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49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef LIGHTS_H
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#define LIGHTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CLight : public CPointEntity
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{
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public:
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DECLARE_CLASS( CLight, CPointEntity );
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bool KeyValue( const char *szKeyName, const char *szValue );
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void Spawn( void );
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void FadeThink( void );
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
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void TurnOn( void );
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void TurnOff( void );
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void Toggle( void );
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// Input handlers
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void InputSetPattern( inputdata_t &inputdata );
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void InputFadeToPattern( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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void InputTurnOn( inputdata_t &inputdata );
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void InputTurnOff( inputdata_t &inputdata );
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DECLARE_DATADESC();
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private:
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int m_iStyle;
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int m_iDefaultStyle;
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string_t m_iszPattern;
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char m_iCurrentFade;
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char m_iTargetFade;
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};
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#endif // LIGHTS_H
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