source with no origin!\n");
m_StartEntity = this;
}
}
else
{
m_StartEntity = this;
}
}
//-----------------------------------------------------------------------------
// Find the entities
//-----------------------------------------------------------------------------
void CLogicLineToEntity::Spawn(void)
{
SetNextThink( gpGlobals->curtime + 0.01f );
}
//-----------------------------------------------------------------------------
// Find the entities
//-----------------------------------------------------------------------------
void CLogicLineToEntity::Think(void)
{
CBaseEntity* pDest = m_EndEntity.Get();
CBaseEntity* pSrc = m_StartEntity.Get();
if (!pDest || !pSrc || !pDest->edict() || !pSrc->edict())
{
// Can sleep for a long time, no more lines.
m_Line.Set( vec3_origin, this, this );
SetNextThink( gpGlobals->curtime + 10 );
return;
}
Vector delta;
VectorSubtract( pDest->GetAbsOrigin(), pSrc->GetAbsOrigin(), delta );
m_Line.Set(delta, this, this);
SetNextThink( gpGlobals->curtime + 0.01f );
}
//-----------------------------------------------------------------------------
// Purpose: Remaps a given input range to an output range.
//-----------------------------------------------------------------------------
const int SF_MATH_REMAP_IGNORE_OUT_OF_RANGE = 1;
class CMathRemap : public CLogicalEntity
{
public:
DECLARE_CLASS( CMathRemap, CLogicalEntity );
void Spawn(void);
// Keys
float m_flInMin;
float m_flInMax;
float m_flOut1; // Output value when input is m_fInMin
float m_flOut2; // Output value when input is m_fInMax
bool m_bEnabled;
// Inputs
void InputValue( inputdata_t &inputdata );
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
// Outputs
COutputFloat m_OutValue;
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS(math_remap, CMathRemap);
BEGIN_DATADESC( CMathRemap )
DEFINE_INPUTFUNC(FIELD_FLOAT, "InValue", InputValue ),
DEFINE_OUTPUT(m_OutValue, "OutValue"),
DEFINE_KEYFIELD(m_flInMin, FIELD_FLOAT, "in1"),
DEFINE_KEYFIELD(m_flInMax, FIELD_FLOAT, "in2"),
DEFINE_KEYFIELD(m_flOut1, FIELD_FLOAT, "out1"),
DEFINE_KEYFIELD(m_flOut2, FIELD_FLOAT, "out2"),
DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMathRemap::Spawn(void)
{
//
// Avoid a divide by zero in ValueChanged.
//
if (m_flInMin == m_flInMax)
{
m_flInMin = 0;
m_flInMax = 1;
}
//
// Make sure min and max are set properly relative to one another.
//
if (m_flInMin > m_flInMax)
{
float flTemp = m_flInMin;
m_flInMin = m_flInMax;
m_flInMax = flTemp;
}
m_bEnabled = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMathRemap::InputEnable( inputdata_t &inputdata )
{
m_bEnabled = true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMathRemap::InputDisable( inputdata_t &inputdata )
{
m_bEnabled = false;
}
//-----------------------------------------------------------------------------
// Purpose: Input handler that is called when the input value changes.
//-----------------------------------------------------------------------------
void CMathRemap::InputValue( inputdata_t &inputdata )
{
float flValue = inputdata.value.Float();
//
// Disallow out-of-range input values to avoid out-of-range output values.
//
float flClampValue = clamp(flValue, m_flInMin, m_flInMax);
if ((flClampValue == flValue) || !FBitSet(m_spawnflags, SF_MATH_REMAP_IGNORE_OUT_OF_RANGE))
{
//
// Remap the input value to the desired output range and update the output.
//
float flRemappedValue = m_flOut1 + (((flValue - m_flInMin) * (m_flOut2 - m_flOut1)) / (m_flInMax - m_flInMin));
if ( m_bEnabled == true )
{
m_OutValue.Set(flRemappedValue, inputdata.pActivator, this);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Remaps a given input range to an output range.
//-----------------------------------------------------------------------------
const int SF_COLOR_BLEND_IGNORE_OUT_OF_RANGE = 1;
class CMathColorBlend : public CLogicalEntity
{
public:
DECLARE_CLASS( CMathColorBlend, CLogicalEntity );
void Spawn(void);
// Keys
float m_flInMin;
float m_flInMax;
color32 m_OutColor1; // Output color when input is m_fInMin
color32 m_OutColor2; // Output color when input is m_fInMax
// Inputs
void InputValue( inputdata_t &inputdata );
// Outputs
COutputColor32 m_OutValue;
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS(math_colorblend, CMathColorBlend);
BEGIN_DATADESC( CMathColorBlend )
DEFINE_INPUTFUNC(FIELD_FLOAT, "InValue", InputValue ),
DEFINE_OUTPUT(m_OutValue, "OutColor"),
DEFINE_KEYFIELD(m_flInMin, FIELD_FLOAT, "inmin"),
DEFINE_KEYFIELD(m_flInMax, FIELD_FLOAT, "inmax"),
DEFINE_KEYFIELD(m_OutColor1, FIELD_COLOR32, "colormin"),
DEFINE_KEYFIELD(m_OutColor2, FIELD_COLOR32, "colormax"),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMathColorBlend::Spawn(void)
{
//
// Avoid a divide by zero in ValueChanged.
//
if (m_flInMin == m_flInMax)
{
m_flInMin = 0;
m_flInMax = 1;
}
//
// Make sure min and max are set properly relative to one another.
//
if (m_flInMin > m_flInMax)
{
float flTemp = m_flInMin;
m_flInMin = m_flInMax;
m_flInMax = flTemp;
}
}
//-----------------------------------------------------------------------------
// Purpose: Input handler that is called when the input value changes.
//-----------------------------------------------------------------------------
void CMathColorBlend::InputValue( inputdata_t &inputdata )
{
float flValue = inputdata.value.Float();
//
// Disallow out-of-range input values to avoid out-of-range output values.
//
float flClampValue = clamp(flValue, m_flInMin, m_flInMax);
if ((flClampValue == flValue) || !FBitSet(m_spawnflags, SF_COLOR_BLEND_IGNORE_OUT_OF_RANGE))
{
//
// Remap the input value to the desired output color and update the output.
//
color32 Color;
Color.r = static_cast<byte>(m_OutColor1.r + (((flClampValue - m_flInMin) * (m_OutColor2.r - m_OutColor1.r)) / (m_flInMax - m_flInMin)));
Color.g = static_cast<byte>(m_OutColor1.g + (((flClampValue - m_flInMin) * (m_OutColor2.g - m_OutColor1.g)) / (m_flInMax - m_flInMin)));
Color.b = static_cast<byte>(m_OutColor1.b + (((flClampValue - m_flInMin) * (m_OutColor2.b - m_OutColor1.b)) / (m_flInMax - m_flInMin)));
Color.a = static_cast<byte>(m_OutColor1.a + (((flClampValue - m_flInMin) * (m_OutColor2.a - m_OutColor1.a)) / (m_flInMax - m_flInMin)));
m_OutValue.Set(Color, inputdata.pActivator, this);
}
}
//-----------------------------------------------------------------------------
// Console command to set the state of a global
//-----------------------------------------------------------------------------
void CC_Global_Set()
{
const char *szGlobal = engine->Cmd_Argv(1);
const char *szState = engine->Cmd_Argv(2);
if ( szGlobal == NULL || szState == NULL )
{
Msg( "Usage: global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).\n" );
return;
}
int nState = atoi( szState );
int nIndex = GlobalEntity_GetIndex( szGlobal );
if ( nIndex >= 0 )
{
GlobalEntity_SetState( nIndex, ( GLOBALESTATE )nState );
}
else
{
GlobalEntity_Add( szGlobal, STRING( gpGlobals->mapname ), ( GLOBALESTATE )nState );
}
}
static ConCommand global_set( "global_set", CC_Global_Set, "global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).", FCVAR_CHEAT );
//-----------------------------------------------------------------------------
// Purpose: Holds a global state that can be queried by other entities to change
// their behavior, such as "predistaster".
//-----------------------------------------------------------------------------
const int SF_GLOBAL_SET = 1; // Set global state to initial state on spawn
class CEnvGlobal : public CLogicalEntity
{
public:
DECLARE_CLASS( CEnvGlobal, CLogicalEntity );
void Spawn( void );
// Input handlers
void InputTurnOn( inputdata_t &inputdata );
void InputTurnOff( inputdata_t &inputdata );
void InputRemove( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
int DrawDebugTextOverlays(void);
DECLARE_DATADESC();
string_t m_globalstate;
int m_triggermode;
int m_initialstate;
};
BEGIN_DATADESC( CEnvGlobal )
DEFINE_KEYFIELD( m_globalstate, FIELD_STRING, "globalstate" ),
DEFINE_FIELD( m_triggermode, FIELD_INTEGER ),
DEFINE_KEYFIELD( m_initialstate, FIELD_INTEGER, "initialstate" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
DEFINE_INPUTFUNC( FIELD_VOID, "Remove", InputRemove ),
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( env_global, CEnvGlobal );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvGlobal::Spawn( void )
{
if ( !m_globalstate )
{
UTIL_Remove( this );
return;
}
#ifdef HL2_EPISODIC
// if we modify the state of the physics cannon, make sure we precache the ragdoll boogie zap sound
if ( ( m_globalstate != NULL_STRING ) && ( stricmp( STRING( m_globalstate ), "super_phys_gun" ) == 0 ) )
{
PrecacheScriptSound( "RagdollBoogie.Zap" );
}
#endif
if ( FBitSet( m_spawnflags, SF_GLOBAL_SET ) )
{
if ( !GlobalEntity_IsInTable( m_globalstate ) )
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, (GLOBALESTATE)m_initialstate );
}
}
//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CEnvGlobal::InputTurnOn( inputdata_t &inputdata )
{
if ( GlobalEntity_IsInTable( m_globalstate ) )
{
GlobalEntity_SetState( m_globalstate, GLOBAL_ON );
}
else
{
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_ON );
}
}
//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CEnvGlobal::InputTurnOff( inputdata_t &inputdata )
{
if ( GlobalEntity_IsInTable( m_globalstate ) )
{
GlobalEntity_SetState( m_globalstate, GLOBAL_OFF );
}
else
{
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_OFF );
}
}
//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CEnvGlobal::InputRemove( inputdata_t &inputdata )
{
if ( GlobalEntity_IsInTable( m_globalstate ) )
{
GlobalEntity_SetState( m_globalstate, GLOBAL_DEAD );
}
else
{
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, GLOBAL_DEAD );
}
}
//------------------------------------------------------------------------------
// Purpose:
//------------------------------------------------------------------------------
void CEnvGlobal::InputToggle( inputdata_t &inputdata )
{
GLOBALESTATE oldState = GlobalEntity_GetState( m_globalstate );
GLOBALESTATE newState;
if ( oldState == GLOBAL_ON )
{
newState = GLOBAL_OFF;
}
else if ( oldState == GLOBAL_OFF )
{
newState = GLOBAL_ON;
}
else
{
return;
}
if ( GlobalEntity_IsInTable( m_globalstate ) )
{
GlobalEntity_SetState( m_globalstate, newState );
}
else
{
GlobalEntity_Add( m_globalstate, gpGlobals->mapname, newState );
}
}
//-----------------------------------------------------------------------------
// Purpose: Draw any debug text overlays
// Input :
// Output : Current text offset from the top
//-----------------------------------------------------------------------------
int CEnvGlobal::DrawDebugTextOverlays(void)
{
// Skip AIClass debug overlays
int text_offset = CBaseEntity::DrawDebugTextOverlays();
if (m_debugOverlays & OVERLAY_TEXT_BIT)
{
char tempstr[512];
Q_snprintf(tempstr,sizeof(tempstr),"State: %s",STRING(m_globalstate));
EntityText(text_offset,tempstr,0);
text_offset++;
GLOBALESTATE nState = GlobalEntity_GetState( m_globalstate );
switch( nState )
{
case GLOBAL_OFF:
Q_strncpy(tempstr,"Value: OFF",sizeof(tempstr));
break;
case GLOBAL_ON:
Q_strncpy(tempstr,"Value: ON",sizeof(tempstr));
break;
case GLOBAL_DEAD:
Q_strncpy(tempstr,"Value: DEAD",sizeof(tempstr));
break;
}
EntityText(text_offset,tempstr,0);
text_offset++;
}
return text_offset;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
#define MS_MAX_TARGETS 32
const int SF_MULTI_INIT = 1;
class CMultiSource : public CLogicalEntity
{
public:
DECLARE_CLASS( CMultiSource, CLogicalEntity );
void Spawn( );
bool KeyValue( const char *szKeyName, const char *szValue );
void Use( ::CBaseEntity *pActivator, ::CBaseEntity *pCaller, USE_TYPE useType, float value );
int ObjectCaps( void ) { return(BaseClass::ObjectCaps() | FCAP_MASTER); }
bool IsTriggered( ::CBaseEntity *pActivator );
void Register( void );
DECLARE_DATADESC();
EHANDLE m_rgEntities[MS_MAX_TARGETS];
int m_rgTriggered[MS_MAX_TARGETS];
COutputEvent m_OnTrigger; // Fired when all connections are triggered.
int m_iTotal;
string_t m_globalstate;
};
BEGIN_DATADESC( CMultiSource )
//!!!BUGBUG FIX
DEFINE_ARRAY( m_rgEntities, FIELD_EHANDLE, MS_MAX_TARGETS ),
DEFINE_ARRAY( m_rgTriggered, FIELD_INTEGER, MS_MAX_TARGETS ),
DEFINE_FIELD( m_iTotal, FIELD_INTEGER ),
DEFINE_KEYFIELD( m_globalstate, FIELD_STRING, "globalstate" ),
// Function pointers
DEFINE_FUNCTION( Register ),
// Outputs
DEFINE_OUTPUT(m_OnTrigger, "OnTrigger"),
END_DATADESC()
LINK_ENTITY_TO_CLASS( multisource, CMultiSource );
//-----------------------------------------------------------------------------
// Purpose: Cache user entity field values until spawn is called.
// Input : szKeyName - Key to handle.
// szValue - Value for key.
// Output : Returns true if the key was handled, false if not.
//-----------------------------------------------------------------------------
bool CMultiSource::KeyValue( const char *szKeyName, const char *szValue )
{
if ( FStrEq(szKeyName, "style") ||
FStrEq(szKeyName, "height") ||
FStrEq(szKeyName, "killtarget") ||
FStrEq(szKeyName, "value1") ||
FStrEq(szKeyName, "value2") ||
FStrEq(szKeyName, "value3"))
{
}
else
{
return BaseClass::KeyValue( szKeyName, szValue );
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMultiSource::Spawn()
{
SetNextThink( gpGlobals->curtime + 0.1f );
m_spawnflags |= SF_MULTI_INIT; // Until it's initialized
SetThink(&CMultiSource::Register);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : pActivator -
// pCaller -
// useType -
// value -
//-----------------------------------------------------------------------------
void CMultiSource::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
int i = 0;
// Find the entity in our list
while (i < m_iTotal)
if ( m_rgEntities[i++] == pCaller )
break;
// if we didn't find it, report error and leave
if (i > m_iTotal)
{
Warning("MultiSrc: Used by non member %s.\n", pCaller->edict() ? pCaller->GetClassname() : "<logical entity>");
return;
}
// CONSIDER: a Use input to the multisource always toggles. Could check useType for ON/OFF/TOGGLE
m_rgTriggered[i-1] ^= 1;
//
if ( IsTriggered( pActivator ) )
{
DevMsg( 2, "Multisource %s enabled (%d inputs)\n", GetDebugName(), m_iTotal );
USE_TYPE useType = USE_TOGGLE;
if ( m_globalstate != NULL_STRING )
useType = USE_ON;
m_OnTrigger.FireOutput(pActivator, this);
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CMultiSource::IsTriggered( CBaseEntity * )
{
// Is everything triggered?
int i = 0;
// Still initializing?
if ( m_spawnflags & SF_MULTI_INIT )
return 0;
while (i < m_iTotal)
{
if (m_rgTriggered[i] == 0)
break;
i++;
}
if (i == m_iTotal)
{
if ( !m_globalstate || GlobalEntity_GetState( m_globalstate ) == GLOBAL_ON )
return 1;
}
return 0;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMultiSource::Register(void)
{
CBaseEntity *pTarget = NULL;
m_iTotal = 0;
memset( m_rgEntities, 0, MS_MAX_TARGETS * sizeof(EHANDLE) );
SetThink(&CMultiSource::SUB_DoNothing);
// search for all entities which target this multisource (m_iName)
// dvsents2: port multisource to entity I/O!
pTarget = gEntList.FindEntityByTarget( NULL, STRING(GetEntityName()) );
while ( pTarget && (m_iTotal < MS_MAX_TARGETS) )
{
if ( pTarget )
m_rgEntities[m_iTotal++] = pTarget;
pTarget = gEntList.FindEntityByTarget( pTarget, STRING(GetEntityName()) );
}
pTarget = gEntList.FindEntityByClassname( NULL, "multi_manager" );
while (pTarget && (m_iTotal < MS_MAX_TARGETS))
{
if ( pTarget && pTarget->HasTarget(GetEntityName()) )
m_rgEntities[m_iTotal++] = pTarget;
pTarget = gEntList.FindEntityByClassname( pTarget, "multi_manager" );
}
m_spawnflags &= ~SF_MULTI_INIT;
}
//-----------------------------------------------------------------------------
// Purpose: Holds a value that can be added to and subtracted from.
//-----------------------------------------------------------------------------
class CMathCounter : public CLogicalEntity
{
DECLARE_CLASS( CMathCounter, CLogicalEntity );
private:
float m_flMin; // Minimum clamp value. If min and max are BOTH zero, no clamping is done.
float m_flMax; // Maximum clamp value.
bool m_bHitMin; // Set when we reach or go below our minimum value, cleared if we go above it again.
bool m_bHitMax; // Set when we reach or exceed our maximum value, cleared if we fall below it again.
bool KeyValue(const char *szKeyName, const char *szValue);
void Spawn(void);
int DrawDebugTextOverlays(void);
void UpdateOutValue(CBaseEntity *pActivator, float fNewValue);
// Inputs
void InputAdd( inputdata_t &inputdata );
void InputDivide( inputdata_t &inputdata );
void InputMultiply( inputdata_t &inputdata );
void InputSetValue( inputdata_t &inputdata );
void InputSetValueNoFire( inputdata_t &inputdata );
void InputSubtract( inputdata_t &inputdata );
void InputSetHitMax( inputdata_t &inputdata );
void InputSetHitMin( inputdata_t &inputdata );
// Outputs
COutputFloat m_OutValue;
COutputEvent m_OnHitMin;
COutputEvent m_OnHitMax;
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS(math_counter, CMathCounter);
BEGIN_DATADESC( CMathCounter )
DEFINE_FIELD(m_bHitMax, FIELD_BOOLEAN),
DEFINE_FIELD(m_bHitMin, FIELD_BOOLEAN),
// Keys
DEFINE_KEYFIELD(m_flMin, FIELD_FLOAT, "min"),
DEFINE_KEYFIELD(m_flMax, FIELD_FLOAT, "max"),
// Inputs
DEFINE_INPUTFUNC(FIELD_FLOAT, "Add", InputAdd),
DEFINE_INPUTFUNC(FIELD_FLOAT, "Divide", InputDivide),
DEFINE_INPUTFUNC(FIELD_FLOAT, "Multiply", InputMultiply),
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValue", InputSetValue),
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValueNoFire", InputSetValueNoFire),
DEFINE_INPUTFUNC(FIELD_FLOAT, "Subtract", InputSubtract),
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetHitMax", InputSetHitMax),
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetHitMin", InputSetHitMin),
// Outputs
DEFINE_OUTPUT(m_OutValue, "OutValue"),
DEFINE_OUTPUT(m_OnHitMin, "OnHitMin"),
DEFINE_OUTPUT(m_OnHitMax, "OnHitMax"),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Handles key values from the BSP before spawn is called.
//-----------------------------------------------------------------------------
bool CMathCounter::KeyValue(const char *szKeyName, const char *szValue)
{
//
// Set the initial value of the counter.
//
if (!stricmp(szKeyName, "startvalue"))
{
m_OutValue.Init(atoi(szValue));
return(true);
}
return(BaseClass::KeyValue(szKeyName, szValue));
}
//-----------------------------------------------------------------------------
// Purpose: Called before spawning, after key values have been set.
//-----------------------------------------------------------------------------
void CMathCounter::Spawn( void )
{
//
// Make sure max and min are ordered properly or clamp won't work.
//
if (m_flMin > m_flMax)
{
float flTemp = m_flMax;
m_flMax = m_flMin;
m_flMin = flTemp;
}
//
// Clamp initial value to within the valid range.
//
if ((m_flMin != 0) || (m_flMax != 0))
{
float flStartValue = clamp(m_OutValue.Get(), m_flMin, m_flMax);
m_OutValue.Init(flStartValue);
}
}
//-----------------------------------------------------------------------------
// Purpose: Draw any debug text overlays
// Input :
// Output : Current text offset from the top
//-----------------------------------------------------------------------------
int CMathCounter::DrawDebugTextOverlays( void )
{
int text_offset = BaseClass::DrawDebugTextOverlays();
if (m_debugOverlays & OVERLAY_TEXT_BIT)
{
char tempstr[512];
Q_snprintf(tempstr,sizeof(tempstr)," min value: %f", m_flMin);
EntityText(text_offset,tempstr,0);
text_offset++;
Q_snprintf(tempstr,sizeof(tempstr)," max value: %f", m_flMax);
EntityText(text_offset,tempstr,0);
text_offset++;
Q_snprintf(tempstr,sizeof(tempstr),"current value: %f", m_OutValue.Get());
EntityText(text_offset,tempstr,0);
text_offset++;
}
return text_offset;
}
//-----------------------------------------------------------------------------
// Change min/max
//-----------------------------------------------------------------------------
void CMathCounter::InputSetHitMax( inputdata_t &inputdata )
{
m_flMax = inputdata.value.Float();
if ( m_flMax < m_flMin )
{
m_flMin = m_flMax;
}
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
}
void CMathCounter::InputSetHitMin( inputdata_t &inputdata )
{
m_flMin = inputdata.value.Float();
if ( m_flMax < m_flMin )
{
m_flMax = m_flMin;
}
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for adding to the accumulator value.
// Input : Float value to add.
//-----------------------------------------------------------------------------
void CMathCounter::InputAdd( inputdata_t &inputdata )
{
float fNewValue = m_OutValue.Get() + inputdata.value.Float();
UpdateOutValue( inputdata.pActivator, fNewValue );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for multiplying the current value.
// Input : Float value to multiply the value by.
//-----------------------------------------------------------------------------
void CMathCounter::InputDivide( inputdata_t &inputdata )
{
if (inputdata.value.Float() != 0)
{
float fNewValue = m_OutValue.Get() / inputdata.value.Float();
UpdateOutValue( inputdata.pActivator, fNewValue );
}
else
{
DevMsg( 1, "LEVEL DESIGN ERROR: Divide by zero in math_value\n" );
UpdateOutValue( inputdata.pActivator, m_OutValue.Get() );
}
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for multiplying the current value.
// Input : Float value to multiply the value by.
//-----------------------------------------------------------------------------
void CMathCounter::InputMultiply( inputdata_t &inputdata )
{
float fNewValue = m_OutValue.Get() * inputdata.value.Float();
UpdateOutValue( inputdata.pActivator, fNewValue );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for updating the value.
// Input : Float value to set.
//-----------------------------------------------------------------------------
void CMathCounter::InputSetValue( inputdata_t &inputdata )
{
UpdateOutValue( inputdata.pActivator, inputdata.value.Float() );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for updating the value.
// Input : Float value to set.
//-----------------------------------------------------------------------------
void CMathCounter::InputSetValueNoFire( inputdata_t &inputdata )
{
float flNewValue = inputdata.value.Float();
if (( m_flMin != 0 ) || (m_flMax != 0 ))
{
flNewValue = clamp(flNewValue, m_flMin, m_flMax);
}
m_OutValue.Init( flNewValue );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for subtracting from the current value.
// Input : Float value to subtract.
//-----------------------------------------------------------------------------
void CMathCounter::InputSubtract( inputdata_t &inputdata )
{
float fNewValue = m_OutValue.Get() - inputdata.value.Float();
UpdateOutValue( inputdata.pActivator, fNewValue );
}
//-----------------------------------------------------------------------------
// Purpose: Sets the value to the new value, clamping and firing the output value.
// Input : fNewValue - Value to set.
//-----------------------------------------------------------------------------
void CMathCounter::UpdateOutValue(CBaseEntity *pActivator, float fNewValue)
{
if ((m_flMin != 0) || (m_flMax != 0))
{
//
// Fire an output any time we reach or exceed our maximum value.
//
if ( fNewValue >= m_flMax )
{
if ( !m_bHitMax )
{
m_bHitMax = true;
m_OnHitMax.FireOutput( pActivator, this );
}
}
else
{
m_bHitMax = false;
}
//
// Fire an output any time we reach or go below our minimum value.
//
if ( fNewValue <= m_flMin )
{
if ( !m_bHitMin )
{
m_bHitMin = true;
m_OnHitMin.FireOutput( pActivator, this );
}
}
else
{
m_bHitMin = false;
}
fNewValue = clamp(fNewValue, m_flMin, m_flMax);
}
m_OutValue.Set(fNewValue, pActivator, this);
}
//-----------------------------------------------------------------------------
// Purpose: Compares a single string input to up to 16 case values, firing an
// output corresponding to the case value that matched, or a default
// output if the input value didn't match any of the case values.
//
// This can also be used to fire a random output from a set of outputs.
//-----------------------------------------------------------------------------
#define MAX_LOGIC_CASES 16
class CLogicCase : public CLogicalEntity
{
DECLARE_CLASS( CLogicCase, CLogicalEntity );
private:
string_t m_nCase[MAX_LOGIC_CASES];
int m_nShuffleCases;
int m_nLastShuffleCase;
unsigned char m_uchShuffleCaseMap[MAX_LOGIC_CASES];
void Spawn(void);
int BuildCaseMap(unsigned char *puchMap);
// Inputs
void InputValue( inputdata_t &inputdata );
void InputPickRandom( inputdata_t &inputdata );
void InputPickRandomShuffle( inputdata_t &inputdata );
// Outputs
COutputEvent m_OnCase[MAX_LOGIC_CASES]; // Fired when the input value matches one of the case values.
COutputVariant m_OnDefault; // Fired when no match was found.
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS(logic_case, CLogicCase);
BEGIN_DATADESC( CLogicCase )
// Silence, Classcheck!
// DEFINE_ARRAY( m_nCase, FIELD_STRING, MAX_LOGIC_CASES ),
// Keys
DEFINE_KEYFIELD(m_nCase[0], FIELD_STRING, "Case01"),
DEFINE_KEYFIELD(m_nCase[1], FIELD_STRING, "Case02"),
DEFINE_KEYFIELD(m_nCase[2], FIELD_STRING, "Case03"),
DEFINE_KEYFIELD(m_nCase[3], FIELD_STRING, "Case04"),
DEFINE_KEYFIELD(m_nCase[4], FIELD_STRING, "Case05"),
DEFINE_KEYFIELD(m_nCase[5], FIELD_STRING, "Case06"),
DEFINE_KEYFIELD(m_nCase[6], FIELD_STRING, "Case07"),
DEFINE_KEYFIELD(m_nCase[7], FIELD_STRING, "Case08"),
DEFINE_KEYFIELD(m_nCase[8], FIELD_STRING, "Case09"),
DEFINE_KEYFIELD(m_nCase[9], FIELD_STRING, "Case10"),
DEFINE_KEYFIELD(m_nCase[10], FIELD_STRING, "Case11"),
DEFINE_KEYFIELD(m_nCase[11], FIELD_STRING, "Case12"),
DEFINE_KEYFIELD(m_nCase[12], FIELD_STRING, "Case13"),
DEFINE_KEYFIELD(m_nCase[13], FIELD_STRING, "Case14"),
DEFINE_KEYFIELD(m_nCase[14], FIELD_STRING, "Case15"),
DEFINE_KEYFIELD(m_nCase[15], FIELD_STRING, "Case16"),
DEFINE_FIELD( m_nShuffleCases, FIELD_INTEGER ),
DEFINE_FIELD( m_nLastShuffleCase, FIELD_INTEGER ),
DEFINE_ARRAY( m_uchShuffleCaseMap, FIELD_CHARACTER, MAX_LOGIC_CASES ),
// Inputs
DEFINE_INPUTFUNC(FIELD_INPUT, "InValue", InputValue),
DEFINE_INPUTFUNC(FIELD_VOID, "PickRandom", InputPickRandom),
DEFINE_INPUTFUNC(FIELD_VOID, "PickRandomShuffle", InputPickRandomShuffle),
// Outputs
DEFINE_OUTPUT(m_OnCase[0], "OnCase01"),
DEFINE_OUTPUT(m_OnCase[1], "OnCase02"),
DEFINE_OUTPUT(m_OnCase[2], "OnCase03"),
DEFINE_OUTPUT(m_OnCase[3], "OnCase04"),
DEFINE_OUTPUT(m_OnCase[4], "OnCase05"),
DEFINE_OUTPUT(m_OnCase[5], "OnCase06"),
DEFINE_OUTPUT(m_OnCase[6], "OnCase07"),
DEFINE_OUTPUT(m_OnCase[7], "OnCase08"),
DEFINE_OUTPUT(m_OnCase[8], "OnCase09"),
DEFINE_OUTPUT(m_OnCase[9], "OnCase10"),
DEFINE_OUTPUT(m_OnCase[10], "OnCase11"),
DEFINE_OUTPUT(m_OnCase[11], "OnCase12"),
DEFINE_OUTPUT(m_OnCase[12], "OnCase13"),
DEFINE_OUTPUT(m_OnCase[13], "OnCase14"),
DEFINE_OUTPUT(m_OnCase[14], "OnCase15"),
DEFINE_OUTPUT(m_OnCase[15], "OnCase16"),
DEFINE_OUTPUT(m_OnDefault, "OnDefault"),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Called before spawning, after key values have been set.
//-----------------------------------------------------------------------------
void CLogicCase::Spawn( void )
{
m_nLastShuffleCase = -1;
}
//-----------------------------------------------------------------------------
// Purpose: Evaluates the new input value, firing the appropriate OnCaseX output
// if the input value matches one of the "CaseX" keys.
// Input : Value - Variant value to compare against the values of the case fields.
// We use a variant so that we can convert any input type to a string.
//-----------------------------------------------------------------------------
void CLogicCase::InputValue( inputdata_t &inputdata )
{
const char *pszValue = inputdata.value.String();
for (int i = 0; i < MAX_LOGIC_CASES; i++)
{
if ((m_nCase[i] != NULL_STRING) && !stricmp(STRING(m_nCase[i]), pszValue))
{
m_OnCase[i].FireOutput( inputdata.pActivator, this );
return;
}
}
m_OnDefault.Set( inputdata.value, inputdata.pActivator, this );
}
//-----------------------------------------------------------------------------
// Count the number of valid cases, building a packed array
// that maps 0..NumCases to the actual CaseX values.
//
// This allows our zany mappers to set up cases sparsely if they desire.
// NOTE: assumes pnMap points to an array of MAX_LOGIC_CASES
//-----------------------------------------------------------------------------
int CLogicCase::BuildCaseMap(unsigned char *puchCaseMap)
{
memset(puchCaseMap, 0, sizeof(unsigned char) * MAX_LOGIC_CASES);
int nNumCases = 0;
for (int i = 0; i < MAX_LOGIC_CASES; i++)
{
if (m_OnCase[i].NumberOfElements() > 0)
{
puchCaseMap[nNumCases] = (unsigned char)i;
nNumCases++;
}
}
return nNumCases;
}
//-----------------------------------------------------------------------------
// Purpose: Makes the case statement choose a case at random.
//-----------------------------------------------------------------------------
void CLogicCase::InputPickRandom( inputdata_t &inputdata )
{
unsigned char uchCaseMap[MAX_LOGIC_CASES];
int nNumCases = BuildCaseMap( uchCaseMap );
//
// Choose a random case from the ones that were set up by the level designer.
//
if ( nNumCases > 0 )
{
int nRandom = random->RandomInt(0, nNumCases - 1);
int nCase = (unsigned char)uchCaseMap[nRandom];
Assert(nCase < MAX_LOGIC_CASES);
if (nCase < MAX_LOGIC_CASES)
{
m_OnCase[nCase].FireOutput( inputdata.pActivator, this );
}
}
else
{
DevMsg( 1, "Firing PickRandom input on logic_case %s with no cases set up\n", GetDebugName() );
}
}
//-----------------------------------------------------------------------------
// Purpose: Makes the case statement choose a case at random.
//-----------------------------------------------------------------------------
void CLogicCase::InputPickRandomShuffle( inputdata_t &inputdata )
{
int nAvoidCase = -1;
int nCaseCount = m_nShuffleCases;
if ( nCaseCount == 0 )
{
// Starting a new shuffle batch.
nCaseCount = m_nShuffleCases = BuildCaseMap( m_uchShuffleCaseMap );
if ( ( m_nShuffleCases > 1 ) && ( m_nLastShuffleCase != -1 ) )
{
// Remove the previously picked case from the case map for this pick only.
// This avoids repeats across shuffle batch boundaries.
nAvoidCase = m_nLastShuffleCase;
for (int i = 0; i < m_nShuffleCases; i++ )
{
if ( m_uchShuffleCaseMap[i] == nAvoidCase )
{
unsigned char uchSwap = m_uchShuffleCaseMap[i];
m_uchShuffleCaseMap[i] = m_uchShuffleCaseMap[nCaseCount - 1];
m_uchShuffleCaseMap[nCaseCount - 1] = uchSwap;
nCaseCount--;
break;
}
}
}
}
//
// Choose a random case from the ones that were set up by the level designer.
// Never repeat a case within a shuffle batch, nor consecutively across batches.
//
if ( nCaseCount > 0 )
{
int nRandom = random->RandomInt( 0, nCaseCount - 1 );
int nCase = m_uchShuffleCaseMap[nRandom];
Assert(nCase < MAX_LOGIC_CASES);
if (nCase < MAX_LOGIC_CASES)
{
m_OnCase[nCase].FireOutput( inputdata.pActivator, this );
}
m_uchShuffleCaseMap[nRandom] = m_uchShuffleCaseMap[m_nShuffleCases - 1];
m_nShuffleCases--;
m_nLastShuffleCase = nCase;
}
else
{
DevMsg( 1, "Firing PickRandom input on logic_case %s with no cases set up\n", GetDebugName() );
}
}
//-----------------------------------------------------------------------------
// Purpose: Compares a floating point input to a predefined value, firing an
// output to indicate the result of the comparison.
//-----------------------------------------------------------------------------
class CLogicCompare : public CLogicalEntity
{
DECLARE_CLASS( CLogicCompare, CLogicalEntity );
private:
// Inputs
void InputSetValue( inputdata_t &inputdata );
void InputSetValueCompare( inputdata_t &inputdata );
void InputSetCompareValue( inputdata_t &inputdata );
void InputCompare( inputdata_t &inputdata );
void DoCompare(CBaseEntity *pActivator, float flInValue);
float m_flInValue; // Place to hold the last input value for a recomparison.
float m_flCompareValue; // The value to compare the input value against.
// Outputs
COutputFloat m_OnLessThan; // Fired when the input value is less than the compare value.
COutputFloat m_OnEqualTo; // Fired when the input value is equal to the compare value.
COutputFloat m_OnNotEqualTo; // Fired when the input value is not equal to the compare value.
COutputFloat m_OnGreaterThan; // Fired when the input value is greater than the compare value.
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS(logic_compare, CLogicCompare);
BEGIN_DATADESC( CLogicCompare )
// Keys
DEFINE_KEYFIELD(m_flCompareValue, FIELD_FLOAT, "CompareValue"),
DEFINE_KEYFIELD(m_flInValue, FIELD_FLOAT, "InitialValue"),
// Inputs
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValue", InputSetValue),
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetValueCompare", InputSetValueCompare),
DEFINE_INPUTFUNC(FIELD_FLOAT, "SetCompareValue", InputSetCompareValue),
DEFINE_INPUTFUNC(FIELD_VOID, "Compare", InputCompare),
// Outputs
DEFINE_OUTPUT(m_OnEqualTo, "OnEqualTo"),
DEFINE_OUTPUT(m_OnNotEqualTo, "OnNotEqualTo"),
DEFINE_OUTPUT(m_OnGreaterThan, "OnGreaterThan"),
DEFINE_OUTPUT(m_OnLessThan, "OnLessThan"),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Input handler for a new input value without performing a comparison.
//-----------------------------------------------------------------------------
void CLogicCompare::InputSetValue( inputdata_t &inputdata )
{
m_flInValue = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for a setting a new value and doing the comparison.
//-----------------------------------------------------------------------------
void CLogicCompare::InputSetValueCompare( inputdata_t &inputdata )
{
m_flInValue = inputdata.value.Float();
DoCompare( inputdata.pActivator, m_flInValue );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for a new input value without performing a comparison.
//-----------------------------------------------------------------------------
void CLogicCompare::InputSetCompareValue( inputdata_t &inputdata )
{
m_flCompareValue = inputdata.value.Float();
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for forcing a recompare of the last input value.
//-----------------------------------------------------------------------------
void CLogicCompare::InputCompare( inputdata_t &inputdata )
{
DoCompare( inputdata.pActivator, m_flInValue );
}
//-----------------------------------------------------------------------------
// Purpose: Compares the input value to the compare value, firing the appropriate
// output(s) based on the comparison result.
// Input : flInValue - Value to compare against the comparison value.
//-----------------------------------------------------------------------------
void CLogicCompare::DoCompare(CBaseEntity *pActivator, float flInValue)
{
if (flInValue == m_flCompareValue)
{
m_OnEqualTo.Set(flInValue, pActivator, this);
}
else
{
m_OnNotEqualTo.Set(flInValue, pActivator, this);
if (flInValue > m_flCompareValue)
{
m_OnGreaterThan.Set(flInValue, pActivator, this);
}
else
{
m_OnLessThan.Set(flInValue, pActivator, this);
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Tests a boolean value, firing an output to indicate whether the
// value was true or false.
//-----------------------------------------------------------------------------
class CLogicBranch : public CLogicalEntity
{
DECLARE_CLASS( CLogicBranch, CLogicalEntity );
public:
void UpdateOnRemove();
void AddLogicBranchListener( CBaseEntity *pEntity );
inline bool GetLogicBranchState();
private:
enum LogicBranchFire_t
{
LOGIC_BRANCH_FIRE,
LOGIC_BRANCH_NO_FIRE,
};
// Inputs
void InputSetValue( inputdata_t &inputdata );
void InputSetValueTest( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
void InputToggleTest( inputdata_t &inputdata );
void InputTest( inputdata_t &inputdata );
void UpdateValue(bool bNewValue, CBaseEntity *pActivator, LogicBranchFire_t eFire);
bool m_bInValue; // Place to hold the last input value for a future test.
CUtlVector<EHANDLE> m_Listeners; // A list of logic_branch_listeners that are monitoring us.
// Outputs
COutputEvent m_OnTrue; // Fired when the value is true.
COutputEvent m_OnFalse; // Fired when the value is false.
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS(logic_branch, CLogicBranch);
BEGIN_DATADESC( CLogicBranch )
// Keys
DEFINE_KEYFIELD(m_bInValue, FIELD_BOOLEAN, "InitialValue"),
DEFINE_UTLVECTOR( m_Listeners, FIELD_EHANDLE ),
// Inputs
DEFINE_INPUTFUNC(FIELD_BOOLEAN, "SetValue", InputSetValue),
DEFINE_INPUTFUNC(FIELD_BOOLEAN, "SetValueTest", InputSetValueTest),
DEFINE_INPUTFUNC(FIELD_VOID, "Toggle", InputToggle),
DEFINE_INPUTFUNC(FIELD_VOID, "ToggleTest", InputToggleTest),
DEFINE_INPUTFUNC(FIELD_VOID, "Test", InputTest),
// Outputs
DEFINE_OUTPUT(m_OnTrue, "OnTrue"),
DEFINE_OUTPUT(m_OnFalse, "OnFalse"),
END_DATADESC()
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CLogicBranch::UpdateOnRemove()
{
for ( int i = 0; i < m_Listeners.Count(); i++ )
{
CBaseEntity *pEntity = m_Listeners.Element( i ).Get();
if ( pEntity )
{
g_EventQueue.AddEvent( this, "_OnLogicBranchRemoved", 0, this, this );
}
}
BaseClass::UpdateOnRemove();
}
//-----------------------------------------------------------------------------
// Purpose: Input handler to set a new input value without firing outputs.
// Input : Boolean value to set.
//-----------------------------------------------------------------------------
void CLogicBranch::InputSetValue( inputdata_t &inputdata )
{
UpdateValue( inputdata.value.Bool(), inputdata.pActivator, LOGIC_BRANCH_NO_FIRE );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler to set a new input value and fire appropriate outputs.
// Input : Boolean value to set.
//-----------------------------------------------------------------------------
void CLogicBranch::InputSetValueTest( inputdata_t &inputdata )
{
UpdateValue( inputdata.value.Bool(), inputdata.pActivator, LOGIC_BRANCH_FIRE );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for toggling the boolean value without firing outputs.
//-----------------------------------------------------------------------------
void CLogicBranch::InputToggle( inputdata_t &inputdata )
{
UpdateValue( !m_bInValue, inputdata.pActivator, LOGIC_BRANCH_NO_FIRE );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for toggling the boolean value and then firing the
// appropriate output based on the new value.
//-----------------------------------------------------------------------------
void CLogicBranch::InputToggleTest( inputdata_t &inputdata )
{
UpdateValue( !m_bInValue, inputdata.pActivator, LOGIC_BRANCH_FIRE );
}
//-----------------------------------------------------------------------------
// Purpose: Input handler for forcing a test of the last input value.
//-----------------------------------------------------------------------------
void CLogicBranch::InputTest( inputdata_t &inputdata )
{
UpdateValue( m_bInValue, inputdata.pActivator, LOGIC_BRANCH_FIRE );
}
//-----------------------------------------------------------------------------
// Purpose: Tests the last input value, firing the appropriate output based on
// the test result.
// Input : bInValue -
//-----------------------------------------------------------------------------
void CLogicBranch::UpdateValue( bool bNewValue, CBaseEntity *pActivator, LogicBranchFire_t eFire )
{
if ( m_bInValue != bNewValue )
{
m_bInValue = bNewValue;
for ( int i = 0; i < m_Listeners.Count(); i++ )
{
CBaseEntity *pEntity = m_Listeners.Element( i ).Get();
if ( pEntity )
{
g_EventQueue.AddEvent( pEntity, "_OnLogicBranchChanged", 0, this, this );
}
}
}
if ( eFire == LOGIC_BRANCH_FIRE )
{
if ( m_bInValue )
{
m_OnTrue.FireOutput( pActivator, this );
}
else
{
m_OnFalse.FireOutput( pActivator, this );
}
}
}
//-----------------------------------------------------------------------------
// Purpose: Accessor for logic_branchlist to test the value of the branch on demand.
//-----------------------------------------------------------------------------
bool CLogicBranch::GetLogicBranchState()
{
return m_bInValue;
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CLogicBranch::AddLogicBranchListener( CBaseEntity *pEntity )
{
if ( m_Listeners.Find( pEntity ) == -1 )
{
m_Listeners.AddToTail( pEntity );
}
}
//-----------------------------------------------------------------------------
// Purpose: Autosaves when triggered
//-----------------------------------------------------------------------------
class CLogicAutosave : public CLogicalEntity
{
DECLARE_CLASS( CLogicAutosave, CLogicalEntity );
private:
// Inputs
void InputSave( inputdata_t &inputdata );
void InputSaveDangerous( inputdata_t &inputdata );
DECLARE_DATADESC();
bool m_bForceNewLevelUnit;
};
LINK_ENTITY_TO_CLASS(logic_autosave, CLogicAutosave);
BEGIN_DATADESC( CLogicAutosave )
DEFINE_KEYFIELD( m_bForceNewLevelUnit, FIELD_BOOLEAN, "NewLevelUnit" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "Save", InputSave ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SaveDangerous", InputSaveDangerous ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Save!
//-----------------------------------------------------------------------------
void CLogicAutosave::InputSave( inputdata_t &inputdata )
{
if ( m_bForceNewLevelUnit )
{
engine->ClearSaveDir();
}
engine->ServerCommand( "autosave\n" );
}
//-----------------------------------------------------------------------------
// Purpose: Save safely!
//-----------------------------------------------------------------------------
void CLogicAutosave::InputSaveDangerous( inputdata_t &inputdata )
{
if ( g_ServerGameDLL.m_fAutoSaveDangerousTime != 0.0f && g_ServerGameDLL.m_fAutoSaveDangerousTime >= gpGlobals->curtime )
{
// A previous dangerous auto save was waiting to become safe
CBasePlayer *pPlayer = UTIL_PlayerByIndex( 1 );
if ( pPlayer->GetDeathTime() == 0.0f || pPlayer->GetDeathTime() > gpGlobals->curtime )
{
// The player isn't dead, so make the dangerous auto save safe
engine->ServerCommand( "autosavedangerousissafe\n" );
}
}
if ( m_bForceNewLevelUnit )
{
engine->ClearSaveDir();
}
engine->ServerCommand( "autosavedangerous\n" );
g_ServerGameDLL.m_fAutoSaveDangerousTime = gpGlobals->curtime + inputdata.value.Float();
}
class CLogicCollisionPair : public CLogicalEntity
{
DECLARE_CLASS( CLogicCollisionPair, CLogicalEntity );
public:
void EnableCollisions( bool bEnable )
{
IPhysicsObject *pPhysics0 = FindPhysicsObjectByName( STRING(m_nameAttach1) );
IPhysicsObject *pPhysics1 = FindPhysicsObjectByName( STRING(m_nameAttach2) );
if ( !pPhysics0 )
{
pPhysics0 = g_PhysWorldObject;
}
if ( !pPhysics1 )
{
pPhysics1 = g_PhysWorldObject;
}
if ( pPhysics0 != pPhysics1 )
{
m_disabled = !bEnable;
if ( bEnable )
{
PhysEnableEntityCollisions( pPhysics0, pPhysics1 );
}
else
{
PhysDisableEntityCollisions( pPhysics0, pPhysics1 );
}
}
}
void Activate( void )
{
if ( m_disabled )
{
EnableCollisions( false );
}
BaseClass::Activate();
}
void InputDisableCollisions( inputdata_t &inputdata )
{
if ( m_disabled )
return;
EnableCollisions( false );
}
void InputEnableCollisions( inputdata_t &inputdata )
{
if ( !m_disabled )
return;
EnableCollisions( true );
}
// If Activate() becomes PostSpawn()
//void OnRestore() { Activate(); }
DECLARE_DATADESC();
private:
string_t m_nameAttach1;
string_t m_nameAttach2;
bool m_disabled;
};
BEGIN_DATADESC( CLogicCollisionPair )
DEFINE_KEYFIELD( m_nameAttach1, FIELD_STRING, "attach1" ),
DEFINE_KEYFIELD( m_nameAttach2, FIELD_STRING, "attach2" ),
DEFINE_KEYFIELD( m_disabled, FIELD_BOOLEAN, "startdisabled" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_VOID, "DisableCollisions", InputDisableCollisions ),
DEFINE_INPUTFUNC( FIELD_VOID, "EnableCollisions", InputEnableCollisions ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( logic_collision_pair, CLogicCollisionPair );
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#define MAX_LOGIC_BRANCH_NAMES 16
class CLogicBranchList : public CLogicalEntity
{
DECLARE_CLASS( CLogicBranchList, CLogicalEntity );
void Spawn();
void Activate();
private:
enum LogicBranchListenerLastState_t
{
LOGIC_BRANCH_LISTENER_NOT_INIT = 0,
LOGIC_BRANCH_LISTENER_ALL_TRUE,
LOGIC_BRANCH_LISTENER_ALL_FALSE,
LOGIC_BRANCH_LISTENER_MIXED,
};
void DoTest( CBaseEntity *pActivator );
string_t m_nLogicBranchNames[MAX_LOGIC_BRANCH_NAMES];
CUtlVector<EHANDLE> m_LogicBranchList;
LogicBranchListenerLastState_t m_eLastState;
// Inputs
void Input_OnLogicBranchRemoved( inputdata_t &inputdata );
void Input_OnLogicBranchChanged( inputdata_t &inputdata );
void InputTest( inputdata_t &inputdata );
// Outputs
COutputEvent m_OnAllTrue; // Fired when all the registered logic_branches become true.
COutputEvent m_OnAllFalse; // Fired when all the registered logic_branches become false.
COutputEvent m_OnMixed; // Fired when one of the registered logic branches changes, but not all are true or false.
DECLARE_DATADESC();
};
LINK_ENTITY_TO_CLASS(logic_branch_listener, CLogicBranchList);
BEGIN_DATADESC( CLogicBranchList )
// Silence, classcheck!
//DEFINE_ARRAY( m_nCase, FIELD_STRING, MAX_LOGIC_BRANCH_NAMES ),
// Keys
DEFINE_KEYFIELD( m_nLogicBranchNames[0], FIELD_STRING, "Branch01" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[1], FIELD_STRING, "Branch02" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[2], FIELD_STRING, "Branch03" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[3], FIELD_STRING, "Branch04" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[4], FIELD_STRING, "Branch05" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[5], FIELD_STRING, "Branch06" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[6], FIELD_STRING, "Branch07" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[7], FIELD_STRING, "Branch08" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[8], FIELD_STRING, "Branch09" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[9], FIELD_STRING, "Branch10" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[10], FIELD_STRING, "Branch11" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[11], FIELD_STRING, "Branch12" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[12], FIELD_STRING, "Branch13" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[13], FIELD_STRING, "Branch14" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[14], FIELD_STRING, "Branch15" ),
DEFINE_KEYFIELD( m_nLogicBranchNames[15], FIELD_STRING, "Branch16" ),
DEFINE_UTLVECTOR( m_LogicBranchList, FIELD_EHANDLE ),
DEFINE_FIELD( m_eLastState, FIELD_INTEGER ),
// Inputs
DEFINE_INPUTFUNC( FIELD_INPUT, "Test", InputTest ),
DEFINE_INPUTFUNC( FIELD_INPUT, "_OnLogicBranchChanged", Input_OnLogicBranchChanged ),
DEFINE_INPUTFUNC( FIELD_INPUT, "_OnLogicBranchRemoved", Input_OnLogicBranchRemoved ),
// Outputs
DEFINE_OUTPUT( m_OnAllTrue, "OnAllTrue" ),
DEFINE_OUTPUT( m_OnAllFalse, "OnAllFalse" ),
DEFINE_OUTPUT( m_OnMixed, "OnMixed" ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose: Called before spawning, after key values have been set.
//-----------------------------------------------------------------------------
void CLogicBranchList::Spawn( void )
{
}
//-----------------------------------------------------------------------------
// Finds all the logic_branches that we are monitoring and register ourselves with them.
//-----------------------------------------------------------------------------
void CLogicBranchList::Activate( void )
{
for ( int i = 0; i < MAX_LOGIC_BRANCH_NAMES; i++ )
{
CBaseEntity *pEntity = NULL;
while ( ( pEntity = gEntList.FindEntityGeneric( pEntity, STRING( m_nLogicBranchNames[i] ), this ) ) != NULL )
{
if ( FClassnameIs( pEntity, "logic_branch" ) )
{
CLogicBranch *pBranch = (CLogicBranch *)pEntity;
pBranch->AddLogicBranchListener( this );
m_LogicBranchList.AddToTail( pBranch );
}
else
{
DevWarning( "logic_branchlist %s refers to entity %s, which is not a logic_branch\n", GetDebugName(), pEntity->GetDebugName() );
}
}
}
BaseClass::Activate();
}
//-----------------------------------------------------------------------------
// Called when a monitored logic branch is deleted from the world, since that
// might affect our final result.
//-----------------------------------------------------------------------------
void CLogicBranchList::Input_OnLogicBranchRemoved( inputdata_t &inputdata )
{
int nIndex = m_LogicBranchList.Find( inputdata.pActivator );
if ( nIndex != -1 )
{
m_LogicBranchList.FastRemove( nIndex );
}
// See if this logic_branch's deletion affects the final result.
DoTest( inputdata.pActivator );
}
//-----------------------------------------------------------------------------
// Called when the value of a monitored logic branch changes.
//-----------------------------------------------------------------------------
void CLogicBranchList::Input_OnLogicBranchChanged( inputdata_t &inputdata )
{
DoTest( inputdata.pActivator );
}
//-----------------------------------------------------------------------------
// Input handler to manually test the monitored logic branches and fire the
// appropriate output.
//-----------------------------------------------------------------------------
void CLogicBranchList::InputTest( inputdata_t &inputdata )
{
// Force an output.
m_eLastState = LOGIC_BRANCH_LISTENER_NOT_INIT;
DoTest( inputdata.pActivator );
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CLogicBranchList::DoTest( CBaseEntity *pActivator )
{
bool bOneTrue = false;
bool bOneFalse = false;
for ( int i = 0; i < m_LogicBranchList.Count(); i++ )
{
CLogicBranch *pBranch = (CLogicBranch *)m_LogicBranchList.Element( i ).Get();
if ( pBranch->GetLogicBranchState() )
{
bOneTrue = true;
}
else
{
bOneFalse = true;
}
}
// Only fire the output if the new result differs from the last result.
if ( bOneTrue && !bOneFalse )
{
if ( m_eLastState != LOGIC_BRANCH_LISTENER_ALL_TRUE )
{
m_OnAllTrue.FireOutput( pActivator, this );
m_eLastState = LOGIC_BRANCH_LISTENER_ALL_TRUE;
}
}
else if ( bOneFalse && !bOneTrue )
{
if ( m_eLastState != LOGIC_BRANCH_LISTENER_ALL_FALSE )
{
m_OnAllFalse.FireOutput( pActivator, this );
m_eLastState = LOGIC_BRANCH_LISTENER_ALL_FALSE;
}
}
else
{
if ( m_eLastState != LOGIC_BRANCH_LISTENER_MIXED )
{
m_OnMixed.FireOutput( pActivator, this );
m_eLastState = LOGIC_BRANCH_LISTENER_MIXED;
}
}
}