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hl2sdk/dlls/gamehandle.cpp

31 lines
785 B
C++

//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: returns the module handle of the game dll
// this is in its own file to protect it from tier0 PROTECTED_THINGS
//=============================================================================//
#if defined(_WIN32)
#include "winlite.h"
extern HMODULE win32DLLHandle;
#elif defined(_LINUX)
#include <stdio.h>
#include "tier0/dbg.h"
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void *GetGameModuleHandle()
{
#if defined(_WIN32)
return (void *)win32DLLHandle;
#elif defined(_LINUX)
Assert(0);
return NULL; // NOT implemented
#else
#error "GetGameModuleHandle() needs to be implemented"
#endif
}